With all due respect TheDarkOne, but did you even read the full proposal? The main reason to add the Woodmen is not to counter cavalry, but to counter early game rushes from spam factions like Mordor or Rohan. Can you also elaborate why the Woodmen will make the Beornings even more powerfull? I explained already that Beornings can't be built anymore from a level 1 Beorning Homestead, but from level 3, so with this I'm actually nerfing the Beornings position in the mod.
Also why exactly are Beornings "something bigger" than the Woodmen? Both didn't participate directly in the War of the Ring, and the Woodmen lived together under the rule of Beorn (later Grimbeorn), whom they saw as their chieftain. So if you add the Beornings to Lothlorien, then lorewise the Woodmen are tied to them as well. Also they are not "Wildmen" or "Ewoks", they are Woodmen, and share a common ancestry and culture with the Rohirrim.
Since you refer to the Mirkwood Outpost you confirm the fact that Lothlorien needs that outpost to survive in early game. If they don't manage to get that outpost, it's over for them.
Lastly I would like to say that I'd appreciate it if you read the full proposal. If you did, then my apologies, but I get the vibe that you haven't because I'm just repeating everything that's said here in the first post.
Also thanks Walk, I wrote this post while you posted yours, so forgive me if there are similairities in our posts.