[en] Edain Mod > [Edain] Gondor Suggestions

Narya

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Secret Keeper:
I am IN FAVOR and NOT IN FAVOR at the same time.  8-| 

I like changes in general and finally some changes to unchanged Gandalf are always welcome. All very well thought.

I have 2 issues with that:
 1. I don't like having more than one hero with special stances. Right now Denethor uses this system and I think it is more than enough. It kills the uniqueness.

 2. +50% magic damage combined with Gandalf the White spell-book bonus of another 100% makes incredible 150% increase in magic damage, + -25% recharge time on spells. Thats huge. You can change stances really freaking fast with D, F, G buttons so you can fight in defensive stance with frequent  bubble shield and not decreased basic attack, then in milliseconds change to aggressive stance, kill everything with 150% magic damage and in milliseconds change back to defensive. That's OP AF. :/
 

Walküre:
Thank you for having taken the proposal into notice. Concerning your two issues with the concept, this is my answer.

1. Thranduil and Sauron dispose of a unique stance system too. As I replied to Elendil, I don't mind having major heroes sporting smart systems for the sake of differentiation, provided that each suggestion is conceptually worthy in itself. This is nothing more than the true spirit of the Edain Mod.

2. I personally deem the proposal balanced and sound, even in light of Gondor's new spellbook (of which I and Haman were obviously aware at the time). Set aside Word of Power (extremely destructive by definition, no matter how you want to look at it), his other spells require a moment to be cast, thus exposing Gandalf to a serious peril, if the opponent knows well the disadvantages of the defensive stance. Anyway, as I wrote earlier, numbers and values were not my prime purpose in presenting this concept; I will gladly let the Edain Team decide, and mend things that they consider broken. I would just like to address the side of yours that is in favour of Narya: judging by the underlying conceptual and lore-accurate properties, do you find it proper for the rational and diverse universe of the Mod? This is what one should primarily focus on, in my opinion.

Secret Keeper:

--- Zitat von: DieWalküre am 11. Mai 2017, 21:26 ---Thank you for having taken the proposal into notice. Concerning your two issues with the concept, this is my answer.

1. Thranduil and Sauron dispose of a unique stance system too. As I replied to Elendil, I don't mind having major heroes sporting smart systems for the sake of differentiation, provided that each suggestion is conceptually worthy in itself. This is nothing more than the true spirit of the Edain Mod.


--- Ende Zitat ---

I meant in one faction. Denethor in Gondor, Theodred in Rohan etc...

Otherwise, I find the proposal really good and useful. I don't have a proper lore knowledge, I judge from my own idea about what would help and made gameplay funnier, more enjoyable. That is why balance issue pop in my head - I just immediately thought about playing against a good Gondor player  :) 

Walküre:

--- Zitat von: Secret Keeper am 11. Mai 2017, 21:56 ---I meant in one faction. Denethor in Gondor, Theodred in Rohan etc...

--- Ende Zitat ---

And I also referred to the game in general. If they're enough differentiated, I can't see any defect in that. Gandalf is the Ring hero of the faction and its major 3000-resource wizard. He fairly deserves such a feature as Galadriel, Saruman and other akin mighty characters would do. Conceiving smart stance systems for the most powerful heroes is an idea I have always favoured :)

Of course, your balance-related concern is absolutely legitimate. I trust the developers' judgement on the matter, be it adjusting values or adding new effects. I'm nonetheless glad to hear that we managed to attract your interest.

AulëTheSmith:
Hello fellows of modding union ;
Today i want to present you a little rework of the first Cirdan’s ability. Inlight to the new concept crafted by DieWalkure regarding Narya, probably Cirdan won’t be the keeper of the Ring Of Fire anymore in the near future. For this reason we have a new free slot  for the first level power.
Since probably most of you (me either) like also the current leadership effect of Narya, i tried to find something to replace it maintaining this aspect (the ability to inspire people). The idea i came up is about The Horns of Ulmö (also called The Horns of Ylmir or Ulumùri).


Reporting some quotes from the books:

“At times [Ulmo] will come unseen to the shores of Middle-earth, or pass far inland up firths of the sea, and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again”.   The Silmarillion

“[Ulmo] spoke to them, and made music upon his conches, and changed the fear of all who heard him into a great desire for the Sea. “.  The War of the Jewels

“…'Twas in the Land of Willows that I heard th' unfathomed breath
Of the Horns of Ylmir calling—and shall hear them till my death”.                                  Tuor sing a song to Earendil about the vision of the Conches of Ulmö (Ylmir),  The Shaping of Middle-earth

Ulmo is also described as the best singer during the music of Ainur, and he‘s the one who teaches the art of music to the Elven. Keeping in mind this,and inspired by the descriptions, i imagend his horns sounding all over the battlefield, filling the hearts of the Eldar of courage and desire, and making them stronger (“…changed the fear of all who heard him into a great desire for the Sea”):

Horns of Ylmir (Level1) (requires activation): Cirdan calls the aid of Ulmö to help him in battle. The King of the Sea makes music upon his horns, awakeing the sea-longing of those who hear it and canceling their fear. For 30 seconds allied units all over the map are fearless and  gain +30% attack.

The link between the Shipwright and the Vala  is well-known, and i think that would be great to bring again a bit more of Ulmö in Cirdan’s skillset. Like the new ability developed by the Edain team, my concept is also a map-covering ability. That because we are talking about a Vala, and so it would be unrealistic and unfitting to limit the mighty sound of a divine instrument only in a small radious around Cirdan.
With respect to the old mechanism of Narya (passive effect+active (with cooldown)) this one is only a temporary boost. This choiche makes the ability more offensive and well-suited for a charge or a siege (like the one developed by the Edain team), but can be used also to overturn a disadvantageous situation.
Values of course can be changed: what i hope is that you like the general idea. Let me know what you think about it and give me some feedback about possible changes, lore-aspects, balance in game and so on  :)

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