28. Mär 2024, 17:21 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Umfrage

tell me what you think about it

i like this concept (or the models)
26 (81.3%)
i don't like this concept (or the models)
2 (6.3%)
i like some ideas there are a few not
4 (12.5%)
i don't like some ideas there are a few interesting
0 (0%)

Stimmen insgesamt: 29

Autor Thema: arnor and gondor new models and concept (last:Fiefs)  (Gelesen 21112 mal)

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
good morning

as a fan of arnor, i thought that there were some units as well as heroes that didn't fit with the new models made by edain mod, i mean palantir guards look really cartoon and old,... this is why i made for myself some new models ... there are few concepts with it...


Araphant:
i thought that animations and model of araphant really don't fit for an old king so i made a new one with aragorn animations...
the fact is that i couldn't give him animations on horse sooo become this...

The Amon Sul Watch:
the watch of amon sul is the elite of archers of Arnor. As amon sul is the most important place in Arnor it deserve to have the best defenders...
well for them i had three concepts... first one was:

Amon sul outpost: in place of the grey havens outpost i thought about an amon sul outpost,... indeed, the grey havens are allready for Imladris so Amon sul is a good alternative they also have a palantir and for the hero well they could recruit arveleg, argeleb, or an Arnor captain called Manargil (i can make a model for him) they would be able to have an heavy armor but ONLY with the power of Araphant. That would gave them higher armor and charisma for standard units because they became the chosen of Araphant, as the Arnor Kingdom guards...
there is the heavy armor concept

Araphant power: as i said i wasn't able to give Araphant animations on horse so i made this concept; araphant would have at level ten the capability to summon three amon sul watch for the rest of the game (limited to three)

Palantir guard second choice: third concept was to make that the heroic unit was the elite of Amon sul,... these guys would be able to choose between heroic archers and heroic lancers,... it would make a total new and unique concept for them...

Palantir guard:
i made a new model for them because i really thought that they needed it so there it is...
as well as amon sul watch they could have an heavy armor...
with the same effects than amon sul watch...

Havens archers:
finally i thought that in place of the repetitive power of arrow volley, they could have a summon of three havens archers with Cirdan, indeed i think that they would be more adapted as a reinforcement than regular units as they are allies with Arnor but not enough to stay a long time,...

i really hope that you like my concept if yes then i also hope that we could see it on a next update,... have a nice day

Lord_Ellessar

i've also made some alternative models for other units... :)

Alternative for the arnor symbol


and arnor fortress wall (for fornost for exemple)


arnorian new models



Black=basical unit
Red=Arthedain unit
Green=Cardolan unit
Blue=Rhudaur unit

arnorian captains (instead the banners)


Gondorians in heavy armor :P



osgiliath veterans


Fiefs :

Archers of Morthond:

Dol Amroth knight:

Dol Amroth men at arms:

Imrahil:

i always must do used textures  xD

new Gondor/Arnor farm :)

« Letzte Änderung: 14. Feb 2017, 21:32 von lord_ellessar »

lordoflinks

  • Pförtner von Bree
  • *
  • Beiträge: 88
Re: arnor new models
« Antwort #1 am: 6. Jan 2017, 12:42 »
Wow...
I am for the new models.
« Letzte Änderung: 6. Jan 2017, 14:59 von lordoflinks »
All your words are but to say: you are a woman, and your part is in the house. But when the men have died in battle and honour, you have leave to be burned in the house, for the men will need it no more. But I am of the House of Eorl and not a serving-woman. I can ride and wield blade, and I do not fear either pain or death.

But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter. You stand between me and my lord and kin. Begone, if you be not deathless! For living or dark undead, I will smite you, if you touch him.


My avatar is Romana, a favorite person of mine

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #2 am: 6. Jan 2017, 12:54 »

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models
« Antwort #3 am: 6. Jan 2017, 13:41 »
I am also for this. The models look great and  I like the idea of  an Amon Sul outpost, making it a subfaction, the same Dol Amroth is for Gondor.

Good work mate!

Opalan
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #4 am: 6. Jan 2017, 13:51 »
I am also for this. The models look great and  I like the idea of  an Amon Sul outpost, making it a subfaction, the same Dol Amroth is for Gondor.

Good work mate!

Opalan

thanks Opalan ;)

Slawek56703

  • Gastwirt zu Bree
  • **
  • Beiträge: 119
Re: arnor new models
« Antwort #5 am: 6. Jan 2017, 14:25 »
Zitat
Araphant:
i thought that animations and model of araphant really don't fit for an old king so i made a new one with aragorn animations...
Spoiler (click to show)
the fact is that i couldn't give him animations on horse sooo become this...

I like this new model and animation Araphant current animations are Glorfindel one's even tho he's attack is slow his speed is too little too fast imo . Elendil is not young too and use Aragorn animation so i think it would fit Araphant too . So i'm for

Zitat
Palantir guard:
i made a new model for them because i really thought that they needed it so there it is...
Spoiler (click to show)

New texture Yes new animation and shield NO 
Arnor Pikeman already have thier animation .







« Letzte Änderung: 6. Jan 2017, 18:40 von Slawek56703 »

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #6 am: 6. Jan 2017, 14:37 »
Zitat
New texture Yes new animation and shield NO 
Arnor Pikeman already have thier animation .

indeed but arnor pikemen could have the same animations as gondor one ;)

Zitat
If this replaced Eagles and this summon include Lindon Guardians Yes otherwise No

yes or in place of the eagles i don't really care or maybe in place of the sun rays
« Letzte Änderung: 6. Jan 2017, 17:08 von lord_ellessar »

Slawek56703

  • Gastwirt zu Bree
  • **
  • Beiträge: 119
Re: arnor new models
« Antwort #7 am: 6. Jan 2017, 14:53 »
Zitat
New texture Yes new animation and shield NO 
Arnor Pikeman already have thier animation .

indeed but arnor pikemen could have the same animations as gondor one ;)
Then i will agree with your idea. Sacrifice animation over such great unit concept is worth it

Btw. I like all textures you make/ improved they are awesome i respect the work you put into them

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #8 am: 6. Jan 2017, 15:03 »

Then i will agree with your idea. Sacrifice animation over such great unit concept is worth it

Btw. I like all textures you make/ improved they are awesome i respect the work you put into them

thanks a lot ;)

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #9 am: 6. Jan 2017, 16:31 »
this could be the amon sul outpost, i'm sorry i can't put the textures it is based with the basical houses of gondor and arnor :)


« Letzte Änderung: 6. Jan 2017, 16:38 von lord_ellessar »

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models
« Antwort #10 am: 6. Jan 2017, 17:39 »
I like the design  :) Sorry to ask again would it replace the Lindon watchtower or the Imladris fortress?

Opalan
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models
« Antwort #11 am: 6. Jan 2017, 17:41 »
I like the design  :) Sorry to ask again would it replace the Lindon watchtower or the Imladris fortress?

Opalan

the lindon tower i think that it would more fit for lindon,... and imladris were more active during the war in Arnor than lindon :)

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #12 am: 6. Jan 2017, 17:46 »
Ah ok I see your point, but wouldn't it make more sense for the Amon Sul building to be fortress like the Dol Amroth one for Gondor? According to your logic Amon Sul played a bigger part in the war against Angmar than both Rivendell and Lindon  :)
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #13 am: 6. Jan 2017, 17:50 »
mmh yes but i think that the rivendell outpost is not as much out of place as lindon tower... and after all, lindon is already used for Imladris

but in your mind, what could arnor build? in little outpost and then three plot outpost ?
and what units and heroes :)

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #14 am: 6. Jan 2017, 17:54 »
Well, almost like your idea but in an Amon Sul Fortress, functioning like the Dol Amroth one and i would have moved the elves to the London Tower (which could be replaced to fit as building for all elves) :)
« Letzte Änderung: 6. Jan 2017, 18:01 von Opalan »
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #15 am: 6. Jan 2017, 18:07 »

ha yes i understand now :P and then you would have all elves in the "Lindon tower" ? :)
« Letzte Änderung: 6. Jan 2017, 18:12 von lord_ellessar »

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #16 am: 6. Jan 2017, 18:18 »
and well cuz today i'm happy :P there is also a model for gondor signal fire ... :P


Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #17 am: 6. Jan 2017, 18:34 »
and then you would have all elves in the "Lindon tower" ? :)

yes exactly :) although I'm not sure if that would be too much power for the "Lindon tower"

Anyway I'd like to see your concept implemented either way :)
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #18 am: 6. Jan 2017, 18:36 »
yes exactly :) although I'm not sure if that would be too much power for the "Lindon tower"

i think too ;)

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #19 am: 6. Jan 2017, 19:13 »
Yeah, your solution is probably the better one  :) Although I still think Amon Sul would fit perfectly well as Fortress replacement, being the stronghold against Angmar.


The moral high ground is the perfect place place to site your artillery.

FG15

  • Administrator
  • Ringträger
  • *****
  • Beiträge: 5.268
Re: arnor new models and concept
« Antwort #20 am: 6. Jan 2017, 19:34 »
Amon Sul was destroyed approxmitatly 400 years before the time that the Arnor faction is placed at. Therefore, Amon Sul won't be added to Arnor in any way.

Nonetheless, your models look really promicing.
The signalfire looks too much like Angmar for me and not enough like Gondor.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #21 am: 6. Jan 2017, 19:45 »
Nonetheless, your models look really promicing.
The signalfire looks too much like Angmar for me and not enough like Gondor.

if i changed the straw with roof tiles would it be better ? :P

Amon Sul was destroyed approxmitatly 400 years before the time that the Arnor faction is placed at. Therefore, Amon Sul won't be added to Arnor in any way.

then it doesn't make much more sense to have palantir guard :P

EDIT: like this :P

« Letzte Änderung: 6. Jan 2017, 22:50 von DieWalküre »

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #22 am: 6. Jan 2017, 22:08 »
Amon Sul was destroyed approxmitatly 400 years before the time that the Arnor faction is placed at. Therefore, Amon Sul won't be added to Arnor in any way.

then it doesn't make much more sense to have palantir guard :P

Also was Carthaen killed and turned into Karsh after he failed to defend Cardolan. This too was long before Arvedui ruled over Arnor.

I think as the war against Angmar stretched several hundred years it is ok to use Amon Sul.
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #23 am: 6. Jan 2017, 22:15 »
Amon Sul was destroyed approxmitatly 400 years before the time that the Arnor faction is placed at. Therefore, Amon Sul won't be added to Arnor in any way.

then it doesn't make much more sense to have palantir guard :P

Also was Carthaen killed and turned into Karsh after he failed to defend Cardolan. This too was long before Arvedui ruled over Arnor.

I think as the war against Angmar stretched several hundred years it is ok to use Amon Sul.

indeed XD so when carthaen is shooting on Karsh he's killing his future him? XD

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #24 am: 6. Jan 2017, 22:41 »
Amon Sul was destroyed approxmitatly 400 years before the time that the Arnor faction is placed at. Therefore, Amon Sul won't be added to Arnor in any way.

then it doesn't make much more sense to have palantir guard :P

Also was Carthaen killed and turned into Karsh after he failed to defend Cardolan. This too was long before Arvedui ruled over Arnor.

I think as the war against Angmar stretched several hundred years it is ok to use Amon Sul.

indeed XD so when carthaen is shooting on Karsh he's killing his future him? XD

Even more interesting: if Karsh kills Carthaen, shouldnt Karsh himself never have existed as he killed his former self. BUT  :D if Karsh then never has existed, nobody would have killed Carthaen. Classical Paradoxon  :D
The moral high ground is the perfect place place to site your artillery.

FG15

  • Administrator
  • Ringträger
  • *****
  • Beiträge: 5.268
Re: arnor new models and concept
« Antwort #25 am: 6. Jan 2017, 22:42 »
Karsh and Carthean are two completly different characters in Edain. That was only in the RotWk campaign.

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #26 am: 6. Jan 2017, 22:46 »
Really? If that is so sorry, I didnt know they changed the Lore. I always oriented myself on the campaign because we don't have that many other sources about the war against Angmar.
The moral high ground is the perfect place place to site your artillery.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #27 am: 6. Jan 2017, 22:54 »
Karsh and Carthean are two completly different characters in Edain. That was only in the RotWk campaign.

Ah? sorry didn't know by the way when is based arnor faction?

FG15

  • Administrator
  • Ringträger
  • *****
  • Beiträge: 5.268
Re: arnor new models and concept
« Antwort #28 am: 6. Jan 2017, 22:59 »
I'm sorry to tell you that, but the campaign has nothing to do with Angmar's Edain specifally. What is most important are the background facts from the books. And as the campaign also based on them, there are still many parts acurate, but not everything.
Angmar is based on the old Angmar RPG , of which only some leftovers are available in German. That is, where are all the new Angmar heroes from, like Zaphragor, Mornamarth, Gulzar, Durmarth and so on.

Carthean is included in Arnor, as the name existed for a hero, who was quite similar and that was better than inventing a new one. Also, Men are know for reusing names quite often.


Arnor is based on the time of it's last battle against Angmar +-20 years, such that Araphant can be still alife and Aranarth can lead the people of Arnor into the woods. This timespan is a bit wider than for other factions, but all 3 of them where alife at the same time, such that there aren't any big contradictions.
« Letzte Änderung: 6. Jan 2017, 23:05 von FG15 »

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #29 am: 6. Jan 2017, 23:16 »
so could it be implemented and if yes how?

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #30 am: 6. Jan 2017, 23:17 »
Yeah I see your point and thank you very much for the info but then there is still lord_ellessars point. Why are the Palantir guards still in the mod?
The moral high ground is the perfect place place to site your artillery.

FG15

  • Administrator
  • Ringträger
  • *****
  • Beiträge: 5.268
Re: arnor new models and concept
« Antwort #31 am: 7. Jan 2017, 00:17 »
The Palantir of Amon Sul was in Fornost after Amon Sûl fell. Therefore it's guards will likely have moved to Fornost, too. One could argue, that they kept their old name. But I think renaming them just to Palantir Guard would be better.

I can see the points of the concept replacing Lindon with something else. But I don't think that Amon Sul is completly the right replacement.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #32 am: 7. Jan 2017, 00:27 »
indeed so it would be something like Fornost Watch with royal barracks or Annuminas Watch barracks and have the same use ? :)

(i know that Annuminas was destroyed a long time ago but they could have keep their old name) ^^

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #33 am: 7. Jan 2017, 02:25 »
Ok, we were proven wrong  :D But still it would be a waste of these skins not to find a way of implementing them.
The moral high ground is the perfect place place to site your artillery.

Slawek56703

  • Gastwirt zu Bree
  • **
  • Beiträge: 119
Re: arnor new models and concept
« Antwort #34 am: 7. Jan 2017, 02:40 »
Edit:I changed my mind changing Arnor SpellBook proably would't do much. Lindon Tower in Arnor is something looking for to change at the moment .

If there only were a way to merge somehow Imladris Stronghold and Lindon Tower so the Elven reinforcments come from one place i think from there we could start to change something to make lord_Elessar proposal a think in EM
« Letzte Änderung: 7. Jan 2017, 15:53 von Slawek56703 »

Opalan

  • Bilbos Festgast
  • *
  • Beiträge: 13
Re: arnor new models and concept
« Antwort #35 am: 7. Jan 2017, 12:17 »
Well, maybe I'm not sure about it. Regarding the Gondor troops I disagree as Arnors level 10 power already summons Earnur and Gondor troops.
The moral high ground is the perfect place place to site your artillery.

Darklorder

  • Thain des Auenlandes
  • *
  • Beiträge: 38
Re: arnor new models and concept
« Antwort #36 am: 8. Jan 2017, 11:19 »
Yeah great ones! And please EDAIN Team make Arnor a subfaction to choose like the dwarves for Gondor! Thats a dream.

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #37 am: 8. Jan 2017, 11:34 »
It can't because dwarves have the same special powers, not arnor and Gondor... But if you want, someone have made a mod that allows you to play arnor instead of Gondor when you start the game :)

I've also made a new model for farms, based on the sixth building of laketown (bfme models)

EDIT: Alternative for the arnor symbol


and arnor fortress wall (for fornost for exemple)


arnorian new models



Black=basical unit
Red=Arthedain unit
Green=Cardolan unit
Blue=Rhudaur unit

arnorian captains (instead the banners)


Gondorians in heavy armor :P


« Letzte Änderung: 10. Jan 2017, 23:22 von lord_ellessar »

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 712
  • It's good to be evil
Re: arnor new models and concept
« Antwort #38 am: 8. Jan 2017, 20:31 »
Colour me impressed. Does this mean that the Arnor soldiers have diverse skins in a unit?

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #39 am: 8. Jan 2017, 20:34 »
i thought about an uprgade, soldiers of arnor could be upgraded with cardolan rhudaur or arthedain that would give +5% range for cardolan +5%attack for rhudaur and +5%defense for Arthedain :P

Fredius

  • Edain Betatesting
  • Galadhrim
  • ***
  • Beiträge: 712
  • It's good to be evil
Re: arnor new models and concept
« Antwort #40 am: 8. Jan 2017, 20:52 »
Sounds fun! Hope they will be in the mod :).

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #41 am: 8. Jan 2017, 20:56 »
i hope so ^^

did you look the first page ? :P
« Letzte Änderung: 8. Jan 2017, 21:04 von lord_ellessar »

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor new models and concept
« Antwort #42 am: 10. Jan 2017, 23:22 »
Gondorians in heavy armor :P



Dain@

  • Pförtner von Bree
  • *
  • Beiträge: 95
  • baruk khazad khazad? ai-menu. For the King ! ! !
Hi people ! Super Offer! And for veterans osgilat you might be interested in
. I have one for your offer
+1

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor and gondor new models and concept (last:Fiefs)
« Antwort #44 am: 14. Feb 2017, 21:32 »
Fiefs :

Archers of Morthond:

Dol Amroth knight:

Dol Amroth men at arms:

Imrahil:

Darth Raukrist

  • Hobbit
  • *
  • Beiträge: 3
Re: arnor and gondor new models and concept (last:Fiefs)
« Antwort #45 am: 13. Mär 2017, 19:44 »
I like the model for Aranarth! Could you please check out my thread "Heirs of Elendil"? And would you consider working on the models for Kings of Gondor?

lord_ellessar

  • Edain Team Recruit
  • Zwergischer Entdecker
  • *****
  • Beiträge: 490
  • you know nothing j... sorry wrong place
Re: arnor and gondor new models and concept (last:Fiefs)
« Antwort #46 am: 16. Mär 2017, 10:09 »
I like the model for Aranarth! Could you please check out my thread "Heirs of Elendil"? And would you consider working on the models for Kings of Gondor?

I like the global concept, if you like to have to choose you should check the submod I began ;)

MaxEffect

  • Hobbit
  • *
  • Beiträge: 1
Hi lord_ellessar, you made a good work. I say yes for the addition of the Osgiliath Veteran.

I really like them. They will be add to your submod or they were choosen for the new version of edain mod ? Then, i think that there is a lot of units for the gondor but i think they are their own place in the mod in the following ways :
  • For example, transforming classic gondor units into veterans from a certain level.
     
  • Or I like the idea of create an Osgiliath plot.
  • A third idea might be to allow Boromir to turn gondor units into Osgiliath veterans with a specific skill. Or to generate a building like Ruins of osgiliath which allow to create units.
  • Another idea that I find simpatic but still quite conventional, could be to pay a certain price to turn the units into veterans

I started to become interested in the possible skills that I seem interested in giving to these veterans. Then, there are elite units trained on the ground to fight in urban areas. It would seem logical  to give them a passive bonus when they fight in urban and fortified areas. This would make it a strong defensive unit.

To counter this power, an idea would be to reduce their statistics when fighting in places such as forests or plains. Or it would be necessary for Boromir to be with them to keep this bonus.

Thank you very much, I hope you find my ideas interesting.




 

EpicTslayer

  • Bilbos Festgast
  • *
  • Beiträge: 5
Re: arnor and gondor new models and concept (last:Fiefs)
« Antwort #48 am: 25. Jan 2018, 18:36 »
Hello, I saw this thread and I would like to say, overall, I am For this. I am Head over heels for the Hero changes, as it will makes Imrahil into a truly epic character(the current model for some reason gives the impression of being a bit Generic), and Araphant will truly look like a Noble king of the West.
Overall, the New Arnor skin Concepts are truly well made, but I would suggest you change the color of the Amon Sul Watches' helmets to match the rest of the armor, and get rid of those.... beard/helmet extension/chin guard(what are they???) on the Palantir Guards and Amon Sul Watch models. They just clash with the rest of the units and they don't look cool(though those things are really well-made). I especially like the Dol Amroth reskins, as it differentiates the men-at-arms and the knights more effectively, and most importantly, no Queer beards!(is it just me, or do the current Dol Amroth models have blue beards?).
In short though, I am so For the changes