Submods > An Edain Submod
An Edain Submod: Showcase
Glorfindel23:
Utanvâh, Son of Ûbesêsh
Hi! Today we decided to post one of the two Variation that we totally reinvented for Utanvâh.
Only a small reminder :
Utanvâh was the first son of Ûbesêsh, he is a strong warrior able to defeat the greatest heroes of Middle Earth. He is a polivalent fighter which now the art of war in many situation. He is an excelent bowman, an impressive swordman and one of the best rider of Khand.
When it is in melee stance, he use two sword which allow him to defeat until three enemy at time.
See you tomorrow for a new content!
Glorfindel23:
Ûtanvâh, Heir of Ûbesêsh
Hello everyone!
As we said yesterday, Ûtanvâh will own two armors. We so decided to introduce his armoured version today.
See you tomorrow for more explanations!
Glorfindel23:
Historical summary : The Sons of Khand
Hello everyone and sorry, I'm a little late this evening. As we had promise some days ago, here is the historical summary of the Three Ûbesesh sons :
The first of them is Ûtanvah. He have in mind that only the best one of him or his brothers would be able to take the succetion on his father. Eager for power, he began to practice the handling of the swords from an early age to become the war master than he is. Powerful with his Swords or his Bow, on foots or mounted, for him, the real value of a Khan can only be prouved at combat. And for this, he want to defeat the best warriors on the west such as Boromir that is reputed even in the lands of Khand. When he feel a great duel, he take his Royal Armor and goes on the battlefield.
Enkhsaïkhân and Batsaïkhân are twins. They are like their big brother entitled to become the future Khaghân of Khand. But the twins, not as strong as Ûtanvâh, they don't wanted to follow the way of the warrior. They learnt how to fight, to ride and to shoot but, they quickly begin to learn the battle strategy. A fact which made them wiser than their brother Ûtanvâh. They are now at the head of part of the Khand armies. In combat, both complement each other, Enkhsaïkhân charge the enemies in melee handling his axe at time than Batsaïkhân eliminate the distance enemies with his bow.
Nevetheless, even if they often fight together, one elements separate them. Batsaïkhân have a great respect for his older brother Ûtanvâh and would like to see it as Khaghân. Enkhsaïkhân secretly jealous his brother Ûtanvâh. He would like to confront to him to become the master of Khand hisself. But, he is wise enough not to make a decision that would harm Khand's unity. Batsaïkhân is the only one which know that secret.
See you tomorrow!
Glorfindel23:
Rocks and Cliffs for Khand + Map builders system
Hi! Today we want to speak about a new system for people which like to make maps.
As we said in a old post, we worked on Rocks and Cliffs elements for our maps.
But they are not simply decorative elements :
As you already known, our Submod will work with maps and, the art of mapping is the central task for us. We like to work on giant architectures and we want to help all the mappers to release their project.
In An Edain Submod, the props will get options of personalisation.
1) Instead of made object already finish, we prefer to make object segments will wich allow you to build your maps with your own interpretation.
We know that a map which own too many objects are hard to load for the game and, that's the reason why we find a balance between that system of personnalisation and the numbers of objects. For example, for the forest map, we decided to make models with grouped trees in the one object. Worldbuilder will so read only one object for something like 20 trees. Note there will be some group with diferrent size (5/10/20/30 Trees). An option which will also allow the map builder to work faster.
2) We also introduced a texture option, I explain with an example :
In the current version of WorldBuilder, when you put a unit on your map you have some upgrade availibe to tick for him. We made the same thing for the props. For example, the rocks and cliffs you can see on the following picture https://zupimages.net/up/19/51/bvkj.jpg will get some textures options which will allow you to put until two differents retexturization on the same object type present on the one same map.
→ This system will be use to bring some other sttings like object geometry, or visibility.
→ We added two new categories of objects : "For map settings" and "Natural objects".
See you tomorrow!
Glorfindel23:
The scourge of Half-Troll
Hi all, today we introduce the second part of the Tûvshinbât story.
Historical summary:
"One day, Tûvshinbât was patrolling next to the Near Harad with a few numbers of men when he was attacked by sevaral half-trolls. He did not expect to be attacked by that kind of beasts so far from the extrem south of Harad.
Under the ambush effect, his troops was in hight dificulties in front to those great enemies. One by one, the variags was falling to the ground lifeless.
To save his soldiers, Tûvshinbât decided to charge these massive Half-Troll to let them the time to retreat. Every Variags present this day was thought that he never could defeat all those savage beasts.
Tûvshinbât killed the first beast by planting his spear directly in the heart, dodging the attack of the second Half-Troll, he success to powerfully throw his spear at another one which was immediatly diying at impact. There was now only one troll left, but Tûvshinbât had no more weapons. Without wasting time, he picked up a sword and an axe on the bodies of these soldiers lying on the ground and engaged a fight that lasted a few minutes. The Half-Troll was stronger but Tûvshinbât moves was fast and thorough. He ended up defeating his last enemy and was able to finally join these troops who acclaimed him as a hero!
A feat that earned him the title of «The scourge of Half-Troll». Nevertheless, the variags prefer to call it «Cherbí» which mean «Good man». They even renammed that place «Cherb-Kê-Vât» which means "Man who defeats". These land are now a part of the Khand kingdom."
See you tomorrow!
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