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Imladris Bugs

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Ealendril der Dunkle:
Post any Imladris bugs here.


Bugs


Text and voice bugs

Le Sournois:
The bonus of Eregion Golden arrows is meant to increase the damage of allied units near the point of impact but this bonus applies only when the archers aim at ennemy heroes.

When they do so, the allied units near the attacked ennemy hero start to glow, which is the visual effect of the leadership.

However, when archers aim at ennemy troops or ennemy building, allied units don't glow and they don't seem to have the damage bonus.

Do Eregion arrows work as they should ? Maybe if it is the case, it could be good to add in the description that it works only against ennemy heroes (but not against the Nazgûl) because saying "near the point of impact" is a bit confusing. It gives the impression it always work.

Only True Witchking:
Two bugs with Glorfindel my brother and me noticed:

1.) Glorfindel's Blade of Purity supposedly makes him "take only half the damage" from the abilities of enemy heroes.
In truth, it simply makes him invulnerable to magic damage.

(The reason for this is that he has "Invulnerability 50% MAGIC" in the ModifierList
GlorfindelBladeOfPurityM od. The number behind invulnerability does not matter, it is always full immunity.)

I think the ability should be reworded from "abilities of heroes" to "Magic damage" and the invulnerability be changed to ARMOR 50% (or kept the way it is and also incorporated into the description).


2.) The ability "Brilliant Illumination" is a bit of a mess, including a slightly misleading description:

"Glorfindel is the only Elf who has seen the Halls of Mandos and returned to Middle-earth, bringing the blessing of the Valar with him. Every 15 seconds he will be completely protected from an enemy attack or enemy magic."
In reality, it only triggers when an enemy hero is in his close vicinity. Also, it gives him invulnerability to magic for 2.5 seconds, so it would indeed defend him from all magic attacks, but simultaneously gives him 200% armour which of course is no "complete protection". Therefore, nonmagical attacks against him will not be averted completely.

This however probably doesn't matter, as the Modifier "GlorfindelSelfBlock" also includes "Modifier = ARMOR 0% MAGIC" which by itself does nothing; but I'm pretty sure it overrites the earlier ARMOR Modifier.

My suggestion to fix this would be removing it completely :Pto remove the second, pointless armor modifier, and to rewrite the description in such a way that it is true (will only trigger near heroes, will protect him entirely from magic, will give him massively increased armour).

(As a sidenote, Level 7 seems a bit late for this ability, especially since it's so situational - the armour buff is useless if it triggers while Aragorn approaches and turns on Blademaster but then wears off before Aragorn lays into Glorfindel a few times. Not to mention BladeOfPurity already does half of this ability's job.)

-OTWK

abstraktername:
I have had a bug now on two maps where I click to buy a hero and the money is spent, but the hero does not start the recruitment (i.e. you lose money for nothing). This has happened two times:

* on Udun map (bottom left vs 3 brutal mordor, custom heroes active): I had 4 pavilions and wanted to recruit Elrond in the library, but I had to click three times until he was recruited, i.e. 2*2800g were wasted without an effect.
* on Minas Tirith map (inside vs 3 Brutal Mordor, custom heroes active): Glorfindel took me two clicks to buy with 4 pavilions as well, and I lost money on the first click with no effect.
I don't really know what's causing it, but if it happens in pvp games as well, it would be a huge disadvantage...

Le Sournois:
Eregion gold-tipped arrows definitely do not work as they should. I put archers and Blademasters to destroy a Troll lair and I save my game just before having the Eegion arrows update for the archer group.

I charged my game 2 times, one with the Eregion arrows, one with the Eregion arrows cancelled and I measured the time they have to destroy the lair.

Normally, with the Eregion arrows attacking also the lair, my blademasters would do more damage and destroy the lair quicker but this is not the case, in the two cases, it takes exactly the same time for my units to destroy the lair.

The only way it seems to work is when heroes are targeted but this is not enough, I will not spend 200 just to oblige my archers to attack heroes against whom they do not incredible damage just to make the units around it better for a very short time.

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