Although I agree that Imrahil's abilities need to be improved and even though
I liked this suggestion very much, there is something about it that bothers me a lot: palantir change - this device, as well as abilities with very long and detailed descriptions, IMO makes the game more complex impractically and bad for novice players. I believe the palantir exchange worked brilliantly only for Sauron (necromancer and ring-hero), given not only his figure in the books, but also the fact that he is an extremely central point in Mordor's strategy - so learning all of his skills is a must.
That said, I will respectfully make some suggestions for modifying the abilities you have proposed so as to
AVOID creating another palantir for Imrahil - but I want to make it clear that
I do not want to dispute your suggestion, which by the way already has a good degree of acceptance; freedom is all yours to accept or not
Level 1: Mount / Dismount - switch between mounted and on foot -
remains unchangedLevel 1: Prince of Dol Amroth - Soldiers of the fiefdoms near Imrahil will be granted +15% attack and armor and nearby Cavalry will have -15% crush reduction by this leadership (passive ability)- this way it would be possible to preserve the idea of the abilities you made while keeping the "
For Honour" ability's essence, as well as making a more synthetized skill
- Also, having both the attack and armor leadership only fits better IMO, as it gives a more "neutral" feeling to Imrahil, the one who
agressively led the
defences of Gondor (and also leaving the more agressive leadership role for Faramir and the more defensive leadership role for Boromir)
Level 3: To Gondor's aid - Imrahil brings support to Minas Tirith in its time of need. Select a target Border Stronghold to give it a permanent bonus. Repeatedly selecting a Stronghold will improve it further:
First Upgrade – Dol Amroth troops are recruited 20% faster
Second Upgrade – Dol Amroth troops can be recruited for 75% of their original price
Third Upgrade – Dol Amroth troops are recruited with heavy armour- I'd rather have the Dol Amroth Troops recruited with
banner carrier instead of heavy armour, as it would keep the more "neutral" feeling to Imrahil as I said before (it would also not conflict with minor details, like Ring-Hero Boromir's ability of automatically giving heavy armour to all units) -
everything else remains unchangedLevel 8: Atheling Guard – Imrahil summons his atheling guard from Dol Amroth to his side. The Atheling Guard allow Imrahil to recharge his abilities 33% faster and grant him +15% armour as long as they remain close together. If the Guard is summoned while Imrahil is mounted, the Guard will be mounted. If the Guard is summoned while Imrahil is on foot, the Guard will be on foot. Only 1 battalion can be summoned at the same time. They are summoned at level 1 and can gain experience.- I'd make this a
level 6 ability to fill the gaps better, and instead of giving it a faster ability recharge time I would give
+30% experience to Imrahil to make the ability more useful with the changes -
everything else remains unchangedLevel 10: Discipline - in Gondor's darkest hour, Imrahil temporarily takes command of its armies. For 30 seconds, his leadership will affect all allied troops as well as fiefdoms troops. Dol Amroth troops will heal themselves after every attack. All nearby non-Dol Amroth troops gain +50% experience -
remains unchangedAnyway,
I hope you like it! Even though Imrahil is a very important character, I don't think that heroes like him (or Mouth of Sauron, for example) should receive 2 palantirs; instead, I pratically did not change your suggestions, I just made them compatible with a single palantir with few small modifications - it is much better gameplay-wise IMO. I've seen that you already made some balance changes after people gave you some feedback, which is also great
I hope I helped somehow
In Favour:
dkbluewizard2