[en] Edain Mod > [Edain] Angmar Suggestions
Rogash Model Change
AulëTheSmith:
I like the overall work Necro; well done. If that is your final rework, then you have my vote and my respect 8-)
The_Necromancer0:
I got help from a user on the unofficial edain discord for the textures so now Rogash has leather bands that attach his arm plates, getting rid of the ridiculous impressions that they are magically glued to his arms. Since this is probably the actual last edition, I'll report a side by side comparison of the two models. So a big thanks of Evo#3249, who told me he would soon be joining us on MU too.
The_Necromancer0:
I bring more good news, Glorfindel23 approached me last week with a proposal to add shading to the model. An offer I gladly took and, as expected, he delivered. An additional improvement to the model and one I am very thankful to Glorfindel23 for making.
dgsgomes:
I am here to say that I fully support the improvement of Rogash's model with the use of CaH's model - it's been a wish of mine for a time, so I'd like to congratulate The Necromancer for his suggestion.
Also, I'd like to see a change for the other hill trolls as well - now they don't look detailed, they look too big and hold an enormous hammer on it's very edge in a weird way; giving them a brownish leather/light armor with CaH, as well as giving them the hammer and possibly no helmet would do the trick to make them suit with the faction and look very simple and blend. They could be smaller than the actual models, keep a cave troll's animations and be summoned shortly before Rogash to prevent some crashes for the summoning of highly detailed units at once.
I'm having issues on posting here the image of the hill troll I thought of though :P
The_Necromancer0:
Upload them to imgur and post the link here
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