Hello companions of Edain
In light of last news about Isengard spellbook (which is the best of the three presented so far in my opinion
) i elaborated some brief ideas to possibly define better the role of isengard warg riders and introduce warg archers as a recrutable unit (since the spell has been removed). Referring to the warg-pit:
-
Level 1: you can recruit warg-riders at the usual cost of 400 resources but with a new feature: they are limited to a maximum of 3 battalion BUT they have no cost of population. I will explain you why below.
-
Level 2: now you can also recruit warg-archers at the cost of 500 resources with the same feature of the warg-riders: limited battalions but no population. The warg-archers can be upgraded with heavy armor and banner carriers. Also we can elaborate a new ability for them.
-
Level 3: as usual.
I always feel warg-riders/archers as a distrurbing and harassing cavalry (as we seen in the movies for example) that Saruman use to surprice and ambush the enemy rather than mighty cavalry to use in late game. Personally i have never created an "army" of warg but usually i prefer to recruit 3-4 battalions leaded by Sharku to kill enemy archers and infantry and more than anything else to destroy siege weapons. (usually the final goal (late game) of the isengard player is to create a totally upgraded uruk army)
Without the limitation of population you can easily recruit them from the beginning and use them to scout and ambush the enemy units. Specifically regarding warg-archers i like them and it's a pity if they are totally removed from the game. They could easily play the role of light and quick archer in contrast to the more heavy uruk crossbowman
Let me know what do you think on the matter