[en] Edain Mod > [Edain] Discussion and Feedback
Shadow of Mordor/War vs Edain canon?
Shadowlord:
Well the new Minas Ithil gameplay has been released. Looks pretty good. Here's my next question.
Should Black Numenorians like the Hand,Hammer,and Tower of Sauron be included as sub-heros in the Mordor faction?
I would imagine they would be similar to the Rohan Captains you could train on Rohan's Exile Camp. You could train them at the Dol Guldur or Minas Morgul outposts to provide additional heroes to make those outposts more worthwhile. You could make them stronger trainable versions of the Orc Overseers that combine with normal Orc troops to buff them. Have those heroes gain experience when orcs kill enemies, and in turn they will gain new abilties that buff orc hordes like resurrecting nearby orc troops or providing an attack buff.
Anyway I am sure there are many reasons why they can't be implemented in the game, including how Angmar already has a heavy Black Numenorian theme which would make Mordor less unique. Or how there weren't that many Black Numenorians serving under Sauron during the War of the Ring to begin with. And how Mordor already has enough heroes as it is.
I think it would be cool to control Black Numenorians in the Mordor faction but its probably too unrealistic.
Still would you guys want to see Black Numenorian heroes in the Mordor faction in the future and if so, how do you think they should be implemented?
OakenShield224:
Mordor already have the Mouth of Sauron as a Black Numenorian hero. I'm pretty sure the Morgul Riders are men as well so I'm not sure if Mordor needs any more men (especially once you consider the Easterlings and Haradrim).
One thing that could be interesting in Edain would be the Warchiefs. These could be like stronger versions of overseers that you could recruit a certain amount of. Once you recruit a warchief you can then customise its weapon and leadership, and maybe even have some bodyguards to protect it.
Shadowlord:
One thing that could be interesting in Edain would be the Warchiefs. These could be like stronger versions of overseers that you could recruit a certain amount of. Once you recruit a warchief you can then customise its weapon and leadership, and maybe even have some bodyguards to protect it.
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I couldn't agree more on the Warchief idea.
mycaelspear:
I would avoid most of the Shadow of stuff being added except for maybe some more creep variety and warchiefs. I agree it bastardizes the lore but that does have to happen sometimes if we are going to continue to get new Middle Earth games and media. If anything from the Shadow of series were to be added I would do the warchiefs. There have already been some great suggestions like making them replace overseers and being able to customize their weapon and leadership and bodyguards. I would handle them like this.
Warchief Unit
400-500 resources
Spawns with one unit like thrall master until bodyguards are bought.
Choose weapon from sword, pike, or archers. Weapon chosen will determine leadership bonus and when bodyguard upgrade is bought will give units with same type of weapon. Weapon selection is because these are the standard orc batallions in game right now.
Leadership 30% boost to damage and armor of unit type. Standard overseers give 50% boosts so this seems a good middle ground since these will get some bodyguards.
Bodyguards
300-400 resources
Spawns some bodyguards around the warchief with similar weapons as his. They would spawn in with upgrades since they are meant to be the elite orcs.
Shadowlord:
--- Zitat von: mycaelspear am 21. Jun 2017, 22:00 ---I would avoid most of the Shadow of stuff being added except for maybe some more creep variety and warchiefs. I agree it bastardizes the lore but that does have to happen sometimes if we are going to continue to get new Middle Earth games and media. If anything from the Shadow of series were to be added I would do the warchiefs. There have already been some great suggestions like making them replace overseers and being able to customize their weapon and leadership and bodyguards. I would handle them like this.
--- Ende Zitat ---
I completely agree, I can understand why the devs wanted to incorporate the Orc Overseers to serve as a unique upgrade for Mordor. But I always found the Overseers to be very boring flavor wise. I don't imagine the devs would be interested in the Warchief idea because of how Mordor orcs are portrayed as being a mindless swarm, with no identity beyond being the servants of Sauron. Similar in the vein to the Darkspawn in Dragon Age or the Flood in Halo.
I hope going forward the devs are open to incorporating Warchiefs, especially considering the faction only has like two Orc Heroes as it is, which is pretty small if you consider how Mordor arguably has the largest Orc population in Middle Earth. Rohan has Captains, so I don't think Warchiefs is a huge stretch of the imagination.
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