[en] Edain Mod > [Edain] Gondor Suggestions

arnor and gondor new models and concept (last:Fiefs)

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FG15:
Karsh and Carthean are two completly different characters in Edain. That was only in the RotWk campaign.

Opalan:
Really? If that is so sorry, I didnt know they changed the Lore. I always oriented myself on the campaign because we don't have that many other sources about the war against Angmar.

lord_ellessar:

--- Zitat von: FG15 am  6. Jan 2017, 22:42 ---Karsh and Carthean are two completly different characters in Edain. That was only in the RotWk campaign.

--- Ende Zitat ---

Ah? sorry didn't know by the way when is based arnor faction?

FG15:
I'm sorry to tell you that, but the campaign has nothing to do with Angmar's Edain specifally. What is most important are the background facts from the books. And as the campaign also based on them, there are still many parts acurate, but not everything.
Angmar is based on the old Angmar RPG , of which only some leftovers are available in German. That is, where are all the new Angmar heroes from, like Zaphragor, Mornamarth, Gulzar, Durmarth and so on.

Carthean is included in Arnor, as the name existed for a hero, who was quite similar and that was better than inventing a new one. Also, Men are know for reusing names quite often.


Arnor is based on the time of it's last battle against Angmar +-20 years, such that Araphant can be still alife and Aranarth can lead the people of Arnor into the woods. This timespan is a bit wider than for other factions, but all 3 of them where alife at the same time, such that there aren't any big contradictions.

lord_ellessar:
so could it be implemented and if yes how?

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