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Autor Thema: Brief Imladris Suggestions  (Gelesen 1732 mal)

Offline Lord of Mordor

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Brief Imladris Suggestions
« am: 31. Jul 2016, 20:37 »
In this thread, you can post small Rivendell suggestions. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you  may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
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Offline Amandil7

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Re: Brief Imladris Suggestions
« Antwort #1 am: 1. Aug 2016, 01:24 »
I would love to see Lindir/Aegnor be incorporated in Imladris somehow, since we see him throughout the movies, maybe as a ministrel and/or starting unit, he could provide some low level buffs.

Offline Walküre

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Re: Brief Imladris Suggestions
« Antwort #2 am: 1. Aug 2016, 02:05 »
Personally, I didn't mind the presence of Lindir at all as a character, in the Hobbit. Nevertheless, gameplay speaking, there aren't really many reasons that could justify him being a regular hero of Imladris.

Erestor already does a splendid work and he's perfectly suitable for his current role as a supportive hero. Another quite pivotal aspect: he is a canonical character of the lore, while Lindir is 100% fictional  :)

Offline Leri_weill

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Re: Brief Imladris Suggestions
« Antwort #3 am: 1. Aug 2016, 13:25 »
Brief suggestion : I absolutely love the Veterans and their abilities. But to suit the Imladris gameplay and the "few but powerful units" style, shouldn't we be able to recruit only one of them ? This would need some balancing but that would fit even more to the faction imo :)

Offline helloa2134

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Re: Brief Imladris Suggestions
« Antwort #4 am: 2. Aug 2016, 00:29 »
Hey team, great job on 4.4, I really like Imladris.  My suggestion is to slightly improve the Light of Aman spellbook power in terms of its aesthetic.  Right now it is silver while other cloudbreak spells are gold, which is neat.  However I think there should be a correspondingly powerful audio cue that goes with it, as with Elbereth Gilthoniel.  If this light is the light of Aman, then surely it should be majestic. 
I saw elsewhere that you were  considering adjusting the spell books of several factions, looking to differentiate them.  If that winds up being the case then this suggestion may be a bit redundant. 
Cheers

Offline DrHouse93

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Re: Brief Imladris Suggestions
« Antwort #5 am: 2. Aug 2016, 03:10 »
The Light of Aman spell will surely be improved: it was suggested by DieWalkure and, as far as I know, the team liked it, but had no time to implement it properly for the release of the 4.4 :)
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Offline Walküre

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Re: Brief Imladris Suggestions
« Antwort #6 am: 2. Aug 2016, 14:18 »

I saw elsewhere that you were  considering adjusting the spell books of several factions, looking to differentiate them. If that winds up being the case then this suggestion may be a bit redundant.

Yes, a new overhaul of each faction's spellbook and, in particular, weather spells is something very likely to be one of the next plans for future updates. Also, as DrHouse correctly wrote and as I also explained myself in a recent spell topic, a very complete and structured concept of Light of Aman already exists and it's perfectly at hand (as you can see yourself in this very section); not only was the conceptual design proposed in details, but I also provided the Edain Team with a great sound for the said spell (ideas of mine that have been made into reality with the fundamental help of CragLord).

The basic core of my suggestion was successfully implemented and replaced the previous and very generic clouds break (graphically and lore speaking, at least). But the complete suggestion ended up being too much daunting to achieve during the Beta development and, especially, before the imminent release. The proposal itself remains nonetheless valid indeed; so, I guess it's not a matter of 'what', but rather a matter of 'when'  :)

Offline Draco100000

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Re: Brief Imladris Suggestions
« Antwort #7 am: 4. Aug 2016, 12:15 »
Hey people, I have 1 suggestion, about the faction. Specially about Lindon guys, that are overtiered, regarding the needs of Imladris. Imladris dont need dual weapon warrios that come 5 in 5, Imladris needs numbers and lindon dont give this numbers.

Right now what is better? get 4 hobbit farms to reduce Dunedain cost, or waste 1 settlement place with a lindon watch tower ( that would have lonetower use mostly all early to mid game) I think Hobbit-dunedain is far away more usefull.

Because of this, that the settlement barracks use to be a support building for all factions that increase their streght in areas they lack that strenght.

What are giving Lindons right now that I dont have with my standard Imladris units?
A bit more dmg and health?

My suiggestion is make Lindons be in 12 guys battallion just like Gahladrim, costing like 600 or 500, limited to 4 or with 90 cp cost, allowing imladris to acces good archers and fighters that can eventually support the faction in a very bad map control situatuion where the enemie has the nearest outpost and he is just not allowing you to get your very needed dunedain.

Just make them more Early unit to allow players go for other tactics than outpost rush.

Offline Slawek56703

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Re: Brief Imladris Suggestions
« Antwort #8 am: 4. Sep 2016, 19:02 »
Please Edait Team do something with Loremasters of Stone they can attack walls and Gates it's really destroys early game when u play with/vs  AI and second they ALREADY HAVE SIEGE so i think it would be better limit them attack  only normal buildings .

Offline Ealendril

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Re: Brief Imladris Suggestions
« Antwort #9 am: 4. Sep 2016, 19:17 »
They are intended to damage buildings, walls and gates - so no, there aren't any plans to change this.

Offline Julio229

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Re: Brief Imladris Suggestions
« Antwort #10 am: 22. Okt 2016, 18:37 »
Could Lindon Towers get a health boost? They fall so quickly when they are level 1, 1500 health is not enough in my opinion. I don't know if they get a lot of health when they are max level, because I don't use them a lot.

Offline DrHouse93

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Re: Brief Imladris Suggestions
« Antwort #11 am: 22. Okt 2016, 18:54 »
Agree with this. Actually, they have very low health, even at level 4. Of course, they shouldn't be bulky like the Border Stronghold, but not even frailer than an ordinary farm
"Fairies are bad. I had to kill an innocent and fight my own sister to save the world, and they looked at me disgusted and left me dying. Two years later, I was revived and had to sacrifice another innocent with a Dark Ritual to save the world again. That's why I became a Succubus. And I don't regret it"
- The Khaleesi, Queen of Apocalypse and of the Succubi

Offline lahe95

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Re: Brief Imladris Suggestions
« Antwort #12 am: 24. Okt 2016, 16:19 »
About The Fellowship of the Ring regarding Legolas:
I don't like the fact he doesn't use his bow. He mostly used his bow to kill the bad ones during the War of the Ring and even used it(arrows actually) as a melee weapon. I would like to see Legolas to use his bow to attack enemies at long range and when enemies are close enough to The Fellowship he takes out his knives. IF it's possible!

Offline Ealendril

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Re: Brief Imladris Suggestions
« Antwort #13 am: 24. Okt 2016, 16:52 »
That's not possible and the reason why he don't use his bow.

Offline lahe95

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Re: Brief Imladris Suggestions
« Antwort #14 am: 24. Okt 2016, 17:45 »
That's not possible and the reason why he don't use his bow.

OK, I understand! :)

Offline Mogat

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Re: Brief Imladris Suggestions
« Antwort #15 am: 29. Jan 2017, 13:59 »
cirdan is standing right next to them


Cogito, ergo sum

Offline Slawek56703

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Re: Brief Imladris Suggestions
« Antwort #16 am: 29. Jan 2017, 14:03 »
cirdan is standing right next to them

Okay but what about this ?

They give leadership to each other?

Edit : also when they are solo they have leadership somthing give them free leadership
« Letzte Änderung: 29. Jan 2017, 14:12 von Slawek56703 »

Offline The_Necromancer0

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Re: Brief Imladris Suggestions
« Antwort #17 am: 29. Jan 2017, 14:22 »
Don't they have a leadership effect that applies to them and to nearby archers?
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Offline Slawek56703

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Re: Brief Imladris Suggestions
« Antwort #18 am: 29. Jan 2017, 14:25 »
Don't they have a leadership effect that applies to them and to nearby archers?

It must beLindon Tower and this is picture of from new game i recruited them and automatically they have leadership


Thier leadership gives boost to nearby Archers and swordsman


Offline FG15

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Re: Brief Imladris Suggestions
« Antwort #19 am: 29. Jan 2017, 15:04 »
Please post this bug in the Gondor/Arnor bug thread as you are playing Arnor and not Imladris. For Imladris everything is working.

Offline kreso

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Re: Brief Imladris Suggestions
« Antwort #20 am: 28. Jun 2017, 03:04 »
Hi Company of Edain :D

After a lot of games with Imladris I am coming here with few technically suggestions, so

1. Could Erestor ability be on left screen side, like spell book powers? It could be a lot of easier to use it and see when it is up. As well we could bring him new portrait from Hobbit 1

2. Elrond lvl1 skill should be usable passively, and it should deal more damage, it is 2500 hero.
« Letzte Änderung: 28. Jun 2017, 16:29 von kreso »
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Offline AulëTheSmith

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Re: Brief Imladris Suggestions
« Antwort #21 am: 28. Jun 2017, 03:29 »
1. Could Erestor ability be on left screen side, like spell book powers? It could be a lot of easier to use it and see when it is up. As well we could bring him new portrait from Hobbit 1
2. Elrond lvl1 skill should be usable passively, and it should deal more damage, it is 2500 hero.

Hi Kreso ;)
1. Could be interesting and would make the power easier to handle for sure.
2. I agree to buff a bit the ability. I would increase also Vilya because it's not worth a level ten ability currently. I prefer it As active.

Offline kreso

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Re: Brief Imladris Suggestions
« Antwort #22 am: 28. Jun 2017, 03:57 »
Tnx for answer Aule

I think Elven rings should not be used for destructive stuffs. I think it is good as it is now, that ability pull enemy and Elronds aoe attacks kill them so if combine with Blade masters it is really op skill. Maybe give some small resistance to Elrond while casting it. I think he is bad duelist so some defensive stuff. He dies so fast before lvl5, it is hard to keep him alive. But after lvl5 he is monster. I usually use him and Ciridan (he is geting reworked :( )

I think there most be more passive things in Imladris, I cant use all abilities from 4 heroes, and every type of units, and Loremasters, and spell book, too hard to get perfect fight with Imladris, almost impossible to use everything (there is no time) in other way I like it because u most choose what will be best at that situation, but some thing are not used at all, like loremasters abilities, better use Arwen skill than lore masters to make enemy units flee I think there most be more diversity of skills. There are 3 skills for movements speed, swordman have thier own, Gildors song and Loremasters ability. So i use only advance there is no reason to chase or flank with pikes or with blademasters. So I only use advance no need for Gildors song or Loremasters. And there is 3-4 more things like that, that have same effect i dont like to have.

« Letzte Änderung: 28. Jun 2017, 04:02 von kreso »
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Offline Walküre

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Re: Brief Imladris Suggestions
« Antwort #23 am: 28. Jun 2017, 14:29 »
It would be really difficult to have the water horses as a passive ability, because the feature is meant to acquire effectiveness in time, with the progression being shown by the amount of water horses that the hero summons (with a maximum of 5). Apart from this, I agree that damage could be enhanced a little bit. Bear nonetheless in mind that magic now is able to scale according to the level, while this was not possible in the past.

Speaking about Vilya, you can find tons and tons of words written on the matter, within the ample pages of the thread related to Elrond in this board. It is a kind of monograph about the character :D

There, we have extensively discussed the true nature of the Three Rings, which is in fact solely connected with restoration of beauty or healing, alongside providing people with possible suggestions on how to display this factor in game. Well, the compromise, suffered compromise, that we reached was eventually and successfully implemented in the 4.4 patch, together with the AUJ-inspired mount. That is, instead of conjuring a moveable whirl for offensive initiatives, the Lord of Imladris makes now usage of Vilya for his own defence, as a veil or shield of torrential wind. Only in this way could we save both the defensive approach of the Ring and its magical affinity with the air (which makes the player expect a quite impactful magical ability as the ultimate ability). A restoration spell as his last power would not have been very appealing for the leader of the faction, I suppose. A leader who is also the bearer of the mightiest of the Three.