[en] Edain Mod > [Edain] Angmar Suggestions
Angmar's 10 rings spell (The Fortress of the Iron Crown)
Slawek56703:
* All structures and walls 25% armor
* Allies permanently healed (wow ... really? xD)
* Enemies inside fortress fortress -25% damage and additionaly -25% armor within Gate House
* Black Knights elite cavalry units become avivable
Preety solid i need to say it can help longer withstand siege if there's no machines. But with Siege update thinks will change so i think this effect become more relevant too let's wait with this till siege update and we will see how thinks go then. Unless StrongHold give WitchKing additional boost to make him as strong as Mordor WitchKing with all of his buffs from Sauron then im 100% for this improvment xD
The Witch-King of Angmar:
@Slawek56703, Thanks for the screenshot now i will make the abilities more clear in the suggestion.
I agree that it can be pretty useful against enemy troops, but the only time it gets 100% useful is when you are losing, "enemys inside the base deal 25% less damage" (which means catapults are not effected since they destroy everything from outside)
If the enemy is already inside and destroying your buildings what would you go for?
1) fortress of the iron crown? or 2)any one of these: army of the dead, Isengard unleashed, balrog, imladres' water horses spell(cant remember its name), last allaiance,etc...?
Not to forget the spells i mentioned can be used when attacking enemy castles as well, while this wk's strong hold is meant to be used only for defending which means it should be better than any other 10 rings spell move when it come to defending your base and yet it cant be better or even as good as them.
If the team made the stronghold able to upgrade a hero like in 3.8 it was pretty good,
or when you unlock the fortress of iron crown the witch-king will be able to upgrade the heroes instead of having it as level 7 ability for him(this way they will still get their upgrades by him not the fortress it fits much more), i miss his old ability from 3.8 when he unleash his dark wave of sorcery to kill all unites around him it was pretty badass how he unleash so much darkness, maybe his old ability can get back as level 7(or more) and "upgrading heroes" ability get fused with the fortress of the iron crown spell move so the WK can only upgrade his generals when you have his strong hold, this way the witch king will be better as mass slayer(since he got his old ability) and The fortress of the iron crown spell move will be more useful.
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