Hi Garlodur
I'm glad you finally post your ideas about tasks system
First of all, a thing i can affirm without hesitation: Durin's Day idea is the best i heard so far to bring it back, it matches perfectly with our concept. Absolutely agree with it!!
I will certanily include it in the concept. I'm sure many in the community would love to see its return as well
Don't be afraid about competition: first of all i'm not so expert in lore (i spent cosiderable time looking for the right information
), i've still a lot to discover, and it is always a pleasure to learn something new. And is the right place to do it here in the forum
I hope you've not understand my last answer as an offense few weeks ago, i was only trying to demostrate you the validity of the ideas behind the concept, i hope i convince you a more
.
About the core of the concept: i was busy as well looking for a possible way to clearly distinguish the two phases of Durin (pre- and post- travel for Khazad Dum), with some new starting abilites outside the original ones. But sadly i found nothing that satisfy me, all sounded out of place or too much complicated. That’s why i finally i’ve chosen the current system i showed which is pretty compact. I wrote a note about Khazad Dum veterans, i know maybe it is too much, so that we can get rid of the travelling troops , thinking that they stay in khazad-dum to recolonize it
.
I cannot say i don’t like your ideas because the rune system could be useful at the start, especially the Adoration one. Also they are more fitting than mine when i faced this issue. Anyhow, i’m gonna ask you the same question i made to myself when i got to the point of double form of Durin: do you think is really necessary to further complicate the concept in name of balance? I mean if you think about the old Durin, it was simply summoned as it is, with the full power. I think we improved this point with our new concept, partially avoiding overpowering at the start (also HP and melee statistics are weaker at the start: less damage,less life and no knockback system).
A change of the first level ability is a a good idea and makes sense: before the travel shorter time of surviving after lifebar is spent, longer when he returns from Moria. But without liking it to any task in my opinon.
Specifically about runes (which is an argument that has always intrigued me): are you sure your system would not go in conflict with the current rune-set from spellbook? What is the number of runes you can apply to a single building?
I want to know your opinion about the issue of trade-off between balance and complexity. For Thorin and Lord Dain you have to wait the answer of Isildur for a detailed explanation