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The Ruins - madeby Beautiful Darkness

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Darkayah:
Good. So The demon does his Job Right. :P

For The bottom i have to look for an other script, or find a way to fix it...

Edit: i found a way to fix it.




Update: 0.6.0

I worked a little bit on my Map and added some bushes to imagine that the houses are empty.
I have added 'ways'  and edited the main road.

I fixed the bug with the script on the bottom in the left side. You can activate the script now.
Go to the Altar and helped the priest against the barrow-wight to end his ritual.
I have added some scripts to the grave (left) and the 'chruch'. Can you resist the greed of gold ? Or will you live with the consequences?














Download

*All links and pictures in the startpost were refreshed.

The_Necromancer0:
The Graveyard and the church are a great addition but so far the problem is that often the wight will end up picking the treasure before the player can, I suggest changing the trigger to make it so that the wights only spawn after the treasure has been picked up.

The Demon is also a great touch, here too I have a small suggestion. Maybe make it so that every time the demon is killed then another wight spawns at the altar which repeats the script endlessly. This would balance out who can get a demon and who can't.

Maybe to spice things up you could also add a couple neutral towers that players can put archers in at certain key locations.

Apart from that, it's starting to look very good  xD

Darkayah:

--- Zitat ---The Graveyard and the church are a great addition but so far the problem is that often the wight will end up picking the treasure before the player can, I suggest changing the trigger to make it so that the wights only spawn after the treasure has been picked up.

--- Ende Zitat ---

Yeah, that was in my tests, too.  [ugly] I have to look how to change it.


--- Zitat ---The Demon is also a great touch, here too I have a small suggestion. Maybe make it so that every time the demon is killed then another wight spawns at the altar which repeats the script endlessly. This would balance out who can get a demon and who can't.
--- Ende Zitat ---

Here the same, if it works with the scripts in the worldbuilder then it is a good suggestion.


--- Zitat ---Maybe to spice things up you could also add a couple neutral towers that players can put archers in at certain key locations.
--- Ende Zitat ---

on the List for the next Update. :)



--- Zitat ---Apart from that, it's starting to look very good  xD
--- Ende Zitat ---

Thank you. :)


Darkayah:
Update: 0.7.1

Changelog:
-added garrison towers.
-edited scripts for the tombs and graves (thanks to mornen Mornen):
   ~barrow-wights spwan after collecting the chests
   ~a little event, if you kill the barrow-wight near to the altar.

-edited some textures and surveys.
-the mountain with the watchtower is walkable now (with a script that spawns a scout tent if you kill the orcs)
-you can find gollum on the map.
-Bugfixes.




Please test that gollum is now on the map. In the 'intern' tests he was there. But who nows... The bugs slip in in the wrong moment. ;)

visit Mornens Thread with his Maps. His Maps with scripts are very good and he can convert maps into 4.x maps. :)
It is only in german, but he wants to convert his maps in the english language soon.

*All links and pictures in the startpost were refreshed.

Edit:

*fixed*
Sry, Community there was a bug with the towers. It is fixed now.
The links in this post and the startpost are refreshed.

The_Necromancer0:
Wights summoned from the bottom graveyard aren't automatically aggressive and can be easily taken out one by one.

Can't seem to get up to the watchtower to kill the Orc Banner Carrier with melee attacks.

The Troll Cave at the bottom right moutain cannot be destroyed by melee.

Apart from that, well done! Still haven't found gollum but I'll keep looking.

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