Edain community offered us a very interesting and unique design and gameplay for the Necromancer. On receipt Gorthaur player loses the relationship of the hero with Mordor. As the Necromancer is a powerful support for the troops, I propose to continue this aspect and for Gorthaur. As you know, Sauron was famous for its blacksmith and magical abilities, I suggest using some of the skills of the arsenal. So being in a new guise Gorthaur is recreating its former power, plus the player also loses a lot of energy to produce it (need the ability from the book of spells for 10 points.), Respectively, and the reward for a player to be adequate. Now Gothaur lacks combat and tactical power to justify such an effort player. I do not know the technical side, but conceptually I suggest the following:
Gorthaur receives two Palantir as the Necromancer. Regarding the names I have not yet invented, but a summary of:
First palantir reflects his strength and brutality
1 capacity - the blade of fate (like now)
2 capacity - Shadow of antiquity - Gorthaur as an ancient and powerful evil Vodden fear in even the most courageous and brave hearts strong. Passive. - All nearby enemies gets minus 25% of the armor, damage, movement speed and cooldown.
3 capacity - Cruelty - Gorthaur vostanalvivaet his health by 25% and receives 25% armor, damage and speed.
4 capacity - Submission. The listed enemies come under your control
5 capacity - Darkness ancient times.
Second palantir reflects his intellectual and blacksmithing
1 capacity - Anatar
2 capacity - Vampire
3 capacity - Werewolf
4 capacity - Impact of Sauron
5 capacity - Fortress now. However, I prefer the old design of the fortress in the Edain 3.8.1.Krome, you can add a couple of new improvements. My suggestion to add to the existing fear and madness. (Reduces the armor and damage and repels enemies.)