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[Submod] The Rise of Angmar: Remastered

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Lord of Mordor:
Hey Necro,

we too are really impressed by this project! Once you're done with your patch for the definitive edition, we'd love to promote this campaign on our official channels (Moddb, news section of this forum) so as many people as possible get to enjoy it! If you could write us a news post presenting your project for people who haven't heard of it before, including all the necessary instructions to get started, we'd happily share it! I think the release of the patch might the best timing for that. What do you think?

The_Necromancer0:
I think that sounds great  :D Elf and I are quite honored. We will write a comprehensive post on the submod and send it to you as soon as possible. Will it also be translated to german? A user (rekudo) recently translated the campaign strings to german, so we were planning to also release a german version of the campaign with the patch.

Elendils Cousin 3. Grades:
Translation your post into german won't be an issue. Great to hear that you're planning on releasing a german version as well!

Halbarad:
Great work, I really enjoyed playing it.  :)
Although I have to say too, that the Carn Dum mission was really tough compared to the others, but that was maybe also the responsibility of the traitor. [ugly]
Fornost: Seeing this giant army of hobbits die by one plague spell was a bit tragic  [uglybunti]
Amon Sul: I think Amon Sul could need some changes, these overpowered fire arrows forced me to go only for catapults and bowmen, while, except of the rain spell and this one hobbit hero from hobbit spell, Arnor didn't use anything to counter them, especially the catapults. The way mallorn trees defend themselves forced me even more to go for that tactic.
So, because of these stupid towers, the fortress looks like a holey cheese after time and there is no need for the player to attack a gate or even use rams. I finally won this mission by only attacking at the top of the map and then shooting with so much catapults, that even the repair-spell couldn't stop me. My bowmen countered the hobbits and killed units, who didn't even try to attack me because of the high range of my bowmen.

So if you think about changing something, my suggestions are:
1. remove fire arrows from towers or directly remove all walltowers and
2. replace it with normal wall, put on the spot an Amon Sul tower, so it looks the same as it did before but the wall has much more health, so the tower will be faster destroyed then the wall and we don't have that much holes in there
3. let from time to time Arnor cavalry attack the Angmar player, so he can't win by only by using arrows and Catapults
4. make the attack range of Arnor troops inside the fortress bigger, so they do also attack when Angmar bowmen attack them from far away.

Barrow Downs
5. Because of the high range from Gulzar, he can sneak out the riders on the hills without them running away, so its really easy to stop them calling for help. Maybe the rider could also call for help if he gets attacked?

Bugs:
- Zaphragor betrayed me at Carn Dum
- dwarven campain Spellbook at the last mission of the epilog (first one has no spellbook) 
--> the (dwarven) repair spell does not appear after being selected
- In the first mission of the Epilog I am not able to buy my soldiers heavy armor, fire arrows, banner carriers and forged blades after purchasing it. Only fire stones are available for catapults after I purchased it in the workshop.

This maybe sounds like a lot, but like I said before: Great work, I loved playing it, so thumbs up and if you want to work more on the campaign I hope you can use my feedback.  :)

The_Necromancer0:
Thanks for the feedback xD

Regarding Amon Sul: We agree that Amon Sul's Siege is quite boring, these are good suggestions so we will incorporate some of them. The real challenge is my lack of mapping experience which often leads me to break working stuff or to be unable to fix scripts once ported to edain. I will try to get the Cav working again. I will also severely buff the walls to avoid the swiss cheese problem but probably still allow holes to allow the player to reach certain Mallorn Trees.

Regarding Barrow Downs: Good point, will be fixed.

Bugs
Fixed
Fixed (spellbook was suppose to be disabled)
Oops, will fix.

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