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Is Lothlorien Too Reliant On The Mirkwood Outpost?

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Captain Jin:
As it currently stands I'd honestly want to say that Mirkwood Outposts are more useful to Lothlorien than their actual castles. Other than unit upgrades it effectively does everything the castle can do but better. It produces ranged cavalry, elite pikemen, elite swordsmen, elite archers, all of which should (according to the late-game meta) be replacing your units rather than supporting them. It produces two of the better heroes of Lothlorien, and can have anywhere between 15000 and 20000 health for roughly 3000 resources. The only other faction that has such a reliance on Outposts is Mordor, and they still have a number of options without Outposts.

This reliance has two primary concerns. On maps with Outposts they have a significant advantage if they can get one early (as they also produce resources and are at base cost relatively cheap compared to other faction Outposts), and without Outposts their difficulty is increased significantly. The balance of a faction shouldn't rely on the map being played (of course map balance is always going to be an issue but this is a reliance on Outposts rather than map design).

I've no idea how such a problem could be fixed considering how ingrained it is into the entire stratagem of Lothlorien, however the over reliance still seems a problem to me.

Secret Keeper:
I don't think they are too reliant. People really forgot about normal lothlorien outpost and it's huge advantages. Everybody goes for mirkwood even when normal outpost would be more beneficial in some situations. Sometimes it is really painful to watch.

However, you got a point. Mirkwood gives lothlorien a huge benefit, unlike f.e. lake town or dale, which gives dwarves worse units & heroes than their regular ones (it's quite strange to be honest  8-|). But i don't think there is a problem - I've personally never got a problem with that + i don't think there is actually a map without an outpost. And even if it is, nobody plays competitive on that map.   

Elendils Cousin 3. Grades:
Galadhrim are the best archers in the game (and too strong in 4.4.1). If you prioritise Mirkwood archers over them in a competitive setting, you're doing something wrong^^

Neither the swordsmen nor the archers are elite units. And the speed boost makes regular Lorien infantry much more valuable in a lot of situations, so they shouldn't be replaced by Mirkwood units, at least not entirely.

Lorien doesn't need Mirkwood to win, since Galadhrim are so strong and Haldir's stun is quite frankly broken, although Mirkwood nevertheless is exceptionally strong. I don't agree with your statement at all though.

Captain Jin:

--- Zitat von: Elendils Cousin 3. Grades am  8. Apr 2017, 18:36 ---Galadhrim are the best archers in the game (and too strong in 4.4.1). If you prioritise Mirkwood archers over them in a competitive setting, you're doing something wrong^^

Neither the swordsmen nor the archers are elite units. And the speed boost makes regular Lorien infantry much more valuable in a lot of situations, so they shouldn't be replaced by Mirkwood units, at least not entirely.

Lorien doesn't need Mirkwood to win, since Galadhrim are so strong and Haldir's stun is quite frankly broken, although Mirkwood nevertheless is exceptionally strong. I don't agree with your statement at all though.

--- Ende Zitat ---

Some of my info was taken from the wiki in researching if my theory held any water, so I apologize calling them elite units and implying Mirkwood Archers were better than Galadhrim (which I honestly didn't think of comparing). However, would you agree that Mirkwood Outpost is too powerful compared to other faction's Outposts? It offers a helluva lot more than any other one I can think of while still very cost efficient (and I know this is a separate question, but I'd say it's still relevant).

kmogon:
I wouldn't say that mirkwood is more useful than lothlorien.
Firstly lothlorien units have auto-heal, are much faster and do more damage which according to their archery specialisation is more encouraging than just buy mirkwood units with higher armor but lower damage. Additionaly I can say that mirkwood swordsmen and archers rather aren't elite units.
Secondly If I want sth with higher amount of armor I would choose galadhrim because they are just a mix of mirkwood swordsman and archer. In multiplayer I prefer to avoid buying mirkwood outpost cause of his poor defense and longer recruitnent time.

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