Submods > An Edain Submod

An Edain Submod: Showcase

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Glorfindel23:
Hi everyone!
Here is the latest advancements on the Mahud's Buildings.

Glorfindel23:
My work on Hidar progresses step by step. I started working on the elements outside the city for some time.
Link of the map making article : https://www.moddb.com/mods/glorfindel23-submod/news/hidar-map-making





Glorfindel23:
Hi all! Today I want to show you the last progress on Gandalf. As you can see, he have some new spells that we still didn't introduced. On the gif picture, you can see when it is using his regular distance attack (note that this part is still in work).
We also reworked the CommandSet like suggested us The_Necromancer0.

We will soon update the article "SpellBooks and Changes in Minas Tirith" (availible here : https://modding-union.com/index.php/topic,34833.0.html ) with our lastest news.

Glorfindel23:

Hi everyone! I come back from a long absence with all the work accomplished on the new Khand texture that you can see on this picture.
A lot of others are coming (for Khand but also for the other faction). And that, because since two mounth now I learn how to draw my own textures (before that I used principally pictures of google and the weta workshop and texture files of the oppen-source game like 0.A.D).
Now Khand units have all an own texture (in our old version infantry, cavalry and elite units had all the same armor texture). You can also observe the new helmets models.

I will update the Khand plans article to explain what textures are for what units when I will finish to rework all the textures (we still need to work on 5 of them but now the work should progress faster).

Glorfindel23:

Hello everyone!
I post the first unit of Khand that I finished to rework, the Khan's Guardsmen.

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