[en] Edain Mod > [Edain] Discussion and Feedback

Edain 4.4: Imladris Feedback

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Julio229:
Uniqueness is the thing I like most about this wonderful mod! Can't wait to see the next updates!

Sawman:
Lore masters and blade masters seem to be a bit of a problem

Lore master need to have a limit or be toned down a lot because they are ridiculous right now

And blade masters similarly to the carn dum pikes passive doesn't work properly, they cause splash damage on everything

Leri_weill:

--- Zitat von: Sawman am  1. Aug 2016, 15:57 ---Lore masters and blade masters seem to be a bit of a problem

Lore master need to have a limit or be toned down a lot because they are ridiculous right now

And blade masters similarly to the carn dum pikes passive doesn't work properly, they cause splash damage on everything

--- Ende Zitat ---

Yeah I tried a lore master spam and the Ai had no chances, with some of them knocking back the troops and stuff. But it is highly enjoyable :D

nickgit:
The Rivendell Swordsmen are absolutely op, i tried to defeat Imladris with Angmar and the wolfs from Dire Wolf Kennel Expansion were shotted from them, even the structures being destroyed with only a few hit

Maraelion:
Well, the little wolves from the expansion are weak in general. I think Imladris is the most balanced faction. Incredible strength, but high cost and very few soldiers per battailon. Against the swordsmen, I often use a combination of archers or other missile troups and cavalry to knock them down again and again to avoid thier devastating meleeattack.
And Angmar has also another trump: The Carn-Dûm Swordsmen who have an ability which increases drastically their damage against elite and hero units.(All Imladris units from the casern and the stables ARE classified as elite or hero unit)
Greetings
Maraeilon

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