[en] Edain Mod > [Edain] Gondor Suggestions
Narya
Walküre:
I'm glad you managed to view the whole portrait in a wider perspective, Garlodur. Regarding the 4.5 patch and the major concepts from the Community, I'm bidden not to reveal anything too much specific. As the Edain Team has already hinted at (and as you may simply guess), there are still things that have to be done before the actual release; some additional time is thus needed. Speaking about this fine concept and Ancient Might, I/we did anything in our power to make things easier for the developers and to facilitate the whole work load to do (providing all that ought to be presented). After the development of spellbooks, I wouldn't find it impossible if these two (Ulmo's horns included) concepts were to be in the forthcoming patch. Nevertheless, if they were actually and finally implemented, you would only know this via the Edain Team's official words. I myself can't share internal information (a just and reasonable boundary).
Whether the upcoming update will contain more than it's planned, this I may not tell thee ;)
AulëTheSmith:
--- Zitat von: Garlodur am 16. Mai 2017, 18:05 ---This is exactly the form of reconceptualisation I was referring to. I see now that I might have sounded too judgmental of the Úlmo aspect of this proposal. My apologies for this to Aulë.
--- Ende Zitat ---
Don't worry Garlodur, i have been a bit hurried proposing that +30% all over the map :) but i believe the general idea it would be epic in game and our moderator Diewalk found a perfect balance version of the power as well as good sound and palantir :)
As you wrote we don't know how the new spellbook of Imladris will be renovate but you rightly point out an important matter : the Noldor warrios just have some abilities to improve their parameters (another reason because my +30% was too much [ugly]).
So said that probably is not a pity if ET will remove Horn of the Noldor, if not for the iconic sound that personally i like very much :)
As an addition i would like to propose something, it's totally secondary as importance, probably only an unachievable desire, but i want to share it:
- we have in the game some situations in which units can take advantage from nature: in some cases "creating" it via spellbook (tained land, elven wood, ect..), in other cases
exploiting the map itself (archers, ent concealed under the trees).
-About the first type : i guess ET probably will remove Elven Wood spell from Imladris (it is more fitting as iconic Lothlorien spell). if will be so, then i think that an element which fits with Noldor could be the water. Liking the matter again with Ulmö:
--- Zitat ---But mostly Ulmo speaks to those who dwell in Middle-earth with voices that are heard only as the music of water. For all seas, lakes, rivers, fountains and springs are in his government
--- Ende Zitat ---
So why not including a spell about water as source of inspiration? (like other terrain type spell)
How? well it is not so simple (we cannot create a walkable terrain of water of course :D). An idea could be to use water elements of the map as a source of inspiration, as well as fountains: when you activate the spell all the units near sea,lake,river, fountains get some bonus (i don't want to propose anything exagerated again, i promise :D :D)
-About the second type ,possibility to exploit the natural water sources of the map passively and so permanetly, maybe it would be too much op. But considering is map-dependent power (as the woods for Lothlorien) is a limitation itself. For this reason i considered also this possiblity.
-The last : bonus addition to Ulumùri. During the 15 seconds of the power all the units near sea,rivers,lakes,fountain and so on get some additional bonus (further +5% of attack for example, or a slow healing which gives more the idea of restoration due to Ulmö's music flowing through the water).
Maybe it seems a bunch of raw proposals which don't make any sense [ugly] anyhow let me know what you think about it and if you have some suggestion to elaborate more this idea. ;)
P.s : i know the water is just present via Flood, Elrond and a defensive system.
However, my proposal it explores a totally different matter about the same element so i deem it worthy of consideration ;)
Walküre:
To synthesise a little bit, I quite like the idea of an ability that relies on actual water sources of the given map, but I'm not completely sure about the technical feasibility of such a system, nor do I think that a level-1 ability should be that 'sophisticated'. In addition, there is the obvious limitation of the own water of each scenario to deal with: not all maps boast water as their features and Elven Wood, on the contrary, allows the player to create woods in the first place (whereas Ulmo's horns can't summon rivers or streams at will).
I would therefore suggest we stick to the original concept we conceived. The fact that the enchanted horns of the sea-Vala will resound all over the map exactly symbolises that Ulmo's powers may reach nearly every place, as Tolkien tells us. Should you not be swayed by this argument, you could always imagine Ulmo spreading his influence via all the water sources which find themselves under the surfaces of the ground (be it frozen wastes or dry deserts).
AulëTheSmith:
--- Zitat von: DieWalküre am 17. Mai 2017, 10:12 ---I would therefore suggest we stick to the original concept we conceived. The fact that the enchanted horns of the sea-Vala will resound all over the map exactly symbolises that Ulmo's powers may reach nearly every place, as Tolkien tells us. Should you not be swayed by this argument, you could always imagine Ulmo spreading his influence via all the water sources which find themselves under the surfaces of the ground (be it frozen wastes or dry deserts).
--- Ende Zitat ---
I wouldn't change a dot of the actual proposal because it's perfect ;) maybe my proposal could be a little addition, as I wrote, not something to change the nature of it. But you stated a right thing: the idea of spreading ulmö's inspiration probably it is just satisfied by the only horn itself :). I just want to share this idea because I like the relation Elven and nature elements.
Going into the technical field and separating the matter from ulmo's proposal : even thinking about a possible spell or passive spell to add in spellbook maybe it's difficult to recognize the elements of water as object, but I'm not an expert in this field. As for the dependency by the type of map I also underline the matter of woods (natural not from spellbook) from which Elven and ent can take advantage: this is a clear example of another map-dependency in the game :)
Anyway DieWalk I'm totally satisfied with the current ulmö's proposal and this is what will be presented to the team ;) all I wrote about water is secondary :) :)
Walküre:
Hello, it's me. Are you ready to be pestered again by intricate lore-related matters? xD
No, leaving jokes behind, I have a last dilemma about the implementation of Ulmo's enchanted horns. As you may have noticed, the proposal has been finalised and any problematic of significant note has been carefully debated too, apart from a certain matter: I'm talking about Círdan's last ability, with which he is to be endowed in the next patch. I admit that I read the article a couple of months ago, and I have consequently overlooked the presence of such feature. Ulmo's Aid will temporarily enhance all allied ships and siege machines of the map, and, as you may see, the concept deals with Ulmo as well. Henceforth, taking for granted that the power itself will retain its effects, we are in front of a quite apparent conceptual issue: the same reference to Ulmo.
Now, in my own personal opinion, I wouldn't really mind having two abilities characterised by the same lore background, were we to view all of that as a smart fact, since the beginning and the end of the hero's Palantír would both have to do with the supreme ruler of the seas (a kind of 'alpha-omega reasoning'). Yet I nonetheless doubt that the renowned high standards of the Edain Mod would ever concede any ground for two akin features (conceptually similar). I have thus been pondering about a proper solution (as I imagine we don't want to renounce Narya or Ulmo's horns), and I think I have come to a decent conclusion: Círdan's last ability will be simply renamed Tutelage/Legacy of Ossë and its corresponding icon picture will be the one I shall provide below.
Ossë is the mightiest and greatest vassal of Ulmo. He commands storms and the impetuous waves of the sea. He was initially approached by Melkor, during the timeless eras before Eä, but he later disowned his friendship and eventually sided with the Valar. Albeit his role, some traits of his character seem to reflect his initial acquaintance of the Enemy, for Ossë rules over bad weather and dangerous marine phenomena too, revealing an indomitable and voluble spirit (as wavering as the waves themselves). I personally regard all the shades of his portrayal as one of Tolkien's best creations. However, the most interesting element that I deem marvellously perfect for our case is his personal friendship with Círdan and his people. One of the major events of the Teleri's ancestral lore is in fact the tutelage of Ossë, whom they had encountered while lingering on the westernmost shores of Beleriand; sent by Ulmo, he befriended them and was no longer willing to depart from their company. So, he managed to convince some of the Sea-elves to remain in Middle-earth (the people ruled by Círdan); the Maia then taught them the mysteries of naval craftsmanship and arts.
According to these premises, Ossë's dynamic nature will connect well with the enhancement of warfare that the ability entails, alongside referring to a pivotal event of the lore.
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