[en] Edain Mod > [Edain] Discussion and Feedback
Thank You!
koh11:
I'd like to second this post. Although I have not been here on Edain for long, I see some great potential and in my opinion I believe it to be the rightful successor of the B4me 2 franchise more so than Unofficial Patch 2.02. The only constructive criticism I can offer to the Edain team would be to stick closely to the design fundamentals of what Edain is supposed to be and has been up to this point. Please continue balancing and adding new content around this design strategy. Its possible to make mistakes when you are one of the best works out there so keep that in mind and continue to learn from them.
Walküre:
--- Zitat von: koh11 am 14. Mär 2017, 17:54 ---The only constructive criticism I can offer to the Edain team would be to stick closely to the design fundamentals of what Edain is supposed to be and has been up to this point.
--- Ende Zitat ---
I share your point of view. The project is definitely based on fundamental guidelines and very defined qualities, such as differentiation, a smart rationalisation of means and elements, a wide variety of strategic possibilities and the list could go on. As you wrote, the challenge will consist of living up to these high standards in the most proper way. A not so easy of a task, yet an undoubtedly noble intention. It's thus quite sad to see how some people (a very vocal minority) could get so nasty and vicious, when the expectations they construct in their own mind are not met; and most of these castles made of paper are in fact backed by very egotistical reasons.
Personally, with the due respect towards the 2.02 patch, with which I'm not very much familiar, I believe the Edain Mod has even transcended its condition of being a Mod itself. It has by now reached, in my opinion, a similar status as an own chapter of the BFME series.
Trapper:
That sure means a lot. :)
No more words needed.
kingsjewel:
There were criticism and discontent recently but still the Edain is the most detailed and most developed mod.
I also thank you!
koh11:
--- Zitat von: DieWalküre am 14. Mär 2017, 22:23 ---
Personally, with the due respect towards the 2.02 patch, with which I'm not very much familiar, I believe the Edain Mod has even transcended its condition of being a Mod itself. It has by now reached, in my opinion, a similar status as an own chapter of the BFME series.
--- Ende Zitat ---
Indeed it can be so much more still. Keep in mind Edain still has yet to release the final faction so its definitely not the end of the road. I believe the finer points of development on Edain will come after final factions + a finer revamp on some stale aspects of the game (Naval and WOTR comes to mind). A similar example is how the Edain team are currently dealing with Siege and I believe we are all greatly looking forward to it. However, credit is due where its deserved, and the Edain team have set an amazing precedent till this point in terms of what real B4me 3 should have been. Just don't let the success get to your heads and focus on the objectives ahead. :)
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