29. Mai 2017, 05:58 Hallo Gast.
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Autor Thema: Glorfindel Rework  (Gelesen 1529 mal)

Offline Amandil7

  • Bilbos Festgast
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  • Beiträge: 16
Re: Glorfindel Rework
« Antwort #15 am: 6. Nov 2016, 23:41 »
I agree with Ross on all counts. Desperately needs more health, he died instantaneously while charging into Carn Dum Swordsmen (not pikes), not fitting for a tank.

Offline Garlodur

  • Pförtner von Bree
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  • Beiträge: 82
  • In Moria, in Khazad-Dûm
Re: Glorfindel Rework
« Antwort #16 am: 7. Nov 2016, 16:57 »
I agree that the Brilliant Illumination ability needs some rework.
Further than limiting its effect to block enemy abilities, would it be overpowered to include preventing any hero/single target damage for one or two hits?
This would give the player some sort of reaction time when Glorfindel is being attacked: when you lose track of him in battle, and a hero-killer or Beorning approaches, Glorfindel will not lose health because of your tactical mistake.

Offline SP19XX

  • Bilbos Festgast
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  • Beiträge: 20
Re: Glorfindel Rework
« Antwort #17 am: 18. Nov 2016, 11:49 »
I agree with Ross on all counts. Desperately needs more health, he died instantaneously while charging into Carn Dum Swordsmen (not pikes), not fitting for a tank.
Well to be fair Carn Dum pikes are a bit different given that trampling them basically does you more harm than any other pikemen, since not only do you take the counter trample damage of running into pikes, but you then take a large portion of your trample damage on top of it due to their passive. But even so, I agree with what has been said.

His health does need to be changed to be in line with other tanks, and I think his Level 7 should be changed so that it only blocks abilities, however to make it a bit fairer compared to similar abilities (Thranduil's 10 hit negation), perhaps it could be changed to block 2 abilities per minute, as opposed to 1 hit per 30 seconds (I understand this is more or less the same thing, however this allows him to act as an anti to hero killers in a shorter time frame, who tend to have two or more abilities to assist them against heroes).

Offline Slawek56703

  • Gastwirt zu Bree
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  • Beiträge: 134
Re: Glorfindel Rework
« Antwort #18 am: 27. Jan 2017, 16:24 »
Zitat


This looks great and fits to Glorfindel palantir picture and description when we recruit him . His current look is gold and red which i dislike sorry about this.

Yep other tanks have 5500 health Glorfindel needs it too.




« Letzte Änderung: 29. Jan 2017, 13:51 von Slawek56703 »

Offline Dain@

  • Wanderer des Alten Waldes
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  • Beiträge: 64
Re: Glorfindel Rework
« Antwort #19 am: 5. Feb 2017, 12:25 »
Glorfindel defined deserves more attention! After all, he is one of the few who could resist evil (He could clearly oppose and defeat WK). Also, maybe it's worth it to add leadership ability - he was a military commander ??? Imladris. And maybe even worth it to make the second ring hero ???

Offline [BMD]Dmitry

  • Bilbos Festgast
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  • Beiträge: 10
Re: Glorfindel Rework
« Antwort #20 am: 6. Feb 2017, 05:50 »
Glorfindel defined deserves more attention! After all, he is one of the few who could resist evil (He could clearly oppose and defeat WK). Also, maybe it's worth it to add leadership ability - he was a military commander ??? Imladris. And maybe even worth it to make the second ring hero ???

I think Edain team made the perfect choice abilities, but we need to strengthen them (all except the last one at level 10)