[en] Edain Mod > [Edain] Dwarven Suggestions

An alternative for Thorin's Company's regal armors

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Bombur:
Well, I know that the team already refused several times to include the regal heavy armours and BOTFA weapons of all Thorin's Company because they felt it does not fit with the Blue Mountains factions (which I don't agree because they are only heroes and that's not like you were transforming all the units; I don't see any problems to have generals / captains being more well equipped than their troops, but hey, your mod). However, I thought about another way to include them in the mode and this is what I came up with: maybe a spell could be given to the Iron Hills subfaction which would temporarily summon the whole company of Thorin Oakenshield at level 10 in regal armour.
I also know that it's not possible to give different spellbooks to the Dwarven subfactions, but I saw in another thread that it was possible to change how the spells works, like changing the content of a summon, so I think Gandalf could be replaced by this for the Iron Hills only. If you have to keep the same number of units, make them a hero battalion like the Fellowship. Actually, this could be even cooler than separate heroes while being more balanced and easier to manage than 13 temporary hero with all their powers to use in a brief time.

This would make sense lore-wise because we don't know of any time where Gandalf helped Dáin and the Iron Hills in the period in which the subfaction is set (unless you count BOTFA itself, but he didn't really came for them). It also would have several advantages:
1) Obviously, it would bring those armors and weapons to the mod, and I think that, despite our disagreements regarding their fitting into the Blue Mountains ambiance, we all agree that they are awesome armors and weapons :) !
2) It would allow the player to fight with the whole Company at the full extent of their power, which is a bit hindered with the Blue Mountains because some of the members are only "subheros" (and Bombur only cooks :( ). Also, you could get Thorin and Dáin fighting alongside, which is almost as awesome (bromance !!) :) .
3) Blue Mountains Thorin would no longer get his regal armor at level 10 and therefore his style would no longer clash with the other members at level 10 and Orcrist would no longer disappear.
4) If you think about it, the only Dwarf army that was present when the Company used those armors was Dáin's, so, in a sense, giving them that incarnation of the Company would make even more sense than to the Blue Mountains.

On a side note, I also thought that Gandalf could be given his staff from the Hobbit movies for the two other Dwarf subfactions :) .

What do you think :) ?

mycaelspear:
It is an interesting idea. I don't think they can change it to be a summon as you suggest but I don't know how the spellbook works. Considering how the team has been avoiding the hobbit movies as much as possible I don't think this is likely to happen though.

Julio229:
It can be done (the variation on the summon), I think, and I support the idea!

On another note, mycael, why do you say the Team avoids the Hobbit movies? The next faction will be the most Hobbit based one, and the Ered Luin Heroes have had their movie design since forever (3.8.1 at least). Mirkwood is entirely based on the Hobbit Trilogy and they even made Tauriel playable with a summon and recruitable in a map, even when she hadn't a place. I wouldn't say the Team avoids the movies.

FG15:

--- Zitat ---Considering how the team has been avoiding the hobbit movies as much as possible I don't think this is likely to happen though.
--- Ende Zitat ---


- Dori
- Nori/ old Nori
- Ori
- Bifur
- Bofur
- Bombur
- Fili
- Kili
- Gloin/old Gloin
- Oin
- Balin
- Dwalin
- Thorin/Thorin with royal armour
- Thranduil/Thranduil with armour/Thranduil's deer
- Tauriel
- Tauriel's guards/elkriders
- Palace Guards of Mirkwood
- Mirkwood Fighers and Archers
- Complete infrastructure of Mirkwood with different buildings
- Ram Riders
- Dain Ironfoot/King Dain
- Bard
- Brand
- Lake-town Fighters, Archers,Spearmen, and General
- Dale Fighters, Archers,Spearmen
- Lake-town as an outpost
- Dale as an outpost
- Dwarven Forge
- Tom, Bert and Bill
- Great Goblin
- Goblintown units in every variation
- Gundabad units in every variation based on those from the first movie
- The Defiler (Azog)
- The Hunter (Yazneg)
- Fimbul (ability of the Hunter)
- Bolg (Prison Guard of Dol Guldurs)
- Dol Guldur-Fortress
- Dol Guldur-Fighters, Archers and Pikes
- Elronds Design from AUJ
- Rivendell-Swordsmen, Spearmen and Archers
- Rivendell Banner (Bannertextur AUJ)
- Khamûl uncloaked
- Nekromancer in Shadowform and Fireform
- Radagast/Radagast on his sledge
- Bilbo young
- Goblintown buildings
- Ered Luin Guardains, Phalanx, Archers
- Unburned
- Erebor Guardians, Phalanx, Axe Throwers
- Arkenguard
- Iron Hills Guardians, Phalanx, Crossbows
- Dwarven Slayers
- Narin
- Murin
- Drar
- Ered Mithrin Zealots, Hunters and Dragon Slayers
- Veterans of Khazad-dûms
- the design of the CaH Dwarven Wanderer


and many more that I have just forgotten.

Walküre:

--- Zitat von: mycaelspear am 31. Jan 2017, 16:07 ---Considering how the team has been avoiding the hobbit movies as much as possible I don't think this is likely to happen though.

--- Ende Zitat ---

You're obviously free to have your personal opinion on the matter, but your statement is simply incorrect and unsubstantiated. How and where, precisely, does the will of the Edain Team to avoid the Hobbit trilogy manifest itself in the game? Unless you bring concrete evidences to everyone's attention, yours is an inconsistent statement.

The atmosphere of the Hobbit films and many of the trilogy's concepts are beautifully recreated in most of the factions, along with being implemented via smart mechanics, so that gameplay and balance are not sacrificed on the altar of additions. Coming from someone who has thoroughly appreciated that cinematographic adaptation, albeit recognising its flaws, I can say I'm quite satisfied with what has been used so far from those sources. As Julio hinted at, things are totally apparent: the Blue Mountains, the suffered yet relieving Dwarven Renaissance which especially involved the Iron Hills, the whole faction of the Misty Mountains (completely Hobbit-based), Sauron, Dol Guldur, Mirkwood, Radagast and many others. Of course, given that the Hobbit trilogy did have problematical defects, it's not possible to include every single detail in the game. If you are a bit disappointed with a choice of the developers, I respect your views and you are certainly entitled to make yourself be heard (possibly, in constructive terms), but saying that they ignored the entire issue is just wrong for numerous reasons.

Look, I'm not saying that it has been always joy and peace here, because a part of the Edain Community (I'm not able to quantify it precisely) did criticise the Hobbit trilogy, and on the ground of their beliefs they had legitimately opposed to many proposals that exactly entailed what we are discussing now. But we debated things, though heated the exchanges unfortunately were sometimes. Via proposing new concepts and developing new ideas we managed to have some suggestions finally accepted (as the depleting odyssey regarding the Iron Hills), and the Edain Team had also changed idea on some aspects in the meantime or simply decided to renew certain elements. I often advocate interesting proposals that concern the Hobbit films, and I sincerely believe that their essence plays a fundamental part in the Edain Mod.

EDIT: Ok, FG made things clearer with a list  xD

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