[en] Edain Mod > [Edain] Lothlorien Suggestions
Unit Proposal: Woodmen of Anduin
Walküre:
I'm really glad that we managed to reinvent things and give this proposal new oxygen to breathe. Garlodur, the intention of rendering the Woodsmen a suitable anti-cavalry early defence has always been of great importance since the initial shaping of the recent suggestions concerning Palace Guards. But our opinions diverge about the inclusion of regular lancers and the new role of the very Palace Guards.
I'm going to address these issues in the brief suggestions thread (later), or, better, in the new thread I am soon to open (as I anticipated some days ago). Regardless of differences of intent, many thanks to all who deemed the topic worthy of being debated :)
Tiberius Ogden:
Personally I think that Lothlorien shouldn't be as big in terms of different Middle-earth races as Imladris, which is open to all good beings, to Hobbits, Dunedains, Tom Bombadil, their kin from Lindon ... but Lothlorien is mysterious woodland kingdom, Mirkwood isn't too mysterious, but still closed for others, like Lothlorien. Ents are mysterious and stick to their forest, too.
Beornings are implemented mainly because of Hobbit movies, and to be honest bears belong to forest xD ...
Lack of movie feeling for Men of the Vale Anduin is quite obstacle for me, but mainly I think that there wouldn't be so unique like giant trees, big bears, or elves riding deers ... they would be just men ...
If beornings are problem, too strong or too frequent on the battle-field, then I am also for heroic unit implementation ... or for late game role - The Beorninger-Hut for the first level would serve as economy building and since level two or three recruitment of beornings would be available. But I am quite fine how they work now, although I would strenghten their trample, little bit.
tolgayurdal:
The faction of Lorien in Edain meant to holiness of trees in Tolkien universe. I agree Tiberius about mystery of Mirkwood; wood elves, Ents and Beorns are natural parts of this faction.
However i would love to see every living tribe (even snow men of Forochel) of Middle Earth in the mod. So i support the implementation of Woodmen of Anduin but as i stated above, they are not first settlers of the faction. Thus, propose to re-function their mechanic such as:
In the power tree, 5pp Defenders of Mirkwood spell has a new passive change with a power point which enables to recruit Woodmen of Anduin through Beorning Homestead.
They have a defensive role in their forest and don't belong anywhere else, as known. About the unit and other matters, Fredius already explained how they should be. Finally i am for their existance.
Best regards.
dkbluewizard2:
I love this idea!
Add me to the FAVOR List!
Fredius:
Heh I'm not sure if the general idea is still applicable with the massive changes that came with 4.5, but for the heck of it I will just add your names to the list. Who knows, maybe someday we will see the Woodmen represented in the mod :).
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