Let's talk about the new spellbooks that will be added in Edain 4.5. It was a great idea to finally change the spellbooks. Like this it is more refined how factions work. And me and my playgroup love this.
But, there is still room for change. For instance, I see that a lot of faction kept their old powers, especially their level 10 powers. And almost every heal was removed. I personally liked the heal change,
but there are some arguments against this change. Let's say you are doing a free for all with three to four players. One of these players is going to win more battles and therefore gain more spellbookpowers. So you and the other players are going to team up against this threat. But there is one problem. The player you are going to focus, that player has one mass destruction level 10 ability. Let's take Army of the Dead as an example. So you're going to have a massive battle against him, and we as a playgroup don't backstab often. So the battle begins, and he uses Army of the Dead, everything dies and his army is still in good shape. And what's more, now he's got a second level 10 ability; another army destroyer (aka Rohan spawn).
Now let's suppose that the Dwarven player picked up the Gandalf power in one of those battles. The next battle that will be pitched, will be a massive win for him, for he has got an early army destroy power. So your playing as Gondor or Rohan, with your infantry and archers all clumped up, and he uses the Gandalf power. All you can do is go into defensive stance, and hope you won't lose everything, those units that survive the onslaught will be 1 hit away from death, that's an easy fight for the Dwarves. The problem here is, is that there used to be one way to atleast ameliorate the battle, and that is with a heal.
A most moderate heal at best, will put your on-now-deathsdoor units to half or quarterhalve hp, pushing the scale atleast a little bit less in the Dwarves' favor.Because the Dwarves used this power, and got a lot of kills with it, they now got even more powerpoints, to exacerbate the now inbalanced battle. All you can hope for at this stage of the game, is to get enough powerpoints to kill his now heavily experienced units and get a blankslate. And now let's suppose you survive long enough to get the Army of the Dead, (since picking Rohan over the Dead is a foolish thing to do) you destroy his army, since that's what it does, and since he's got no heal too, you'll destroy it almost entirely. Now you both got no army to speak of, and you're at point one, but now you're both anxious of getting destroyed by eachothers powers. Oh, and let's not forget that the Earthquake power that destroys your entire base, especially if your playing as Rohan with all its 1000hp buildings
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EDIT: Oh and please, please, DO NOT make Lothlorien ANY better, I know you have not revealed it's spellbook yet, but just don't make it too strong.
1. Lothlorien has too many stuns.
2. The Mirkwood Palaceguards are dumb. Heroes, die instantly. Cavalry, die before they make contact. Infantry, don't do any damage. The Mirkwood building itself has too much health, practically has a Call the Horde, and makes boatload of money.
3. Speaking of money, there is an upgrade in the sanctuary building which instantly upgrades every building in your base to level 3 for only a small 1500 amount of gold.
4. Galadriel's basic attacks are way too strong, they do so much damage to units and buildings. "But, you can just kill her because she is squishy." No you cannot, you have like 9 stuns in your faction.
5. By the way, Haldir's stun ability lasts for 30 seconds, with a extremely short cooldown with a large radius.
6. Speaking of heroes, you've got the most of them.
7. Also to top it all of, the faction is bugged. You can get past the commandpoints cap by simply buying a lot of pantries.
And I have just started...