[en] Edain Mod > [Edain] Dwarven Suggestions
The Dain Dilemma
lordoflinks:
In the newest version of the Edain mod, Dain’s abilities were swapped around, meaning King Dain now has “Vendetta” and Young Dain has “Defend the Halls.” I disagree immensely with this change, because while it does bring the heroes in line with the role of their respective realm, it makes no sense from a lore perspective, being worse than the siege trolls in the Hobbit in my opinion.
Vendetta does not make much sense with Older King Dain as he defended Erebor against Rhun, while Younger King Dain did quite specifically lead the dwarves in a vendetta against the Elves. One final point is that Young Dain has a mount, hence meaning he is meant to be a mobile hero, and for the ring to completely change this role feels iffy, personally I think his powers should be enhanced not completely changed. Furthermore the fortress summon power is more suited for Erebor lorewise.
My suggestions are to:
* Reverse Dain’s abilities to 4.3
* their ring heroes auras should be exchanged to better fit with their overall roles, as YKD should not be locked to his base as this feels like a debuff to the character rather than a buff, he is a mobile hero after all.
* Change King Dain to summon the Barracks/Fortress as it makes more sense for Erbeor to have it considering they are the center of Dwarven culture, by doing this it also allows Erbeor access to the other realms units in War of the Ring mode
* Give Young Dain the summon ability, without the ring it summons Erebors basic unit, and the axe thrower, and Ered Luins basic unit and their ranged unit. With the ring it summons Erebors elite unit and Ered Luins elite unit, and their ranged units fully upgraded I think a simple switch does make both Dains more viable, as it allows the Heroes to cover up their respective fractions weaknesses, makes them more lore friendly, and makes the ring viable for both.
One final suggestion, if you do not want to change it for balance reasons can you release it as a simple 'lore' sub mod as currently it feels like Old King Dain is leading the Iron Hills and Young Dain is leading Erebor when he gets the ring.
EDIT: Removed irrelevant suggestions
Julio229:
Totally agree, Young King Dáin should have Vendetta, it fits more his young version than his old.
kingsjewel:
Also I agree, young Dáin seems more agressive than the wise old King Dáin.
DrHouse93:
Nothing more to say about this, lordoflinks definitely expressed my exact thoughts about the matter
Odysseus:
I'm afraid I have to agree with the OP here. Take Erebor for instance, Dain was the only hero that could provide defensive abilities to the realm, but the abilities have now been swapped with Iron Hills Dain. I can understand that the ability kits were swapped for the sake of adhering to the focus of each Dwarven Realm, one defense, one offense, one speed, but this is really quickly falling into the one-trick pony trap. There is already very little versatility in the overall unit roster of Erebor, or Iron Hills, and now those last bits have been removed. Why, is my question?
There are times when Erebor cannot attack or be aggressive, but now they technically have very little to defend themselves with. I liked this versatility presented by the faction leader, providing contrasting benefits to the realm's specific playstyle.
Furthermore, I have not seen any topic in the internal English beta forums about swapping the roles of Iron Hills Dain and Erebor Dain. Why was our opinion not asked for? It's a pretty significant change after all, and it totally came out of the blue. I gave it a try, but it left a bitter taste in my mouth in the end. I hope the change can be reverted in the future.
Apart from that, I don't have anything to add regarding the ring system, just the fact that it still needs some finetuning, but ET knows.
Navigation
[0] Themen-Index
[#] Nächste Seite
Zur normalen Ansicht wechseln