[en] Edain Mod > [Edain] Imladris Suggestions

Glorfindel, the Elf in silver armour

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AulëTheSmith:
I have to say i'm in Favour of this concept Julio. To be honest is one of the Heroes i currently use the less globally in entire Edain mod. I'd like to see him improved and with more characterisation. Could i suggest something more? Since Light is for sure the central theme when we are talking about Glorfindel, i'd make him effective against monsters too. I see the light as tool to shield and scary even the darkest of creatures ( it is actually what dark creatures fear the most). Also, he defeat a Balrog in his past life, so he has for sure some monsters slayer feature in his CV  [ugly] have you considered also this option?

Julio229:

--- Zitat von: AulëTheSmith am 13. Feb 2019, 19:54 --- I have to say i'm in Favour of this concept Julio. To be honest is one of the Heroes i currently use the less globally in entire Edain mod. I'd like to see him improved and with more characterisation. Could i suggest something more? Since Light is for sure the central theme when we are talking about Glorfindel, i'd make him effective against monsters too. I see the light as tool to shield and scary even the darkest of creatures ( it is actually what dark creatures fear the most). Also, he defeat a Balrog in his past life, so he has for sure some monsters slayer feature in his CV  [ugly] have you considered also this option?
--- Ende Zitat ---

Thanks for the support, Aulë! :)

I actually hadn't thought about that, that could be a good idea! Not sure where I'd include it, though, so if you have any ideas, feel free to share!

OakenShield224:
Hmm a couple of basic ideas off the top of my head could include Blade of Purity or Starlight dealing extra damage to monsters, Wind Rider giving knockback resistance to monsters (I don't know if that's possible to just limit it to just monsters), Lord of the House of Golden Flower having a larger effect on monsters and Light of Hope actually dealing minor amounts of damage to monsters in its radius.

I'm sure that some more sophisticated ideas can be made but hopefully there are some starting points in that list.

Julio229:

--- Zitat von: OakenShield224 am 13. Feb 2019, 20:08 --- Hmm a couple of basic ideas off the top of my head could include Blade of Purity or Starlight dealing extra damage to monsters, Wind Rider giving knockback resistance to monsters (I don't know if that's possible to just limit it to just monsters), Lord of the House of Golden Flower having a larger effect on monsters and Light of Hope actually dealing minor amounts of damage to monsters in its radius.

I'm sure that some more sophisticated ideas can be made but hopefully there are some starting points in that list.
--- Ende Zitat ---

Those are quite good ideas, I kind of like the Light of Hope one, though Starlight or Blade of Purity could work too. I'm not too sure about Blade of Purity since it's a level 3 ability, but the other two could work! The Lord of the House of the Golden Flower one too, maybe as an upgrade to his passive after reaching a certain level? (or even as part of the base one)

Tiberius Ogden:
Although I think that Glorfindel is maybe the last hero, who needs the rework, I really like proposed concept.
For me is the most interesting tank in the entire game (and not forced like Thranduil). ET really crafted him well, because what I really appreciate is how Glorfindel works with the light. Light (or fire) is for Tolkien what is for us magic, and only believable elf warrior who can use the pure light for his defense is definitely Glorfindel.
But it doesn't mean that we can't little polish his skillset, and even armour. Any other than gold armour was proposed many times on Moddb, what I remember, so I support more suitable armour for him as well.
You still keep his tank role, which suits him and is needed in Imladris, so I can fully give dafür to your proposed Glorfindel's rework. ;)

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