[en] Edain Mod > [Edain] General Suggestions

New idea for troll cave, lairs etc.

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Walküre:
Should I choose between level bonuses for heroes and new troops (prisoners that need to be rescued), I think that the former would be the most plausible choice, and it would nonetheless render the mentioned cave/lair a more challenging option for all. Whereas, speaking about slaves as you meant, I find them a quite out-of-context feature; they could surely aid one's strategy in the early game, although I'm not sure at which extent and I wonder whether a few liberated troops are truly worth fighting for.

Julio229:
I think the level up reward could be an interesting idea, though it may need to be carefully balanced, I guess. It could give some more variety to the lairs system, which I think it's always good. As it would be a really good advantage, maybe it could only be on the higher-end lairs (Wights and Dragons, not sure if I would count Trolls because with Pikes they are not difficult to bring down), so the higher the risk is, the higher the reward becomes.

As for the river and mountain ideas, maybe that'd be good for map-specific stuff, but I'm not sure if something like that would work in the common gameplay.

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