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Autor Thema: Strengthening of faction leaders  (Gelesen 6918 mal)

Bogdan Hmel

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Strengthening of faction leaders
« am: 20. Aug 2018, 01:16 »
Hello to all lovers of Edain Mod.

I apologize in advance for my English.

I think that leaders (or the strongest heroes of factions) need some strengthening. Many of them cost 3,000, but are rather fragile and in addition are highly specialized. I propose to strengthen these heroes, but also make them more expensive with the help of improvements, spellbook points or special buildings necessary for hiring a hero.

Lorien - Galadriel: Firstly, I propose to transfer her ability to "Gifts of Lorien" to another place - very strange when the third ability of the most powerful hero of the faction is used only a few times per game. Secondly, it is necessary to remove the negative effect in the fourth ability.
"Gifts of Lorien" I propose to replace with a temporary form "Ancient Might" from the concept proposed by Valkyrie. Also, I propose to add Galadriel a passive bonus to the nearest troops / heroes, since she - the heart of the faction.
To balance these improvements, I propose to add in the citadel of Lorien the construction - a mirror of Galadriel, without which it is impossible to hire a Lady of Light. In this way Galadrieli's cost will increase, but AI can still build it. Also this building will open the capacity of "Gifts of Lorien". The alternative to the mirror is Lorien's royal Talan.

Gondor - Gandalf. I propose to strengthen his automatic shield (reduce the cooldown or increase the duration of action), and add leadership for allied heroes. The gray wanderer always supported those who fight against darkness. Since Gondor already has enough heroes with leadership for the troops, Gandalf can gain leadership for the heroes. He can also influence the troops, giving them immunity to fear. I believe that it is not worthwhile to increase the value of Gandalf, because it is necessary to spend on him precious spellbook points.

Isengard - Saruman. I think that the White wizard also needs leadership for the heroes. In addition, I suggest that he add a passive effect - a chance to knock back the enemy hero during an attack - just as he does with conventional troops. Saruman is weak in open confrontation and does not have a shield, so this ability will be very useful to him.

Mordor - Witch King. The main Nazgul with the improvement of armor and so is hired for 4000 resources, this is the ideal way to increase its value. I have only one idea with his reinforcing. Boromir told that the enemies were beastly near the Witch-King. But he already has a strong passive ability, so it does not need to be made OP.

In Angmar, the Witch-King can be enhanced by using a central ability in the spellbook.

Rohan - Theoden. He does not cost 3000, unlike the other leaders, but with the help of the central ability of the book of incantations, King Rohan can get more powerful leadership (as the Edain team wants to do).

Gnomes - I think that the heroes of gnomes are already strong enough.

Imladris - Elrond and Glorfindel. In the proposals in the section "Imladris" there is a topic dedicated to Glorfindel. I agree that this hero is not strong enough. During the War of the Ring, he was one of the strongest warriors, and perhaps the strongest.
I propose to raise the price of Glorfindel to 3000 and significantly strengthen it (I will try to write about the changes in abilities in the existing topic). Also, I suggest removing the mount / dismount ability from Elrond (it seems completely unnecessary) and adding for him the ability to support troops / heroes. The cost of Elrond, I propose to raise to 3000. Thus, the player will find it hard to find 6000 resources on both heroes and will have to choose who to hire - a powerful mass slayer and a supporter or a strong tank warrior.
« Letzte Änderung: 20. Aug 2018, 01:21 von Bogdan Hmel »

Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #1 am: 26. Aug 2018, 16:23 »
Hello Bogdan Hmel,
first of all I have to say you suggestiones sound quite interesting^^
Zitat
I apologize in advance for my English.
So do I^^

Lorien:
Zitat
I propose to transfer her ability to "Gifts of Lorien" to another place - very strange when the third ability of the most powerful hero of the faction is used only a few times per game.
And how often do you use Aragorn´s second ability, for example?
Many heroes have abilities, whitch you don´t use that often, but that dosn´t mean they are bad. I´m personally fine with "gifts of Lorien".

Zitat
Secondly, it is necessary to remove the negative effect in the fourth ability.
Actually I don´t think so. Without the negative effect this ability would be to strong. Just imagine you could buff Celeborn with 60% armor and damage, without any risk!

Zitat
Also, I propose to add Galadriel a passive bonus to the nearest troops / heroes, since she - the heart of the faction.
Since Lorien already has very strong leadership (Haldir 30% damage and Tranduil 25% armor and damage), I don´t think this would be necessary.
 
Gondor:
I can´t say so much about Gandalf, because I don´t use him so much (never), but this
Zitat
Gandalf can gain leadership for the heroes. He can also influence the troops, giving them immunity to fear.
would make him to strong, I think. Gondor already has immunity to fear thanks to Aragorn´s leadership and, if I´m not mistaken, Faramir´s. Even without a leadership for heroes Aragorn is hard to be killed, so making Gandalf buffing heroes would make "herospamm" even stronger as it is now.

Isengard:
Zitat
I think that the White wizard also needs leadership for the heroes.
Same as for Gondor: Herospamm would get even stronger.
Zitat
In addition, I suggest that he add a passive effect - a chance to knock back the enemy hero during an attack - just as he does with conventional troops.
Saruman isn´t supposed to fight heroes. With Lurtz you can crippel heroes and kill them with youre berserkers and Lurtz. On top of that Saruman already can use "fireball" to knock back heroes. So I would say he is strong enought.


To the witchkings I can´t say anything, beause again I never use them.^^

Dwarves:
Zitat
I think that the heroes of gnomes are already strong enough.
Here we agree.^^

Rohan:
Zitat
He does not cost 3000, unlike the other leaders, but with the help of the central ability of the book of incantations, King Rohan can get more powerful leadership
Yes, Theoden becomes a powerfull supporter as he should be.

Imladris:
Elrond:
Zitat
Also, I suggest removing the mount / dismount ability from Elrond (it seems completely unnecessary)
You are rigth, this ability is really useless.^^
Zitat
adding for him the ability to support troops / heroes.
I actually think he already gives 25% armor to nearby troops.  And he should have this spell rechargetime ability to support heroes.I think that is enought.
Glorfindel:
Zitat
I agree that this hero is not strong enough. During the War of the Ring, he was one of the strongest warriors, and perhaps the strongest.
Well, if you can level him up he is quiet a strong warrior. Of course he can´t slay an entire army anymore (like in the vanila bfme2), but he is strong enought, for me.

So that is what I think about youre suggestiones.

regardes
Seleukos I.
« Letzte Änderung: 26. Aug 2018, 16:54 von Seleukos I. »

Smeargollum

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Re: Strengthening of faction leaders
« Antwort #2 am: 26. Aug 2018, 20:35 »
Hello everybody,
I just want to add one littel point.
Concerning the power "Mirrow of Galadriel"
Zitat
Secondly, it is necessary to remove the negative effect in the fourth ability.
I also think that this would be wrong. Not only because of the balance but also because of the books. Sam gets discouraged when he look in the mirrow.
Zitat
Then suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.
The fellowship of the ring, the mirrow of Galadriel
So it is imo good and lorefrendly that is gives also debuffs.

Greeting
Smeargollum

« Letzte Änderung: 29. Aug 2018, 17:08 von Smeargollum »


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Re: Strengthening of faction leaders
« Antwort #3 am: 6. Sep 2018, 13:40 »
I salute you all, gentle users of Modding Union. I come quite late to the discussion, and I apologise for that; whenever major heroes (faction leaders, for the most part) find themselves at the centre of the topic, I'm always delighted to hear about people's opinions :)

I would just like to make a couple of needed clarifications that might interest you.

1. First of all, as far as I have had knowledge until now, it's not possible to have heroes exceed the cost of 3000 resources, not even if we're talking about leaders of some given factions. You may have noticed in the game that said amount of resources (3000) is exactly the limit beyond which nobody could go. Because the Edain 4.0 balance is substantially based on that of BFME1, where no hero would in fact cost you more than the aforementioned sum.

2. As anticipated in the relative article, Angmar's Witch-king is likely to undergo a general overhaul in future patches, with this involving also the own central spell of the faction. So, I encourage you to wait, for none of your hopes will be disappointed.

3. My personal view on Elrond and some insights into what had been, at the time, the whole debate which led to the current design.

Elrond:
Zitat
Also, I suggest removing the mount / dismount ability from Elrond (it seems completely unnecessary)
You are right, this ability is really useless.^^

I completely disagree with you, here. A couple of years ago, the English community had been long discussing Elrond in the forum (you may easily find the thread in the Imladris board) and that had ultimately started a very broad topic on the matter; one of the most popular and viewed out of all the others in English boards. Users, including me and other past members of the community, provided tonnes of different arguments to back specific suggestions and, not seldom, discussion would go far across in-game boundaries and reach the pure lore.
Our common point was nonetheless the same: we were not completely satisfied with how Vilya used to be portrayed in previous versions and with the fact that the hero's design was still lacking deeper characterisation. Namely, his concept from Edain 3.8.1 was perceived too much generic and quite bland for the revolutionary 4.0 era.

Elrond is maybe one the most versatile and dynamic heroes of the Mod. Agile and able to serve a wide variety of purposes, boasting hero-supporter and mass-slayer aspects. But his main role is that of a unit supporter, without a doubt. The lore shows this defined character of his quite clearly, since he was the commander of Gil-galad's armies and his herald on the field as well. Following the death of the High King, he remained in charge of the few Noldorin elite troops who still lingered in the world. Add to this his immense experience in battle, thanks to many centuries spent at the head of Elven hosts during wartime years, and the incredible fact that he was even there, when the Host of Valinórë landed in Beleriand to end Morgoth's uncontested dominion of Middle-earth (First Age of Arda).

This peculiar trait I speak of is embodied by his leadership bonus on troops and by the very mount ability. I know that some find it boring or useless, but it's rather the opposite. Rivendell, behind the sole Rohan, is the most cavalry-based faction in the game (equalled only by Gondor, probably), relying on powerful heavy-armoured riders. Hence, there would be no point in depriving Elrond of the great possibility of riding alongside his noble knights. Having a mount also permits him to head to anywhere he's needed, carrying with him his support-oriented skills and his fearful magic. This also mirrors the vision of the Hobbit films, too, in which he does lead his riders whilst patrolling the borders.
Other alternatives I cannot think about. In Edain 3.8.1, he used to sport an ability which gifted allied heroes with a bit of experience. And features of this kind become unserviceable once they fulfil their purpose. Furthermore, it's also a quite naïve of an effect, I reckon.

His current design is therefore a marvellous example of how the community's will has been taken into consideration by the team, flourishing in an overall positive result, while going back to the past would be a blatant step backward.

4. As FG wrote on ModDB, Galadriel has undergone a total overhaul. All of her three forms. This is meant to renew her own prominence in the faction, focusing on her as it's due and endowing her with unique powers that suit the general logic at heart of the 4.5 patch.

Similarly to that past ability of Elrond, she was bound to sacrifice two precious slots of her power set to perform global-ranged magic. Yet, things will change soon! Every single ability of hers has been either replaced or improved for the better. Wait and you shall see ;)

Zitat
Then suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.
The fellowship of the ring, the mirrow of Galadriel
So it is imo good and lorefrendly that is gives also debuffs.

True, it's definitely lore-accurate, but also very much contradictory (game-wise). Galadriel is supposed to represent the most renowned paladin of the good side; a champion of the Free People and a guardian of peace (no surprise that the White Council was born at her specific request). We're also speaking about a level-7 ability (the one preceding her ultimate power). So, not only does that aleatory element render the ability a bit complex to figure out, but the additional negative effect of the case also kills what of good was left to use. Extremely underwhelming, I say.

As remarked above, this ability has finally been revised and given another rationale in the game, feeding from an interesting passage of the canons.

Only True Witchking

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Re: Strengthening of faction leaders
« Antwort #4 am: 6. Sep 2018, 14:48 »
Hello everyone.
Maybe I will give my thoughts on the Topic later, but Right now I only want to add three Points:

1. I agree that Glorfindel should be changed, and I'm currently working out a concept for him (in German).

2. I am against the idea of having Mordor-Witchking always with armour, because I really like his other form, and it looks much cooler to have all nine without upgrades. Also, the later upgrade fits the lore much better.

3. @Walküre: As far as I am aware, BFME1 Witch-King cost 8000, and Gandalf 6000.
And the Nazgul I think are 5000. So I think your point about the 3000 cost is incorrect, but I'm going to look it up a bit later, in case I'm wrong.
“In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."

Walküre

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Re: Strengthening of faction leaders
« Antwort #5 am: 6. Sep 2018, 15:26 »
Yes, you might be right. I remember now. I wanted to point out how Edain adopted and revisited the old castle-based system of BFME1, comprising fixed structures, despite giving birth to a new kind of balance. I've somehow mixed the two things together. My goodness, thank you for correcting me.

The general rule is valid, anyway: as far as Edain balance is concerned, heroes may not cost more than that, lest it imply that some factions could have overpowered or too unbalanced heroes at disposal. This would then break the coherent portrait of the game's design (which wants players to make use of all sorts of strategy, instead of being solely dependent on limited features).
« Letzte Änderung: 8. Sep 2018, 11:18 von Walküre »

Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #6 am: 10. Sep 2018, 16:31 »
Hello,
@Walküre: concerning Elrond:

Zitat
Elrond is maybe one the most versatile and dynamic heroes of the Mod. Agile and able to serve a wide variety of purposes, boasting hero-supporter and mass-slayer aspects. But his main role is that of a unit supporter, without a doubt.

I agree.
Zitat
Rivendell, behind the sole Rohan, is the most cavalry-based faction in the game (equalled only by Gondor, probably), relying on powerful heavy-armoured riders. Hence, there would be no point in depriving Elrond of the great possibility of riding alongside his noble knights.
You are rigth, but don't forget, the riders of Imladris can get a speedboost and Elrond can't. So he can ride with his riders but when they use there ability, he can't follow them. Glorfindel (and I think arwen) on the other hand can get a speedboost.
 
So I personaly think Elrond (with Aragorn it's the same) dosn't need the ability to mount. Imladris (and Gondor) has/have other heroes to support cav.

The only time I saw Elrond riding was playing against FireFly^^, who uses all Imladris heroes with a horse (Elrond, Glorfindel and Arwen) to destroy my farms. And I don't think this is the way the Lord of Imladris shall be used on his horse!

So when do you use Elrond on his horse apart from running away after a lost battle?

My opinion is that this alility (mount) is a bit unnecessarybut it in't terrible.^^

Again I apologise for my quite bad english.


regardes
Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #7 am: 10. Sep 2018, 17:30 »
And I thank you for replying :)

I will kindly rest with my opinion on the matter being discussed. You too have rightly acknowledged the fact that his supreme role in the faction is the support and defence of his people. This is the centre around which the entire topic does gravitate, I strongly believe. And, albeit lacking a speed boost, his pivotal unit-supporter nature is for the most part embodied by his permanent leadership.

As we've fairly pointed out, Elrond is a commander; a general and authoritative figure for anyone needing advice or help. A true leader, pure and simple. And this, I dare infer, suggests that he be well capable of assisting his troops in any eventuality that may arise (on foot or on horse). He must be there, always, whenever his people are fighting back all kinds of possible threats. So, his supportive influence does have to reach any point of the map in the quickest instant. That's how I view things and the mount is thus perfect for the purpose, considering his utmost importance in combat (on par with the hero's extremely effective magic that confers him a mass-slayer aspect).

Even if we were to replace the mount and seek other options, there wouldn't be much choice to choose from. Which ability do you think could be a worthy replacement of the current mount? I sense that, should the mount be gone, there would be room for some support-oriented features, which, however, would not fit his design very well: another unit-supporting ability would be too much and a hypothetical hero-supporting power would likewise be redundant, being the role already fulfilled by Arwen. And I wouldn't really like a situation where an experience-granting ability (like in the past) is added, because such solution would unreasonably replace a very dynamic feature, just to make space for a boring ability which would serve very little in game.

Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #8 am: 10. Sep 2018, 18:14 »
Zitat
And I thank you for replying
So do I.

Zitat
  his pivotal unit-supporter nature is for the most part embodied by his permanent leadership.
This is correct. I agree.
But for me Elrond is more a general and a leader of a big army of infantery and not a man who is "waisting his time" in little skirmishes. Arwen and maybe Glorfindel are the ones who ride across the map harassing the enemy and fighting back his cav whereas Elrond is more the commander of the whole army, like king e.g. Dain.

Zitat
Even if we were to replace the mount and seek other options, there wouldn't be much choice to choose from. Which ability do you think could be a worthy replacement of the current mount?
It's a difficult question, but I would prefere something that has to do with his role as a scholar. Elrond one of the wisest elves ever, so I would like to see this part of his character represented in his abilities. But this is only an idea that came into my mind while reading youre post. Could you imagine something like this (scholar thing)?

Smeargollum

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Re: Strengthening of faction leaders
« Antwort #9 am: 12. Sep 2018, 17:49 »
So hello everybody,
I might be a little late at giving feetback but it was because I hhad't time.

Zitat
Then suddenly Sam gave a cry and sprang away." I can't stay here,"he said wildly. "I must go home. They've dug up Bagshot Row, and there's the poor old Gaffer going down the hill with his bits of things on a barrow. I must go home.
The fellowship of the ring, the mirrow of Galadriel
So it is imo good and lorefrendly that is gives also debuffs.

True, it's definitely lore-accurate, but also very much contradictory (game-wise). Galadriel is supposed to represent the most renowned paladin of the good side; a champion of the Free People and a guardian of peace (no surprise that the White Council was born at her specific request). We're also speaking about a level-7 ability (the one preceding her ultimate power). So, not only does that aleatory element render the ability a bit complex to figure out, but the additional negative effect of the case also kills what of good was left to use. Extremely underwhelming, I say.

As remarked above, this ability has finally been revised and given another rationale in the game, feeding from an interesting passage of the canons.
So I have to say that I haven't thougt aboet the fact that it is a level-7 ability. But still I would say that it would be wrong if the ability would only give buffs. And also I think that it would be boring if the level-7 ability of a very dinamic hero like Galadriel would only give a 0815 buffs were you don't have to think about it if you shall use it or not because it only buffs. But it is still a level-7 ability of a hero that costs 3000 resorcess and for that it miht be that the ability might be a littel bit worse.
So I would say: Why shouldn't we make it that the buffs are much stronger and also the debuffs are stronger?
This would make that the blade of the double-edged sword becomes sharper. And because of the fact that the ability can give three buffs and only one debuff and because of that it is more likely that it is a buff.
I think something like that would make the ability stronger and more interesting.

Sorry for bad english. :o
I'm looking forward to youre feetback.
Best regards
Smeargollum.
« Letzte Änderung: 12. Sep 2018, 20:24 von Smeargollum »


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Re: Strengthening of faction leaders
« Antwort #10 am: 17. Sep 2018, 13:33 »
You need not worry, really. The new ability I'm talking about is going to be well worthy of a heroine of Galadriel's stature. I assure you ;)

As it was exactly envisioned, it is to prove very useful in battle, extremely beneficial and viable for dynamic situations. Because the power it entails awards great advantages, with no risk of side-effects or casual setbacks of any kind. Like I told you, the feature is inspired by another crucial happening of the canons, in which context negative influences have simply no reason to be. I would be very glad to add more information to these vague hints of mine, but I can't, as that would spoil the surprise. So, I invite you to be patient and wait for the final outcome. I'm quite sure it won't let you down at all.

But for me Elrond is more a general and a leader of a big army of infantery and not a man who is "waisting his time" in little skirmishes. Arwen and maybe Glorfindel are the ones who ride across the map harassing the enemy and fighting back his cav whereas Elrond is more the commander of the whole army, like king e.g. Dain.

Cavalry holds a very respectable status in Imladris nonetheless; the faction allows you to recruit both typologies of knights from the very beginning, without any boundary or restraint (like the need to build a special outpost, for example). Wherefore, I would say that cavalry does constitute a relevant force to be reckoned with; an essential part of your army, which is equally led to battle by Elrond, thanks to his incredibly versatile concept and 'multitask role', if I may define it this way. Moreover, don't forget that we're considering heavy-armoured cavalry; the heaviest type of the entire game, probably. It's then understandable why those riders are not only apt for harassment or akin tactics.

It's a difficult question, but I would prefere something that has to do with his role as a scholar. Elrond one of the wisest elves ever, so I would like to see this part of his character represented in his abilities. But this is only an idea that came into my mind while reading youre post. Could you imagine something like this (scholar thing)?

I absolutely see the purpose of your suggestions, believe you me. His scholar-type characterisation is definitely fascinating and much fitting. In fact, that's his main activity in LOTR: a wise scholar, versed in even the smallest facets of the lore. A benevolent lord, interested in fostering peace and providing support to anyone in dire need of it. However, as explained in previous comments, the current scenario doesn't really give us so wide a variety of possibilities. Let us examine them together.

1. Foresight would be the best candidate for such a theme. It's also his peculiar skill. Divination is already represented through Círdan, though, who is notably the most far-sighted being in Middle-earth.
2. Rivendell is widely renowned for being a miraculous shelter of quietness and solace. A sanctuary that rejuvenates every weary and suffering that enters the valley. And we already have the perfect feature showing this at hand: the restoration ability. What in the Mod could suit this trait better than restoration?
3. Returning to the beginning of my erstwhile remark, there was a past ability that would grant allied heroes a tiny portion of experience. But the ability is now gone for good, due to the fact that it often ended up being boring and less serviceable as time would pass. Ergo: good riddance!
4. Another clever alternative could reside in building-oriented support. Elrond is the founder of his shrine and his utmost keeper. The imbuing magic which embalms all depends strictly on Vilya. The problem is that there's already something similar in the game, via Erestor and his influence on structures. In addition, Elrond is not supposed to affect buildings either; the strength of his concept lies in the hero's bonus towards units and heroes. On the battlefield. Whereas leaving him behind the safety of your fortress would be an outright waste of potential, given his impressive power set.

I couldn't think about further solutions for a decent replacement, honestly. And, contemplating the whole situation from this perspective, the mount does appear to be much more functional than another scholar-type ability would.

Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #11 am: 17. Sep 2018, 15:57 »

Zitat
Cavalry holds a very respectable status in Imladris nonetheless;... an essential part of your army

I totaly agree. Imladirs is one of the three most cavalry focused factiones in the game (together with Rohan and Gondor).
Zitat
Moreover, don't forget that we're considering heavy-armoured cavalry; the heaviest type of the entire game, probably. It's then understandable why those riders are not only apt for harassment or akin tactics.

Here I can't agree completely. Imladris cav might be heavy armored, but it's not a "heavy cavalry". Imla cav is fast and good at trampling infantery. A heavy cavalry, like Gondor kights, is better armored and better in melee, but they slow down faster while trampling. (Gondor cav beates Imla cav 1v1)
 So I think Imladris cavalry is, because of theire speedboost, better at harassing and trampling units, as at fighting in melee, what is Elronds part. He has to make youre infantry hold long enought, so that youre cav can trample the enemy to death.

And yes I completely agree with you, that it is very hard to find a well fitting ability to replace the mount. If I can find one, I will post it here.

regardes
Seleukos I.

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Re: Strengthening of faction leaders
« Antwort #12 am: 18. Sep 2018, 13:06 »
I personally am one of those who actually likes that Elrond has access to a mount, but also agree that he could have something special as well, as a symbol of his scholarly side, but what's to say both can't be done? The idea I had in the past was to merge his mount as an activatable aspect of his level 5 leadership, thus allowing it to be retained, while another ability could then also be added without taking away from anything.

One such idea I had in the past was the following;
Level 3: Wisdom of the Ages
Elrond passes on his wisdom to allied units in a medium range. For 30 seconds the selected units are immune to knockback and are more resistant to arrows.

While basic, this would also help the primary issues Imladris have in the mid game, without taking away from his role as a supporting leader, though if a better solution can be made, I'm all ears.

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Re: Strengthening of faction leaders
« Antwort #13 am: 18. Sep 2018, 13:21 »
If you're talking about something that would allow nearby troops to have arrow and knockback resistance, then one idea that I've had is to include it in his level 10. Have it damage and disrupt enemies in the current area, and then make allies in a much larger area be resistant to arrows. It would fit for someone with some control of nature and air to use that to disrupt arrows in flight, and would also fit with Elrond's role in Middle Earth as someone who protects and preserves.

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Re: Strengthening of faction leaders
« Antwort #14 am: 18. Sep 2018, 14:08 »
It would make sense for units that are safe within his personal tornado to be unnafected by arrows unless they be fired by expert ranged heroes. I could totally see the tornado provide a buff against ranged attacks but not against hero ranged attacks.
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