[en] Edain Mod > [Edain] Isengard Suggestions
Warg-riders and Warg-archers role
AulëTheSmith:
Yeah you are right Odysseus i didn't think about this possibility 8-)
Models from GW:
http://2.bp.blogspot.com/-c8Ecwa6s5_g/UtpUU3AeIDI/AAAAAAAAFmo/dAxd--fXyUQ/s1600/IMG_8799.jpg
Lord of Mordor:
We actually deliberately removed the warg archers because we felt they were out of place for some time now. Mounted archers are the pinnacle of both cavalry and archery - but neither area is actually meant to be Isengard's strong point. It makes sense for Rohan (the cavalry faction) and Lorien (the archery and mobility faction) to have them, but not Isengard.
Odysseus:
I suppose you make a valid point LoM. That said, I don't think it is out of the question for Warg Archers to be something that could appear in the Misty Mountains faction, and it would actually make more sense considering both OP's and LoM's comments now that I think about it :P. Chances are higher that way, since the evil factions will also need ranged cavalry at some point, be that either Misty Mountains or the possible future Haradrim/Easterlings, which have made use of such a tactic.
Garlodur:
--- Zitat von: AulëTheSmith am 3. Mai 2017, 11:05 ---
--- Zitat von: kreso am 3. Mai 2017, 00:38 --- wargs are for harassing and warg archers are not so good at it, not good in destroying sige weapons and structures. Maybe make them really low range but they can shoot while moving, that could be good for killing monsters or chace heroes or put that as special ability for 30 sec.
--- Ende Zitat ---
Yes but there are already wildmen and warg-riders that are good respectively in destroying structures and siege :) so as you wrote we can develop an ability to make them effective against some type of unit or heroes. Especially in early game.
Of course anyone as it's own feeling and opinion. For me warg archers needs some change to better define their role and then they will be perfect to be reintroduced in Edain :)
--- Ende Zitat ---
And concerning the killing of monsters and heroes Isengard already possesses of the Uruk Scouts with their hunting arrows. Led by Ugluk and Lurtz they can be used as a devastating force against these specialties, if microed well. I really don't see a gap in roles that the Warg Archers can fill in.
--- Zitat von: DieWalküre am 2. Mai 2017, 21:10 ---
--- Zitat von: Julio229 am 2. Mai 2017, 20:58 ---I also really like having Warg Archers still in the game, to give Isengard something like their counterpart (Rohan) has.
--- Ende Zitat ---
I really fancy this nemesis/mirror-type argument. Moreover, I can't personally see any defect in the concept, were it to become a reality.
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I believe this mirroring is already very present in the current Warg Riders. As Goodfella has pointed out in his videos covering Isengard they are excellent anti-cavalry cavalry because of the higher speed in their ability. And since Rohan's cavalry-focused by intention the Warg Riders provide a great counter in the early game, also countering the steady spread of Peasants over the map.
AulëTheSmith:
--- Zitat ---Mounted archers are the pinnacle of both cavalry and archery - but neither area is actually meant to be Isengard's strong point.
--- Ende Zitat ---
My proposal is not meant as something which is necessary a strong point of the faction (which is one of the reason because i proposed the limited number). I also take inspiration from the cirith ungol barrack for the concept : limited but very unique units.
If you think for example at the Black-Uruk archers: they are not a strong point of the faction but with their special arrows can be very useful and are a good elitè alternative with respect to the other three type of orc-archers.
--- Zitat ---I believe this mirroring is already very present in the current Warg Riders. As Goodfella has pointed out in his videos covering Isengard they are excellent anti-cavalry cavalry because of the higher speed in their ability.
--- Ende Zitat ---
Yes this comparison is just present because warg-riders are the counter part of Rohirrim. However i suppose DieWalkure meant the specific comparison between only Archers: on one hand we have the well-trained Rohirrim archers, on the other the warg-archers which are more a "wild version" so the opposite.
In any case i respect the decision of the team and i really like the idea raised by Odysseus about the Evil-men of the East: in real historical populations we have a lot of examples about ranged cavarly from which we can take inspiration (Mongolians, Japanese(Samurai) and many others).
Off-topic : I'm quite new here and i see that this forum is full of expert and passionate people :) :) It's a pleasure to discuss and also it's an occasion for me to learn more about Tolkien's World beside the game related things.
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