This is a Google Translator translated concept by me. I apologize for mistakes, but my english is bad.Somehow I just like the three hunters halfway, literally!
Because I really like her general design, her leadership change and her joint ability (the speed boost) and Gimli's ability! On the other hand, I always found Legolas quite inappropriate, but I see that this is the best way to do it, but I have never liked Aragorn and Legola's abilities since the basic game!
Aragorn's "Elendil", which only causes fear (and is also found in the Create a Hero section), and Legola's "Arrow Wind" (which is considered the same as Elendil), were always inappropriate for me as I never saw where the basis was. Somehow Elendil screamed Aragorn never had and he also has no relation to him (except that Elendil was one of his ancestors) and clearly Legolas has shot many arrows, but never in such a just ridiculous dimensions.
After this much too long introduction, I would now like to suggest two alternatives for the two:
Track: Replaces Elendil.
A random enemy unit (ie Battalion, Hero, etc.) is selected and visible to you. There is no further visibility. It may also be possible to mark a unit.
This is to symbolize the hunt of the three and that they always have a goal in front of the eye to focus on. In the long run, I would make the unit visible for a minute and hold the cooldown just as long. This allows you to use the ability very often and has to decide quickly how to proceed, such as attack or observe as only two options.
Elven skill: Replaces arrow wind.
The three hunters become significantly harder to hit and can also run through the ranks of their enemies.Of course, this is based on the dexterity of Legolas and, together with Orc Hunt, allows attacking fleeing enemies or making surprise attacks against heroes in the enemy territory. Butcher can then complete the hunt
I would use the Dodge so that it can only be hit by a maximum of fifty percent of all attacks. And the own units can run through opponents, shows us yes Annatar.
So we have a very good hunter team, which in my opinion but not too strong, since orc hunting lasts only briefly and Elven skill should not last longer in my opinion. As a result, the opponent can either have quick, painful pinpricks in their hearts, fight more effectively in big battles, or flee, should it look bad for the battalion! Since everything but only lasts very short you always have to recognize the perfect time to use and combine skills and leaders properly, otherwise you may pay 1500 resources again.
Now I would like your opinion about it