[en] Edain Mod > [Edain] General Suggestions

Power Point Sink Suggestion

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lord_ellessar:

--- Zitat von: esparado87 am  9. Jan 2017, 21:39 ---This could be pretty good for single player maps...  (**)

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i think so :P

magickoala:

--- Zitat ---This is interesting, although I would rather suggest that the player be able to invest points in the faction's passive power instead of in new powers which would have to be balanced. The only issue I see is whether or not this is possible, it seems like quite a stretch for the game engine, but I'm no modder so we'll have to wait for the confirmation from someone who is.

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I agree, but the current passives would be underwhelming in the first levels, and the progression would be too punitive to reach the actual buffs (aka going 1-25% for Galadriel CD passive). You could buff the passives, and make the scale start after the current bonuses, but then we hurt the balance, again.

I dont thnk the mechanic would worth the effort if applied just for SP maps. Just too much work.

Im not sure if is possible. Would be something like researching a palantir power that would open a new palantir power that overrides the first in the same UI spot at the Palantir.. That would mean creating 10 tech entries for a 10scale power. Effort. LOL.

its being a while since i looked into BFME files but ill have some fun with it. :D


--- Zitat ---This could be pretty good for single player maps...  (**)

The 7 global power could be like this:
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I like the list :) Would be awsome to have it implemented. It would give the opportunity to create *builds*, focused in different aspects of gameplay styles :)

esparado87:

--- Zitat von: magickoala am 16. Jan 2017, 16:25 ---

--- Zitat ---This could be pretty good for single player maps...  (**)

The 7 global power could be like this:
--- Ende Zitat ---
I like the list :) Would be awsome to have it implemented. It would give the opportunity to create *builds*, focused in different aspects of gameplay styles :)

--- Ende Zitat ---

Yeah, and there would be a tad different powers with some factions like:

-Lothlorien have "Logistics" power affecting Ents instead of mechanical siege units.

-Dwarves have "Logistics" power affect mechanical siege units/buildings/naval units INCLUDING battlewagons.

-Mordor have "Attack" and "Defense" power affect units and heroes INCLUDING troll units.


-And mayby some more power variation for other factions...

mycaelspear:
I would do the global idea and maybe 2-3 unique to each faction upgrades. I love this idea as I too frequently have lots of spare power points when i play with friends. Maybe 1 time upgrades rather then a progressive percent would be best. So like 15% resource boost=10 power points as an example.

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