[en] - Modding Corner > Showcase

Sgtryan88 Maps

<< < (3/5) > >>

sgtryan88:
Beta 0.7 Released:
-Texture improvements( BIG changes);
-A lot of new objects added;
-Gollum spawn improved;
-Fixed tons of bugs;

To download it click here:
http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/goblin-town-beta-07

The_Necromancer0:
Really enjoyed the map, it's a lot of fun. I'll have to make a couple more playthroughs for complete feedback but so far I feel the map could use more settlements, and it feels a bit cramped, maybe push the walls back a bit? Keep up the great work.

sgtryan88:
I will try to push back the walls, some areas seems me  a bottle neck too.

About settlements, if I get some expressive area will do that.

How many settlements do you think is a good amount ?

Thanks for the feedback.

Trapper:
I also did some very quick testing.

I think texture-wise you did a good job so far. Realistic and similiar looking textures so far. Well done. On tip: For impassable terrain you might want to you a texture that differentiates a bit more from the rest of the textures so that the player knows its impassable.

2 other things:


Check every camp for this kind of mistake. It happens when the walls dont have enough space to build itself up. I think the dwarven one should be the biggest, so if the dwarven one doesnt have any wall bugs, then it should work out.

As Necromancer said this map needs more space. Try to make it obvious for the player which areas can be fought in and make them an appropiate size. There is no rule to that, you just have to try out.
Also dont put big obstacles like the dead trees on the rocks in the middle of an area. Small obstacles are often good for the map, but obstacles of that size in the middle of a possible battle area just hinder everything and make it seem cramped.

Anyways; really like the progress. Keep it up ! :)


Edit: One more thing. you need to tilt your minimap vertically in order to show up as your real map. Right now it shows the map upside down. Dont ask me why that is. EA had alot of fun programming this apparently... :D

sgtryan88:
Progress today:
-Dwarf Camp bug fixed;
-Battle area expanded (more space to fight);
-More settlements;
-Bottle neck areas fixed;
-Added lake textures;
-Added waterfall sounds;
-Added 2 more ground textures;
-Fixed some structures ( was assigned as skirmish Isengard );
-Map remade;
Thanks Trapper and Necromancer0.



Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln