[en] Edain Mod > [Edain] Dwarven Suggestions
Durin's fate in the Edain Mod
Fancy Lad School:
I must say. this is an exceptionally well worked out concept, which fits in with the lore as well as with the gameplay! Truly you must have spent a great deal of time preparing, overthinking and obviously writing that and I respect your dedication for making this mod better!
If only some people could share their opinions about my new Ered Mithrin Overhaul, maybe then we could work magic there too... xD
dkbluewizard:
Fancy Lad School, post the link and I'll throw in my 2 cents. Everyone here knows that is what I do best :)
OakenShield224:
I love this concept for Durin! It fits Dain well and Durin's mechanics are very interesting.
One question, will Thorin II and Dain Ironfoot still keep the Durin's Forge ability. I am just wondering if it would fit for them and if they should have their own unique ability.
AulëTheSmith:
No more Durin's forge, here's the concept crafted by Isildur ;):
--- Zitat von: Isildurs Fluch am 25. Jul 2017, 09:49 ---
Standart abbilities of the two different versions of Dain:
I now re-read not only the ring-concepts of Dain and Thorin, but also their normal abbilities and it came to my mind, that Dains character-developement as described in the books (and in parts seen in the movie) is, as I alredy mentioned, somehow contradicted.
Young Dain was the one, who came with his army by forced marches all the way from the Iron Hills and was totally fine to let the situation escalate and fight against Elves and Humans. He doesn´t seem to me to be a defender, more an atacker.
--- Zitat ---Gandalf: It is Dain, Lord of the Iron Hills. He's Thorin's cousin.
Bilbo: Are they alike?
Gandalf: I always found Thorin the more reasonable of the two.
--- Ende Zitat ---
I know this quote is from the movie, not from the books and book-Dain was definitly wiser than movie-Dain, even trying to talk Thrain out of the Moria-adventure if I remember it right, but still he was willing to fight Elves and Men, before even listening to their cause. I simply don´t have the time to search for propper quotes and this one made me laugh... :D
Old Dain was the friend of King Brand and defender of Dale, who was able to refuse Saurons influence. He fought at the foot of Erebor alongside the Bardingers against the Easterlings, indeed giving his life to defend Brands dead body. In the end his dwarves managed to be victorious against an army with superior numbers, so in my oppinion he seems to be the defender.
Additional this subdivision better suits the ring-concepts I have in mind, but you will see that later...
Based on this thoughts, I would switch two abbilities between the versions of Dain:
* Iron Hill-Dain get´s Baruk Khazad! and Erebor-Dain get´s Lord of the Iron Hills renaming it to King under the Mountain. This abbility is in a way the reverse of Thorins abbility with the same name which nicely points out the differences in character.
* Vendetta is transferred to the ring-function, while his normal version get´s Forced marches, which increases the speed of foot soldiers on the map for 30 second, but making them in exchange after that a bit slower for 10 seconds. Defend the Halls! is transferred to Erebor-Dain, who indeed died defending his halls and his friend.
* I also thought about switching Meeting of the Dwaven Realms and Forces of the Dwaven Kingdoms but didn´t find it necessary, in the end, they are kind a similar in my oppinion.
I´m aware, of the fact, that the Edain-team didn´t chose the abbility-sets for no reason and it all fits in the overall theme of precise specialisation for the different Dwarven subfactions, but I don´t see it in this particular case as a very big problem:
Dain is a late-game hero, so when he appears on the battlefield the player normally would have the opportunity to buy upgrades, to cope with the realm-specific weaknesses.
Besides that all the effects are either temporarely or only affecting nearby troops, so the over all theme of the subfaction would still remain.
I even find it more interesting to have the opportunity to somehow change tactics using Dains abbilities.
Just strengthening your already existing specialisation seems somehow boring.
Futhermore I decided to create those two ring-heroes competely new and give them entirely individual abbility-sets leaving Mahals Forge for DurinVII.
Thus DurinVII as a more defense based hero would fit in much better next to those two and all three of them have different assignments.
Additional it doesn´t make much sense for me to have a corrupted ring-hero with defensive strategy, because this would in the end compromise Saurons cause. Erebor-Dain or rather Durin VII wouldn´t have this problem, because there is no corruption of the ring involved. All his strength comes from himself.
Dain Ironfoot as ring-bearer
As mentioned before, the ring takes advantage of young Dains pugnacious nature making him even more proactive and impulsive and therefore leaving his home undefended.
Level 1: Blood lust (passive)
Due to the whisperings of the ring Dain becomes paranoid seeing foes everywhere and wanting to destroy them immediatly. He develops an Addiction for fighting and starts to enjoy brute force more and more. He completly forgets to reflect his actions and leaves his home undefended.
Dain puts on a Mithril mail, gains improved stats and inflicts area damage. He now uses the Baruk Khazad-abillity automatically in regular intervals, when in fight. This abbility provides stronger boni with each war cry and his own atack damage increases, too. All buildings gain passivly 25% less armour, so the player is forced to rely on his atack.
Level 3: Mount/Dismount
Level 5: Get ready for War! (passive)
Dain wants to focus on war and expansion, not on innovation.
All Hall of Warriors and Forge Works recruit much faster, but upgrades are more expensive.
Level 7: Vendetta
Dain scrapes all his forces together to take vengance for all the losses the Dwarves have suffered and smash his hated foes. Only a few are left at home for mining or other works.
For one minute all the Dwarven units on the map move faster and cause higher atack damage. In the meantime the ressource-production decreases.
Level 10: Meeting of the Dwarven realms
Thorin Oakenshield as ring-bearer
Level 1: Fili and Kili
Level 1: Dragon Illness (passive)
The ring takes advantage of Thorins desire to restore the wealth of past ages. He now is willing to risk everything even the lives of his friends to enlarge his treasure, tolerating no opposition and coqardliness at all. Mining and conquest of new ground are his goals and he is ready to fight anybody who stands in his way. His closest friends are shocked and lose their courage.
Thorin puts on mithril mail, gains improved stats and inflicts area damage. All mines and stoneworker produce more ressources, units gain more ressources per kill, but all the other heroes lose armour.
Level 3: Dwarves first! (passive)
Thorins despisement for everything "undwarvisch" deepens more and more and he focusses on taking advantage of his allies, only selling Dwarvish goods for horrendous prices but still expecting unquestioned loyalty. His allies feel cut out and grant unwillingly only the absolute minimum of support.
Costs for Upgrades of buildings and troops are reduced extensively, but Laketown-Units take a lot longer to recruit.
Level 6: Defend our Treasure!
For a short time Thorin and all troops next to Ressource-producing buildings are invulnerable.
Level 10: Gleam of the Arkenstone
As you can see those two mechanics play out completely different: Young Dain aims for a fast definitive strike, while Thorin wants to win the fight through a superior economy.
Each specialisation has also it´s downside, as it should be common for most "good ring-heroes" and you might have noticed, that in a way Thorin and Dain are opposite to each other, because their downside weakens the other tactic.
Old Dain (Erebor) as written earlier refuses the ring and summons Hannar instead as the ring-bearer. Therefore he isn´t changed at all, only his passive abbility is improved a bit:
Level 1: The incorruptible Ally (passive)
Dain became wise and highly respected not only from his kin, but also from Men and Elves. His Dwarven stubborness mixed with the knowledge he got from Gandalf about the true nature of the enemy (and maybe the Dwarven rings), made him immune to the influence of the ring instead giving it of and leaving this matter to his grandson Hannar.
Not only the hero, but also nearby allied buildings provide increased armour and fear-resistance. Additional Dale-units are recruited faster and/or cheaper.
--- Ende Zitat ---
Trapper:
Proposals that include the history/lore are always very nice to read. Especially, when it is as nicely written as the one of you two. :)
Definetly, a very interesting and fitting lore and good conceptual ideas !
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