[en] Edain Mod > [Edain] Gondor Suggestions
[Arnor] 4.5 Spellbook Central Spell
Julio229:
I'm for it too, as I talked with SP19XX about it after a game the other day and I liked that idea of it being the central spell :P
SP19XX:
So another thought I had in regards to how the heroes could be included could be a sort of stacking effect in which each hero of Arnor (thus not including Glorfindel / Earnur / Cirdan) would increase the speed at which the regeneration occurs near to them. Thus meaning a large singular army would regenerate at a much higher pace, or widespread armies gain enhanced regeneration values, but the effect is not fully condensed on one battlefield.
Edit: After some further discussion here is the idea I propose in full.
Spell Cost: 6
Numenorian Heritage
The blood of the ancient Numenorians lies strong within the people of Arnor, expanding their lifespans, and is most prominent in their Kings. Units of Arnor will regenerate their health while out of combat. In the presence of their Kings, the regeneration is enhanced by 10%, stacking up to a maximum of 30% in the presence of Araphant, Aranarth or Arvedui.
FilipGeorg95:
I was hitting the same spell as their central one even though I didn't read this topic till this day. It is most iconic for this northern kingdom because as most of us know since Numenor sunk, boats full of its inhabitants set sail in Middle Earth and therefore the very core existence of long life was saved by the survivors. It could be a good compensation to the Gondorian spell that bolsters the formation fighting because arnorians tended to present themselves as true heirs of the great numenoreans.
To cut my philosophy, I am IN for this one :D
Dain@:
I think that it will also be interesting if all Arnor troops get 20% more life and could restore their health. And in general, I support +1
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