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[Submod] The Rise of Angmar: Remastered

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The_Necromancer0:
5. Barrow Downs
Downs??
With the King dead it is the Prince's turn to join his forefathers. The men of Arnor are not fools, and they hide behind their great walls in hope that Angmar's armies will smash against it like water on rock. But they are prideful people, if we desecrate the tombs of their ancestors they will march out to wash their honour. Gulzar must stand atop the barrow, the Sorcerer's reputation will anger the Arnoriens further.

Why the heroes? Gulzar was a bit of an obvious pick, since this is the first time the player has access to sorcerers. Hwaldar leads the hillmen that protect Gulzar and his sorcerers. However, those are not the only heroes, a few more will join your ranks as reinforcements arrive, so make sure to clear the map of Barrow Guards.

Ectheldir:
One little question: Will you also implement missions that were not in the original RotWk campaign, but later in the Edain 3.something version, like the one were yu had to slaughter Gobos after Gobos to make Rogash King of Gundabad?

After what I can see already this looks like a very good project. Someone shouldve had this idea earlier you would think. It seems so obvious, but somehow nobody did. I wish you best of luck further for your work on this mod.

SilverElf:
We aren't sure about that one yet, There a few problems with those missions. They are pretty buggy. Someone had a look at it before and there are a alot things to fix about it. Depanding on how much time it will cost. Other one is most Rogash. We have to replace rogash and with some one. We dont know who yet. Cause no one seems to fit in that mission.  And we gonna have to rest all his level caps in all other mission that on itself is not hard, Picking which hero is harder, The reason why we want to stay away from rogahs cause his bulky animantion, It is laggy and the model is just not good

The_Necromancer0:
6. Carn Dum
Remember kids, Dum spelled backwards is Mud
In an attempt to give Arnor the time to recover, the Elves lead an attack upon Carn Dum. Glorfindel leads the charge alongside Cirdan seeking to push back the evil. If they succeed, all the Witch-King's effort will have been and vain and Sauron will be much displeased. However, victory for Carn Dum will ride this war of the Elves' presence. The Witch-King, Mornamarth and Helegwen must now fend off the Elves while Zaphragor and Durmarth rally their forces in order to muster a war force strong enough to shatter the elves' offensive.

Why the heroes? Witch-King was a must, what ruler wouldn't be present to defend his strong hold. Mornamarth is the stewart of Carn Dum so of course he would be present.  Helegwen is more of a gameplay choice, a ranged hero can be very useful in siege and her crowd control abilities will play a key role in sealing off the chokepoints.

The_Necromancer0:

7.Barrow Wights
I See Dead People!
While both Angmar and Arnor recover, the Witch-King sends a small party back to the royal barrows. The Supreme sorcerer, Gulzar, has for mission to cast a giant plague on the entire country, however such a ritual requires a great amount of power to cast, and power must be drawn from the souls of the fallen. But they must hurry, if the sun rises, the light will disrupt the ritual. Once again, this ancient burial ground shall be desecrated by magic.

Why the heroes? While everybody is busy rebuilding the two that weren't present at the battle are off to their nefarious schemes again. Gulzar was a must be, as the mission is once again very heavily sorcerer focused. And Hwaldar provided a nice synergy in the last mission so we decided to give him an another opportunity to gain some levels to reach that sweet sweet lvl 10 ability.

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