1. I'd like to start with Trolls. Trolls are very powerful units, especially for their current price. 500 is quite cheap, and that is without the price reduction, which is pretty much mandatory if you go for numerous Trolls, right? Well, with a full discount, trolls actually cost 350 resources a piece, which is almost the price of archers and pikemen without discounts. Since Trolls received not only a reduction in cost, but also a health increase, I think a troll rush is a bit too strong at the moment. I feel like one of the two changes should be reverted, either the price decrease or the health buff, but personally, I want my trolls to be a heavy, but strong and tanky investment, so I'd only revert the cost decrease for now. To continue, the default troll can be spammed, and the armour upgrades can be reduced with Arsenals too (right?), so you can have a beast of a unit once it levels up. A level 5 troll with a sword can kill heroes in 2-3-4 swings depending on level, which is nuts. My problem is that it is a bit too easy to spam default trolls now, while I have the feeling that armour upgrade (only) for a troll is underperforming for its cost( I might be wrong here, I'd like some clarification if possible) and that their survivability is really good in the early to midgame, but after that, they die like flies if they don't manage to get a few levels, yet ultimately, when they do, they become completely bonkers. Sauron's influence helps greatly in this, so I suppose this argument is no completely fool proof, but still, I think trolls without upgrades should, in respect to their role, do slightly less damage to infantry and heroes, serve a more disruptive role while in return being slightly tankier and in general while levelling, mostly serve as damage sponges and siege, but trolls can do it all once you fully invest your resources into them. I am not sure how it stands at the moment, and this uncertainty is exactly why I'd like to touch upon it and ask for opinions.
2.Next up, Battlewagons are in a rather strange spot at the moment, I think. I have several problems with this unit. It is slightly too tanky still, since mine survived crashing into a forged blades Carn-Dûm Pikemen last game, with only a sliver of health. Nevertheless, this should say more than enough. Nobody on wheels or mounts should really survive that, except heroes I suppose. The damage it does now is good, it does high damage against infantry as single targets, which is fitting with a headbutting ram, I suppose. The performance of this unit is however very inconsistent. I had a level 1 Royal Guard unit (which by default cost a ton more now) pitted against a level 1 Battlewagon with an Iron Hills Crossbow upgrade, and the battlewagon actually won, and by a decent margin too. I did not record the replay, but I think the Battlewagon's armour is still a bit too high at the moment. The armour or the health, one of the two. I'd like to see heroic cavalry units (which cost almost thrice as much as the Battlewagon) at least win against the damn thing at low levels, even when it has upgrades. My second problem with the wagon is that it levels up much, and much too quickly. You run over one batallion of archers and the thing immediately gets level 3 or 4. This really needs to be looked at. Maybe there is some way to have it gain shared experience like heroes, so that the experience gain can be tweaked, because the difference between a level 1 Battlewagon and a level 3-4 Battlewagon is quite big and should certainly not be underestimated. For once, I do not necessarily have a problem with the price of the unit. It's not really that much of a damage dealing unit, and gives great support via trampling, oil casks and the upgrades it can obtain, which are now mostly bound to upgrades in the Dwarven structures (A surprising but I suppose fitting change/nerf).
3.Ents are also in a rather strange spot, to be frank. They are able to completely destroy any army that does not possess fire in some form when supported. They can poop on pretty much any hero or any heroic unit on their own too. I think, for what these units offer, they should be more expensive (1200ish?). Generally, I think in the future, ET should reassess their policy on pricing their monster units. In contrast to vanilla BFME II, where things die twice as fast, ET actually decreased the price of the ents to 900 first and then increased it again to a 1000. On top of that, most siege does very little against ents, even those with fire ammunitions, which is rather strange. In BFME II, Ents cost 1400 a piece and they are also much more vulnerable to siege next to sources of fire, but they poop on everything else. I think ents deliver way too much bang for their buck, especially with how Lothlorien's resource system works, which should allow for getting ents, and Quickbeam greatly accelerating their recruitment speed. You have to understand that most factions need to pay for their sources of fire, and then, only one unit with fire does not melt an ent. You need several, which already together cost more than a single ent. Rarely do I know of situations or games where the counter to a unit is actually more expensive than the unit it is supposed to counter. Just think about it for a second
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4.So about the Mumaki....shhhhhh! {Don't tell people about the Mumakill you clown, they will figure out that the thing is busted as heck and that it can kill everything that breathes with one hit if it levels a bit, which is super easy, because it gets level 4-5 in one swing or so. Sometimes even more levels.} *Ahem* The Mumakill is perfectly fine. Next!
5. Werewolves are kind of strange still. I like the fact that they have speed as their primary advantage over other units but I think the unit should revolve a bit more around the life steal concept via abilities and make the thing squishier to other sources of damage. Hmm, I wanted to say something else that was super interesting about them, but it seems I forgot
. Next!
6. The monsters that did not have their prices changed like wights and Beornings, I'd also like to comment upon. I think barrow wights are in a better spot right now, because they can no longer get 100% lifesteal from their attacks (right?) due to the Barrow Crypt maxing at level 3 instead of level 5, so I think ET did a good job balancing out the barrow-wights in this fashion. Now about Beornings, I feel the unit has some issues still. My problem is that the human Beorning form heavily outshines the bear form in most ways. On top of that, I also noticed this strange behaviour that, no matter what kind of attack order I give them, either A-move or a simple right-click on an enemy batallion, they always seem to try charging into the center of the batallion before using their default attack to do AoE damage when in bear form. Could this be looked at? Having to press S all the time for each individual Beorning to prevent it from dying to Mordor pikemen is a little tedious. Furthermore, just like the Battlewagon, Beornings obtain way too much exp from killing batallions. You take down one or one and a half batallion of regular troops and the Beorning is instantly level 5. I really think this should be looked at. Also, as a final suggestion, I think the damage of the Beorning in human form should be tweaked that it no longer instantly kills elite units like Tower Guards. With each swing, a Beorning takes down a Tower Guard, even while in Shield Wall I think. Could this be looked at, as to make it at least two hits? The unit will still be relevant because it does so much damage, and getting multiple Beornings will make heroes cry in a corner. Anyway, I rarely see bear form Beornings, because they are much squishier because of their weird unit behaviour and the fact that they don't do much damage, unlike the human form, which completely ignores armour! Crazy, I tell you :O!
7. So, when you look at the topic title again, you wonder, why hasn't he talked about Eagles and Fellbeasts yet? It would be the perfect time to bring them up again, right? Well, I simply won't. Why, you ask? Well to piss off Elendils Cousin of course! Just kidding, I'd wait for the future tweaks to the spellbooks before making any comments myself. That's why
. You can make comments yourselves though if you made it this far.
Wow, you did it! You read through all of it! You totally deserve a cookie or a medal. Hit me up!