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Autor Thema: Modifying the Edain mod  (Gelesen 11257 mal)

Elfstone_2931

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Modifying the Edain mod
« am: 1. Aug 2016, 12:45 »
Hello everyone, I'm sorry to bother you all but I'm still having no succes with making changes to the Edain mod, as none of my changes will take effect. I've tried using the -mod command but that still launches the regular Edain mod with none of my changes, and I've attempted to follow all the advice in the previous posts, all to no avail. I've also deleted my virtual store to see if that would help but it didn't. If anyone out there could help me I'd be eternally grateful. :)

Joragon

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Re: Modifying the Edain mod
« Antwort #1 am: 3. Aug 2016, 09:53 »
Hi,
make sure that you modify the weapon.inc etc, because the Edain Team uses a lot inc files.
For example in the edain data file there is a commandset.ini file and a commandset.inc file.
Only if you modified the inc file it works.
With finalbig you can see in which folder they are.

Joragon

Elfstone_2931

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Re: Modifying the Edain mod
« Antwort #2 am: 3. Aug 2016, 22:25 »
Hello, thank you very much for your response :) I've tried changing things in the weapon.inc file but that still doesn't have any effect either, even in the -mod shortcut, is there anything else I could be doing wrong?

FG15

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Re: Modifying the Edain mod
« Antwort #3 am: 3. Aug 2016, 22:37 »
Where are you editing the bigs? If you edit them directly in the RotWk folder, it might happen, that the game creates a copy of the files in a hidden folder that will be read first.

The folder is Username\AppData\Local\VirtualStore\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king.
You can just delete everything inside the folder.

Elfstone_2931

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Re: Modifying the Edain mod
« Antwort #4 am: 4. Aug 2016, 23:15 »
I'm currently attempting to edit the bigs in a new folder in my C drive, I did try initially to edit them directly in the ROTWK folder but extracted them to the new folder in an effort to make it work, and I did try delete my virtual store just recently, although I'm not at my computer at the moment so I can't check if I did it properly. It didn't let the changes take effect though when I did try delete though:/ thanks for the reply by the way:)

Elfstone_2931

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Re: Modifying the Edain mod
« Antwort #5 am: 6. Aug 2016, 13:46 »
Hi again, I've tried deleting the virtual store and it's still not working, could the fact that I've got a back up for the Edain data file on this computer be causing the changes to not take effect in the same way the virtual store could have been?

solteszbenjamin@gmail.com

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Re: Modifying the Edain mod
« Antwort #6 am: 14. Okt 2017, 14:20 »
How can I change the command point limit , because the 3000 is to low to me ?

Gnomi

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Re: Modifying the Edain mod
« Antwort #7 am: 14. Okt 2017, 18:42 »
You can't do it in the inis. You have to open the libraries (don't know the name of the main library) with the worldbuilder. Then you find a folder in the scripts in which you'll find all the scripts for the game modes. Some of them already have the action "set command points to ??? maximum ???", just change that. For the others you have to add this line. (you'll find the action in Player->Command Points)

solteszbenjamin@gmail.com

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Re: Modifying the Edain mod
« Antwort #8 am: 15. Okt 2017, 02:33 »
I'm not good in editing , please try to explain to me it !(slowly )

The_Necromancer0

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Re: Modifying the Edain mod
« Antwort #9 am: 15. Okt 2017, 10:11 »
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

solteszbenjamin@gmail.com

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Re: Modifying the Edain mod
« Antwort #10 am: 15. Okt 2017, 14:06 »
I don't  want to make a new custom map I just want to edit the mod !

Gnomi

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Re: Modifying the Edain mod
« Antwort #11 am: 15. Okt 2017, 14:13 »
I think I've already told you in the other topic :)
You need those basic scripting and mapping knowledge, as libraries are basically maps with scripts which are always loaded. Use FinalBig to open the edain data and extract the files (i think the libraries are in there, otherwise look through the toher edain files in your rotw folder), search for the correct library and open it. Then change the script which changes the command points. (you should be able to do it with the links above)

solteszbenjamin@gmail.com

  • Bilbos Festgast
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Re: Modifying the Edain mod
« Antwort #12 am: 15. Okt 2017, 14:25 »
What is the final big ?

Sorry that was a stupid question !  :D

So what will be need to do with that program ?

I try it out now and thx for the help !

Where can I find command points to edit them ?
« Letzte Änderung: 15. Okt 2017, 15:07 von solteszbenjamin@gmail.com »

Gnomi

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Re: Modifying the Edain mod
« Antwort #13 am: 15. Okt 2017, 15:02 »
Please don't use double posts. You can edit your previous comments.
FinalBig is a program to open and edit big-files.
You need to open the edain files and extract the libraries, change the libraries (for the command points) as written above and afterwards integrate them again in the big-files with finalbig.

solteszbenjamin@gmail.com

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Re: Modifying the Edain mod
« Antwort #14 am: 15. Okt 2017, 15:25 »
I did these things :
extract edain.big
find my game data file in data folder (gamedata.ini)
change what I want
finally add these folder to my edain data whitch was extracted
and put it into my game folder !

BUT it did't work !

Please help me !