[en] Edain Mod > [Edain] Lothlorien Suggestions
Gifts of Lórien
Tiberius Ogden:
Gifts of Lórien
I've reworked famous Galadriel's ability in order to be more unique and fit to every hero. I don't think that Galadriel is walking armory, so I stayed loyal to Tolkien and focused my effort rather on smaller and meaningful things:
--- Zitat ---The Elfstone for Aragorn II
A sheath for Andúril for Aragorn II
A golden belt for Boromir
A silver belt for Merry
A silver belt for Pippin
A Galadhrim bow strung with elf hair and arrows for Legolas
A small grey wooden box with a silver rune "G for Galadriel". Inside the box was earth from Galadriel's orchard. The box also contained a silver nut from a Mallorn tree, the last east of the sea and west of the mountains. This was given to Sam.
Three strands of Galadriel's hair for Gimli
The Phial of Galadriel for Frodo
--- Ende Zitat ---
Purpose of my proposal is to make Galadriel's slot for level three more useful and enjoyable in the game, especially when her whole skillset is now connected to heroes.
And make famous ability really nice agan like in the previous version.
--- Zitat --- Rank 3: Gifts of Lorien. Target hero receives a precious gift, allowing Galadriel to reach him with her abilities.
* Orophin and Rumil: Elven armor that drastically increases their defenses
* Haldir: Blessed Arrow with more damage and a larger radius than Radiant Arrow
* Celeborn: Lordly armor that increases defences and damage
* Thranduil: Royal armor and an additional row of Palace Guards for his shield wall
* Legolas: Bow of the Galadhrim that increases damage of Hawk Strike and Arrow Wind
--- Ende Zitat ---
--- Zitat --- Rank 3: Gifts of Lorien. Target hero receives a precious gift, allowing Galadriel to reach him with her abilities.
* Orophin and Rumil: Lantern that improves sight and reveals hidden enemies in larger area
* Haldir: Blessed Arrow with more damage and a larger radius than Radiant Arrow
* Celeborn: Lordly armor that increases defences
* Thranduil: Enchanted silver gem that provides magic resistance
* Legolas: Bow of the Galadhrim that increases damage of Hawk Strike and Arrow Wind
* Treebeard: Gets the seeds of the golden wood from that huorns grow
* Quickbeam: Ewer that contains blessed water from Lorien's stream that slowly heals
* Grimbeorn: Axe of Doriath that deals splash damage
--- Ende Zitat ---
Lanterns of scout heroes can shine in their hands as a white light. The same as Cirdan's shining Narya.
Treebard and Quickbeam - new slot (they currently have free slots) with picture of Galadriel's ewer. It would be active ability which slightly heals as ents drink it.
Thranduil for magic resistance can have current bubble shield, slightly reworked to look more passive, light blue instead of rich blue.
Scout heroes need something what can enhance their scouting purpose. Armor which slows and transforms them into warriors doesn't fit to scouting role, cause they're still weak even after armor upgrade. But if we want to keep armor, it can be implemented via levelling and available at level 10.
Level 1: Rumil and Orophin - Both heroes share combat experience, reveal hidden enemy units nearby, and can use their skills simultaneously while both are selected. At level 10 put on mighty elven armor that highly enhances their defense but lowers their speed. (Passive ability).
I removed attack bonus for Celeborn, cause armor should add only bonus for defense - logically.
Thranduil now gains armor normally while levelling. Because he would accept only some gems, enchanted silver gem from Noldor sorceress was obvious choice.
For Grimbeorn is natural Axe of Doriath which proposes Necro, although I added only splash damage and not attack bonus. We know that even Gimli, such elven hater, accepted gift from lady and protected three golden hairs like the greatest treasure in the world, so why not give the gift option to Grimbeorn as well. Especially when he fits to forest and protects nature like elven woods.
And finally, for trees is extremely vital water and water is dominant element of Lothlorien, so blessed water from mystical stream fits very well for agile but vulnerable Quickbeam.
And shepherd of the forest? We completely forgot that Treebeard would definitely accept the gift from the lady, he has great respect to her:
--- Zitat ---Then Treebeard said farewell to each of them in turn, and he bowed three times slowly and with great reverence to Celeborn and Galadriel. "It is long, long since we met by stock or by stone, A vanimar vanimálion nostari!" he said. "It is sad that we should meet only thus at the ending. For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air. I do not think we shall meet again.
And Celeborn said: "I do not know, Eldest." But Galadriel said: "Not in Middle-earth, nor until the lands that lie under the wave are lifted up again. Then in the willow-meads of Tasarinan we may meet in the Spring. Farewell!"
--- Ende Zitat ---
So Sam's former gift that spawns huorn instead of Mallorn sounds like great idea.
Overall it's bad idea to separate Grimbeorn and Ents when they fight for the lady in Edain Lothlorien's faction. From gameplay perspective, it would also add more diversity - player would choose how to play with Galadriel's skillset pattern from which in total three heroes are currently excluded. Grimbeorn and Ents are now disadvantaged in comparison with other heroes.
By the way, if Angmar's Witch king similar ability affects all heroes, so why not Galadriel?
--- Zitat ---Level 5: Might of the Witch-King - The might of the Witch-King will be bestowed to a desired hero with a specific effect:
Zaphragor: For a short time, the area around him will suffer from multiple explosions every few seconds.
Mornamarth: For a short time, Men of Carn Dum in the radius of "Lust for Power" have 30% more armor.
Gulzár: For a short time, Gulzar's spells reload twice as fast
Dûrmarth: For a short time, "Blade of the Enforcer" deals double damage
Drauglin: For a short time, Drauglin is transformed into a wolf beast with more damage and health. However he must transform back into a human before the timer expires or he will die.
Karsh: For a short time, Karsh is healed by 75% of his dealt damage
Hwaldar: For a short time, Hwaldar gains better stats.
Helegwen: For a short time, Helegwen's arrows pierce through enemies.
Left click on a hero of Angmar.
--- Ende Zitat ---
To conclude, now all heroes can receive unique gifts, which makes Galadriel's ability more useful and really unique! :)
FOR
1. Tiberius Ogden
2. Walküre
3. officialNecro
4. Gandalf7000
5. OakenShield224
6. tolgayurdal
7. dkbluewizard
8. SP19XX
9. )-(albarad
The_Necromancer0:
I really like Rumil and Orophin's one. However, I don't think the prideful Thranduil would accept a ghaladrim blade, nor do I think a raw damage buff is more interesting or unique than his current mechanic. Although I did always wonder what gift Galadriel granted Thranduil since the armor is most likely his already... Perhaps this would be a good time to rework the description of Thranduil's gift to fit more his character without editing the mechanic.
Tiberius Ogden:
--- Zitat von: The_Necromancer0 am 24. Jan 2019, 00:52 ---I really like Rumil and Orophin's one. However, I don't think the prideful Thranduil would accept a ghaladrim blade, nor do I think a raw damage buff is more interesting or unique than his current mechanic. Although I did always wonder what gift Galadriel granted Thranduil since the armor is most likely his already...
--- Ende Zitat ---
I've removed Galadhrim blades and added gem gift. ;)
Thranduil would definitely accept some gem, especially silver gem. Galadriel probably has some special gems since time in Valinor. I would add something simple - it's gem enchanted by high sorceress after all ... so magic resistance would be fine. :)
The_Necromancer0:
Perhaps such a fancy gift would make Thranduil more keen to involve additional troops in the battles and take it more seriously, hence the armor doning?
Walküre:
--- Zitat von: Tiberius Ogden am 24. Jan 2019, 01:20 ---Thranduil would definitely accept some gem, especially silver gem. Galadriel probably has some special gems since time in Valinor.
But what will be in-game effect? ;)
--- Ende Zitat ---
Right, this would be a brilliant in-game explanation. I think people wouldn't mind discovering that Galadriel had stashed some shiny gems away with her, while leaving Aman. By the way, she was part of the ruling royal family of Kôr (Tirion) and likely owned an awful load of treasures, since the Noldor were famed smiths.
--- Zitat von: The_Necromancer0 am 24. Jan 2019, 01:21 ---Perhaps such a fancy gift would make Thranduil more keen to involve additional troops in the battles and take it more seriously, hence the armor doning?
--- Ende Zitat ---
Well, we might need to find a sort of compromise and smart solution that could keep together many vital elements pertaining to the Woodland King. So far, this is how I have figured things out:
1. Granting him access to his silver armour via the Gifts is wrong on so many levels, and we already agreed on that. The next step would be to decide whether he should be recruited already armoured or not. Personally, I'm thoroughly against the former option. A passive ability that endows him with a regal armour (at level 5) I like very much, because it mirrors how Elrond's design also works, and this is in tune with a great commander-like characterisation.
So, I say his silver armour should come with the new level-5 passive ability (part of Tiberius' concept).
2. What to do, then, with this hypothetical enchanted stone? Which kind of prodigious powers could a gem be imbued with?
I believe the answer is plain and simple, before us to be contemplated with wide eyes: recycling existing (wonderful) concepts :)
I get that the current Arcane Shield functions quite weirdly, and it even makes less of a sense, when circumscribed in its actual context; I mean, why in the world would a magical shield spawn so casually? Thranduil is no sorcerer either. So, I suppose that the shield would go hand in hand with the Lady's gem quite well. In my opinion, both as a graphical and conceptual feature, this special typology of protection was and is still revolutionary. Seeing it altogether gone from the Mod would result in a considerable loss, and I always mourn the departure of precious content. Needless to say, it is to highlight Galadriel's magic more deeply than an armour currently does. What do you think?
Defence against enemy magic (spells and attacks) sounds really good! Galadriel as a provider of a long-lasting incantation, channeled by the gem, instead of being a walking armoury ;)
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