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Autor Thema: Brief Imladris Suggestions  (Gelesen 1798 mal)

Offline Mogat

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Re: Brief Imladris Suggestions
« Antwort #15 am: 29. Jan 2017, 13:59 »
cirdan is standing right next to them


Cogito, ergo sum

Offline Slawek56703

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Re: Brief Imladris Suggestions
« Antwort #16 am: 29. Jan 2017, 14:03 »
cirdan is standing right next to them

Okay but what about this ?

They give leadership to each other?

Edit : also when they are solo they have leadership somthing give them free leadership
« Letzte Änderung: 29. Jan 2017, 14:12 von Slawek56703 »

Offline The_Necromancer0

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Re: Brief Imladris Suggestions
« Antwort #17 am: 29. Jan 2017, 14:22 »
Don't they have a leadership effect that applies to them and to nearby archers?
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Offline Slawek56703

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Re: Brief Imladris Suggestions
« Antwort #18 am: 29. Jan 2017, 14:25 »
Don't they have a leadership effect that applies to them and to nearby archers?

It must beLindon Tower and this is picture of from new game i recruited them and automatically they have leadership


Thier leadership gives boost to nearby Archers and swordsman


Offline FG15

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Re: Brief Imladris Suggestions
« Antwort #19 am: 29. Jan 2017, 15:04 »
Please post this bug in the Gondor/Arnor bug thread as you are playing Arnor and not Imladris. For Imladris everything is working.

Online kreso

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Re: Brief Imladris Suggestions
« Antwort #20 am: 28. Jun 2017, 03:04 »
Hi Company of Edain :D

After a lot of games with Imladris I am coming here with few technically suggestions, so

1. Could Erestor ability be on left screen side, like spell book powers? It could be a lot of easier to use it and see when it is up. As well we could bring him new portrait from Hobbit 1

2. Elrond lvl1 skill should be usable passively, and it should deal more damage, it is 2500 hero.
« Letzte Änderung: 28. Jun 2017, 16:29 von kreso »
"What have we done, O king? Is it a crime to be lost in the forest, to be hungry and thirsty, to be trapped by spiders?"

Offline AulëTheSmith

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Re: Brief Imladris Suggestions
« Antwort #21 am: 28. Jun 2017, 03:29 »
1. Could Erestor ability be on left screen side, like spell book powers? It could be a lot of easier to use it and see when it is up. As well we could bring him new portrait from Hobbit 1
2. Elrond lvl1 skill should be usable passively, and it should deal more damage, it is 2500 hero.

Hi Kreso ;)
1. Could be interesting and would make the power easier to handle for sure.
2. I agree to buff a bit the ability. I would increase also Vilya because it's not worth a level ten ability currently. I prefer it As active.

Online kreso

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Re: Brief Imladris Suggestions
« Antwort #22 am: 28. Jun 2017, 03:57 »
Tnx for answer Aule

I think Elven rings should not be used for destructive stuffs. I think it is good as it is now, that ability pull enemy and Elronds aoe attacks kill them so if combine with Blade masters it is really op skill. Maybe give some small resistance to Elrond while casting it. I think he is bad duelist so some defensive stuff. He dies so fast before lvl5, it is hard to keep him alive. But after lvl5 he is monster. I usually use him and Ciridan (he is geting reworked :( )

I think there most be more passive things in Imladris, I cant use all abilities from 4 heroes, and every type of units, and Loremasters, and spell book, too hard to get perfect fight with Imladris, almost impossible to use everything (there is no time) in other way I like it because u most choose what will be best at that situation, but some thing are not used at all, like loremasters abilities, better use Arwen skill than lore masters to make enemy units flee I think there most be more diversity of skills. There are 3 skills for movements speed, swordman have thier own, Gildors song and Loremasters ability. So i use only advance there is no reason to chase or flank with pikes or with blademasters. So I only use advance no need for Gildors song or Loremasters. And there is 3-4 more things like that, that have same effect i dont like to have.

« Letzte Änderung: 28. Jun 2017, 04:02 von kreso »
"What have we done, O king? Is it a crime to be lost in the forest, to be hungry and thirsty, to be trapped by spiders?"

Offline Walküre

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Re: Brief Imladris Suggestions
« Antwort #23 am: 28. Jun 2017, 14:29 »
It would be really difficult to have the water horses as a passive ability, because the feature is meant to acquire effectiveness in time, with the progression being shown by the amount of water horses that the hero summons (with a maximum of 5). Apart from this, I agree that damage could be enhanced a little bit. Bear nonetheless in mind that magic now is able to scale according to the level, while this was not possible in the past.

Speaking about Vilya, you can find tons and tons of words written on the matter, within the ample pages of the thread related to Elrond in this board. It is a kind of monograph about the character :D

There, we have extensively discussed the true nature of the Three Rings, which is in fact solely connected with restoration of beauty or healing, alongside providing people with possible suggestions on how to display this factor in game. Well, the compromise, suffered compromise, that we reached was eventually and successfully implemented in the 4.4 patch, together with the AUJ-inspired mount. That is, instead of conjuring a moveable whirl for offensive initiatives, the Lord of Imladris makes now usage of Vilya for his own defence, as a veil or shield of torrential wind. Only in this way could we save both the defensive approach of the Ring and its magical affinity with the air (which makes the player expect a quite impactful magical ability as the ultimate ability). A restoration spell as his last power would not have been very appealing for the leader of the faction, I suppose. A leader who is also the bearer of the mightiest of the Three.