[en] Edain Mod > [Edain] General Suggestions

On Elven Woods and Tainted Land and tree coverage of the map.

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Éomer Éadig:
Dear Edain team and players,

I would like to make a suggestion concerning the Elven Woods spell and its effect on trees.

As it currently stands, casting the Elven Woods spell from the spellbook will effectively remove all trees from the target area as soon as the spell runs out. This can be seen in the picture below:
http://imgur.com/a/zZsNS

This of course poses a problem for factions making use of trees for cover, such as Lothórien or Imladris. I would now suggest to leave all trees after the spell has run out. This would also include the trees that are spawned by the Elven Woods spell, thus creating new lasting forests.

The reason that I make this suggestion is the fact that evil factions tend to gain map advantage over time, as their powers (Tainted Land, Devastation) remove trees instantly, removing cover for stealth units of good factions. Trees cannot be replanted however, as the Elven Woods spell will only grant temporary cover, but will cause deforestation after a small amount of time. Not removing the trees after the Elven Woods spell ran out, would give good factions a means of countering this by creating more permanently wooded areas.

It could also be seen as a power struggle over the nature of Middle-Earth between the Elves and Mordor, as there was between Lothlórien and Dol Guldur.

This was my plea for more forests in Middle-Earth, I hope you will take it into consideration.

With kind regards,

Éomer Éadig

Gandalf7000:
I really like this idea. I support it.

Julio229:
If this is technically possible, I fully agree with it.

lahe95:
If it's possible to make it happen, I'm supporting it!

Walküre:
I have to say, I quite favour this proposal for a few reasons. I would really like to have the properties of the Elven Wood spell enhanced at that extent and to see that whole environment-modification theme in the game: yes, both the Good and the Evil often challenge each other via altering the very nature of the battlefield. There might be a valuable strategic potential connected to this option. Obviously, we still need to know if the suggestion itself is technically viable, or if there are other plans for balance and strategy.

I think that this scenario would probably compel players to make usage of the spell more wisely, in conjunction with other risks and possibilities. If I remember correctly, there was something similar in the Edain Mod 3.8.1; wasn't Thranduil capable of summoning an Elven wood in a selected area? A wood which also provided you with a concealing mist. Surely, a much more evocative representation of enchanted Elven forests.

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