[en] Edain Mod > [Edain] Lothlorien Suggestions
Legolas and Tauriel
Seleukos I.:
Well, I actually think that Rumil and Orophin are the scout heroes with the most Micro-potencial in the whole game.
And, yes I understand why you want to add one more Mirkwood unit for Lorien, but I'm not sure about it's role in the game. They would be some kind of light swordsmen or archers, but this type of unit is allready represented by the normal Lorien swords and archers. And the herokilling aspect is covered by beornings. Maybe you can explain what the role of this new unit is supposed to be. :)
About Mirkwood as a seperate faction: I don't like that at all. There is way to few Information about the elfs of Mirkwood to create a other faction of it (heroes, units, buildings, spells, outpost, …).
best regardes
Seleukos I.
Tiberius Ogden:
--- Zitat von: Seleukos I. am 23. Jan 2019, 16:59 ---Well, I actually think that Rumil and Orophin are the scout heroes with the mostz Micro-potencial in the whole game.
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You're right, it seems that I am not able to play with them properly, because I have similar issue like someone on the Moddb pointed out - the melee scout is always dead as a first and then rest of the game you play only with the bowman. :P
Maybe add both of them toogle switch or make them only ranged would help to solve it.
--- Zitat von: Seleukos I. am 23. Jan 2019, 16:59 ---About Mirkwood as a seperate faction: I don't like that at all. There is way to few Information About the elfs of Mirkwood to create a other faction of it (heroes, units, buildings, spells, outpost, …).
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I also think that are included well on the outpost, as a part of complex Woodland faction. Complex factions are something what makes 4.0 so characteristic. :)
But I utterly disagree that there aren't enough materials to make them separate faction. We have the whole Hobbit trilogy about Mirkwood! xD ... Which is something what Rhun, Harad, and funny Dorwinion (which would be faction based only on the mentions - nothing more) can't offer.
Problem is that Mirkwood would be too similar concerning units and some spellbook spells. Heroes aren't problem.
And overall both Lothlorien and Mirkwood would be diminished, in unity is power, at least in Edain.
But we can see that it's pretty possible - separate them - just look at BOTTA, AOTR, Ridder clan mod, submods etc.
Seleukos I.:
Making Rumil and Oriphin both beeing able to toggle wapon would be to strong, I think. Just imagine your opponent would be able to harras your units on two different flanks. That would be horrible^^
Concerning Mirkwood: What heroes do you think could they have? Thranduil, Legolas, Tauriel and mabye that captain of the guards? Four all together. All other factiones have five at least. And what outpost optiones could Mirkwood have? Laketown? Lorien?
I think it is fine as it is now. And I also like the settlement optiones Loiren has at the moment.
Not to forget that Tauriel will get an other role in the next version.
best regardes
Seleukos I.
Tiberius Ogden:
--- Zitat von: Seleukos I. am 23. Jan 2019, 17:54 ---Concerning Mirkwood: What heroes do you think could they have? Thranduil, Legolas, Tauriel and mabye that captain of the guards? Four all together. All other factiones have Five at least.
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Yes, Feren, plus Galion (Thranduil's butler). Also Beorn and Radagast fit more to Mirkwood, than to Lorien. In total seven heroes.
--- Zitat von: Seleukos I. am 23. Jan 2019, 17:54 ---And what outpost optiones could Mirkwood have? Laketown?
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Probably yes, cause there are geographical and economical ties. Ered Luin has nothing to do with Lake Town. Their heroes just stayed there for a while during the time of Hobbit, that's all.
With my friend, we prepared detailed faction plan for Mirkwood, from settlements to main base, from units to heroes and their roles, ... we even reworked spellbooks - Lorien has mystical spells while Mirkwood more "woodland" spells. In general, we tried to make both factions different as much as possible.
We wrote it in 2014 and updated every year. Our ideas are pretty complex, cause we like Edain standards, so it's not surprising that fit only to this mod.
But it's pointless to discuss now. Maybe sometimes in the future. :)
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