The Necromancer:
The Necromancer is the central backbone of the Mordor faction and is directly responsible for dictating its strength. His strength will affect how powerful the Ringwraiths and Mouth of Sauron are and what powers they have access to and how much damage they deal. The Necromancer can be recruited from Fortress when the appropriate upgrade is purchased. The Necromancer gains strength by killing enemies but gets experience at a much lower rate. However, his lieutenants are able to aid him in gaining experience when they kill enemies as well. Gaining the Power of Ages Past Palantir Power will no longer transform him into Gorthaur but will allow him to transform into his more powerful Fire form gaining access to stronger abilities and will increase his damage and reduce the recharge time of his abilities.
Necromancer – Shadow Form
●Level 0: Toggle Fire Form (Slot One) Requires Power of Ages Past. This allows Sauron to utilize his true power in his disembodied form, transforming into a fiery form.
●Level 0: Sauron the Necromancer - Sauron grows stronger through defeating his enemies as well as when his generals defeat enemies. He cannot die but when he has his health reduced to zero, he will wander the world as a shadow that is unable to attack or activate abilities. After a long duration, he will recover and become usable again. The Nazgul and Mouth of Sauron have their powers directly tied to the Necromancer, as he increases in levels and power so do they. (Slot Two)
●Level 1: Shifting Darkness - Sauron becomes a thin shadow and is able to rapidly travel to target location. (Slot Three)
Level 3: Influence of Sauron – Nearby allies gain +50% damage and 50% armor. In addition, they are also immune to fear effects. (Slot Four)
●Level 7: Shadow Blast - Sauron gathers his billowing shadows in upon himself and unleashes his essence in stronger version of his normal attack. This crushing assault deals large area of effect damage and has a stronger knockback effect. (Slot Five)
Inspiration: Drawn from the scene in the Hobbit where Gandalf battles Sauron as a shadow, when Gandalf produces a shield of light Sauron is able to overcome and crush it by expending more of his strength.
●Level 10: Devouring Darkness - Sauron pulls target unit into himself and suffocates it in his darkness dealing insane damage to heroes or instantly killing a unit. (Slot Six)
Inspiration: This ability would be similar to the way Sauron kills Thrain in the Hobbit Desolation of Smaug. This ability would be very unique and also very useful for destroying potential siege weapons or monsters, not just heroes.
The Necromancer (Fire Form)
●Level 0: Toggle Shadow Form – Requires Power of Ages Past. This allows Sauron to utilize his true power in his disembodied form, transforming back into Shadow form.
● Level 0: Sauron the Necromancer - Sauron grows stronger through defeating his enemies as well as when his generals defeat enemies. He cannot die but when he has his health reduced to zero, he will wander the world as a shadow that is unable to attack or activate abilities. After a long duration, he will recover and become usable again. The Nazgul and Mouth of Sauron have their powers directly tied to the Necromancer, as he increases in levels and power so do they. (Slot Two)
● Level 3: Influence of Sauron – Nearby allies gain +50% damage and 50% armor. In addition, they are also immune to fear effects. (Slot Four)
●Level 7; Crushing Will - Sauron uses his infernal power to suspend a hero above the ground, completely subject to his mercy. The hero is incapable of making any form of action for three seconds. (Slot Four)
Inspiration: When Sauron lifts Gandalf from the ground and suspends him against the wall of Dol Guldur. This would be useful for temporarily disabling a hero or unit.
●Level 9: Wrath Unleashed - Sauron tears aside his veil of shadow to expose the void he has become surrounded by the fires of his power. Appearing as an erupting eye of flame, Sauron unleashes waves of flame, as he unleashes successive waves they become faster and faster. Each of the five waves erupt outward dealing huge damage to enemies. (Slot Five)
Inspiration: Slight variation on the current ultimate for the Necromancer. This ability is based on the scene where Sauron reveals himself to Gandalf. He manifests as the Eye of Sauron unleashing a barrage of expanding blasts of flame, arguably one of the coolest moments in the Hobbit. Even if the damage was severely reduced or harmed allies as well, I think the use of multiple fire waves is more impactful than just a singular small wave of flame.
●Level 10: Infernal Majesty: Sauron releases all of his power to manifest as a towering titan wreathed in flame. Nearby enemies cower in fear before he unleashes his wrath in a massive flaming explosion. This ability will expend all of the Necromancer’s strength and force him to retreat to the fortress in a similar manner as if he were slain. (Slot Six)
Inspiration: This ability has the most unique origin of the suggested abilities, it is a hybrid of two different ideas. The first is Sauron’s final incarnation in the Hobbit movies when the Ringwraiths are revived and Sauron directly confronts Galadriel. Here he appears as a giant shadowy figure with fiery eyes and a giant flaming aura. The other origin for where I have gained some of the idea, is from the Heroes of Middle Earth MOBA game where Sauron’s ultimate ability causes him to manifest as a giant fiery shadow and damage all enemy heroes across the map. I think visually this ability would be amazing and strength wise it is also incredibly powerful.
[Galadriel, Gandalf and Elrond standing before Sauron’s might]
Sauron, The Lord of the Rings: [Give the Necromancer the One Ring]
Level 2: Terror Incarnate - Sauron extinguishes the light of hope in the heart of foes and replaces it with fear and despair. Enemies flee in terror.
Level 3: The Lord of the Rings - Sauron grows stronger through defeating his enemies as well as when his generals defeat enemies. He cannot die but when he has his health reduced to zero, he will wander the world as a shadow that is unable to attack or activate abilities. After a long duration, he will recover and become usable again. The Nazgul and Mouth of Sauron have their powers directly tied to the Necromancer, as he increases in levels and power so do they. (Slot Two)
Level 4: The Dark Lord - Nearby units are awed by their dark master dealing 60% increased damage and taking 20% less damage from enemies. They are also immune to all forms of fear effects.
Level 5: - Power of the One Ring: Sauron goes into a frenzy gaining 100% attack speed for a short duration.
Level 6: Burning grasp - Sauron grabs target enemy hero and lifts them into the air. His burning power will reduce but the strongest to ash. Otherwise deals immense damage.
Inspiration: Sauron uses this method to kill the famed elven general Gil-Galad in the Battle of the Last Alliance and also attempts to use a similar technique to kill Isuldur, when the Ring is cut from his hand.
Level 7: Titanic Blow - Sauron shatters the ground with a huge two handed blow from his mace causing a small eruption of earth and fire knocking back nearby enemies.
Level 9 – Massive Eruption - Sauron uses the power of the Ring to cause Mount Doom to erupt.
Causes molten debris to rain down on target area. (Fires of Doom)
Level 10 - Wrath of Sauron: Sauron channels all of his anger, his hatred and his will to dominate all life into the ring and then unleashes a cataclysmic fiery explosion outwards killing everything within the radius. Inspiration: A massive fiery word of power befitting the Lord of the Rings, large red explosion centred on Sauron plus the outward ring of flame. If I am not mistaken, earlier iterations of Gandalf the Black had his ultimate ability causing a more fiery and visually awesome effect whereas now it is darker and more shadowy.
-Other Heroes-
The Witch King of Angmar - Remains unchanged.
Dark Marshal - Stays the same
Shadow Lord - Stays the same
Khamul the Black Easterling
Level 1: Mount/Dismount
Level 2: Khamul's Presence; Khamul weakens the armour and damage of nearby enemies by 10% and this amount increases by 5% for each nearby by Nazgul. In addition, the mere presence of Khamul slowly damages buildings over time as their wood rots and metal rusts.
Level 4: Corruption - Unleash a dark pulse of magic at an enemy building, weakening it and preventing it from action for two minutes.
Level 7: Lieutenant of Dol Guldur - Khamul summons three Castellans of Dol Guldur to fight beside him for a medium duration.
Level 10: Scourge of the East - Requires Sauron, Lord of the Rings Level 10. Khamul summons dark magic around himself that slowly kills everything around him including enemies and allies. The ground and flesh begin to slowly blacken and then rapidly burn as it disintegrates into nothing. Deals damage based on the units maximum health across its duration and Khamul is unable to move.
Visual - Units slowly blackening and ashes rising off them in a red black colour.
The Mouth of Sauron [Virtually the same; few visual and name changes]
Sorcery
Level 1: Toggle Sorcery/Treacherous Words
Level 1: Mount – Mounts or dismounts his dark horse.
Level 4: Sorcerous Bolt - Uses dark magic to unleash a blast of viridian lightning.
Level 7: Lieutenant of Bara-dur – Increases the damage of all nearby heroes and units by 30%.
Level 10: Lidless Eye of Flame - Manifesting a part of Sauron's power from his helmet, the Mouth unleashes a burning beam of withering red white magic that disintegrates the flesh from enemies dealing massive damage.
Visual - Summon a vision of the Eye of Sauron, like when using Gorgoroth Spire Fireball and then unleash a burning beam of magic like the current spell only more awesome.
Deceitful Speech
Level 1: Toggle Sorcery/Treacherous Words
Level 3: Words of Delusion - Enemies in the target area have half site range.
Level 5: Doubt: Enemies within target area lie half their speed and cavalry slow down twice as much crushing through enemies.
Level 7: Dissent: Sets targets to fight each other.
Level 10: Words of Misery - Targeted enemy heroes deal half damage for the duration of the ability and their abilities recharge twice as slowly.