[en] Edain Mod > [Edain] Mordor Suggestions
Sauron Concept Change + Other Mordor Heroes
Char:
I probably should have started the previous post with this but I would just like to say that I have been a long time follower of the Edain mod but a first time poster here on the forum and that Edain has made BFME2 into so much more of a fantastic experience than the original game and have me hoping for a BFME3 in the future (although it is unlikely).
Secondly, I don't even know if I really do want to change Sauron. This post definitely wasn't intended to sound like a request as originally it wasn't even intended to be posted as a suggestion at all. But rather this was something I put together in my free time awhile ago that I thought I might share. I realise maybe now that I should have moved it to a community creations area or something similar but also am very glad to have recieved some responses and other opinions.
Thirdly, I would also like to clarify to the previous statement that by no means does receiving criticism or different opinions make me regret posting it, if anything I am glad I did as there are so many others who obviously enjoy playing Mordor and utilizing the Necromancer in game.
As I said, I didn't expect to get any real responses on this post at all, let alone so quickly, so thank you for that. As stated, I failed to explain why I decided to suggest potential changes to Sauron and it was mainly just my own personal opinion in relation to his transformation into Gorthaur. Don't get me wrong I think he's been implemented very well as a hero with a balanced and unique flavour. But for me personally, I just thought with such a cool concept as the Necromancer being fleshed out in both the movies and also by the mod itself that potentially there was more room to see what he could be if he were able to have a mechanic that would expand a bit more as to what he is capable of in that form. I admit, most of the abilities themselves are likely overpowered as they were designed more for how they appeared visually than necessarily their in game impact so any suggestions for changes would be welcomed.
And because the Necromancer is such an enigmatic individual I wondered whether he could fill an entirely central figure of the Mordor faction until he regains his ring and transforms into the Lord of the Rings himself. I wouldn't want to really effect the role that the Necromancer currently plays while he is on the battlefield but rather supplement the phase where he is present as Gorthaur by providing additional strength and utility into his abilities. This way the Necromancer might remain the central figure throughout the battle. Personally, I was always a little disappointed when he transformed from his Necromancer model but maybe that's just me. I wondered whether by having this increase in power to his base skillset, he could obtain some more of the awesome presence and visually astounding abilities expressed in the movies, considering how well the team have done at bringing those into the mod so far.
Having watched the Necromancer evolve to the extent he has across the history of the mod from when he was first introduced with the model based upon that from Games Workshop into the more movie-esque appearance he has now, he is without a doubt my favourite hero and I merely wondered whether there could be more to be found in that.
But honestly as I said, it was just something I came up with in my spare time and instead of having it sit on my hard drive unshared I thought I'd post it here and see if anyone else shared my opinion and was curious to hear what others thought as well. Or to hear the opinions of potentially the author's themselves as to what they think of the Necromancer as he is now and how they came to develop him.
So I hope that answers the questions on the motivation for the ideas and the concept of the abilities. In regards to detracting from the uniqueness by removing the Influence of Sauron, that was unintended and in hindsight I would definitely replace my version listed with the original. It was more of a place holder ability because I could not think of a version with anywhere near the unique impact and clever design that the team came up with in regards to theirs. xD
Odysseus:
Interesting. Well, I have to say, usually when someone posts in the suggestion forums, it's because said person wants to see something change or be implemented.
If you are indeed such a long time follower, you should have probably known to post in the off-topic section if it wasn't a suggestion :P. Nevertheless, all is well, I much liked reading your first post, since it was extensive and nicely written. How a concept should be, in my opinion.
I look forward to your next concept, since you might never know if someone presents and answer to a problem or a superior alternative, it could simply be right around the corner.
I suppose Walk should move this post?
--- Zitat ---Wandering shadow was nerfed because of the new ring mechanics. In my eyes, making Influence of Sauron global was the right balance change. However, at the moment it's broken because of Mordor's camp/castle wall thingies. It doesn't really change anything, Mordor was still able to suddenly pop level 2 trolls or boosted overseers before, it's just that Sauron had to make his way over there with Wandering shadow.
--- Ende Zitat ---
I am aware of the reasons friend, fear not :D! And yes, the global change is magnificent, that is what I was saying indirectly, because you can save your escape tool and, most importantly, save more time in-game, since Sauron doesn't have to leave the fight or walk back constantly to exert his influence. This allows for some interesting moments while in game that weren't completely possible before, if you catch my drift. Inserting a buff mid-fight that can't be seen by your enemy can be quite devastating (the Orc Overseer buff for instance).
Walküre:
On the matter, I agree with the main points expressed by Odysseus and Necro. Briefly, if Gandalf is the epitome of the iconic legacy from the BFME series in the game, Sauron can be easily considered the most unique (innovative) hero of the Edain Mod: extremely smart mechanics, great diversity and differentiation, a conceptual characterisation that entails LOTR, the Hobbit and the past of Arda in equal terms. Really, Sauron symbolises the high-quality standards of this project, to the point that I couldn't really tell what might perfect his concept even more, compared to the current state of things. I know it sounds quite uncomfortable from someone as me, but one should just recognise that the Dark Lord towers over many other concepts as a true masterpiece, in a game-based perspective xD
--- Zitat von: Odysseus am 16. Feb 2017, 12:56 ---I suppose Walk should move this post?
--- Ende Zitat ---
I was indeed wondering what to do with this topic. It's certainly a quite atypical case to deal with. The Off-Topic section is meant to contain, as its title suggests, anything that either has nothing to do with the Edain Mod (and with Arda in general) or that involves a sensitive subject, like new factions whose main generalities are not publicly known. But I was never really put in front of an on-topic proposal which is not supposed to be a proposal in the first place :P
I think it's better to leave this thread where it is. It nonetheless refers to Edain content and it practically acts as a suggestion, even though this is not the intent of the author. Albeit not coming to a definite conclusion, every opportunity to discuss or to clarify certain aspects ought to be welcomed in all cases. There is a wide variety of locked topics which is normally accessible in public Edain-related boards either way; not to mention other abominable contributions from the worst users. As far as it depends on me, this thread may well remain here, bathing in the sunlight of forum discussions ;)
Odysseus:
@Walk
Understood.
@Slawek
All I can say for now is, keep your eyes peeled for the Spellbook reworks ;).
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