[en] Edain Mod > [Edain] General Suggestions

Balrog in goblin faction

<< < (4/5) > >>

The_Necromancer0:
Would it also be able to give this balrog a bit of an intelligent behavior such as using the fly to get to its target, setting itself abalze when engaging it, using roar/fire when surrounded by many units?

FG15:
Up to a certain degree yes.

dgsgomes:
FG15, can Durin's bane be summoned inside of a Castle with gate? Also, can it pass through Lothlorien's bases elevated bridges? Can it attack castle gates without attacking walls? Can it fly from the outside to the inside of a castle?
(for all these questions, the balrog would work as an AI)

I'm asking this because I'd like to understand the coding limitations more before proposing something

FG15:
Don't really know most of these, haven't ever used the Balrog after the change to the BfME1 building system.

From what I remember from playing BfME1, the Balrog has to be summoned outside castles, can't move through gates (he is too big), can destroy walls and gates and can fly over walls.

As I wouldn't really know the actual limitations until I'm doing some work on the Balrog (and even then I'm often able to circumvent some of those), just propose something and I will intercept, when something seems clearly impossible to me.

dgsgomes:
Okay, I will make a full proposal; to do this, as I don't know for sure, I will suppose that the Vanilla's summoned Balrog lasts from 1 minute before vanishing only for time ratio reasons

1- The Balrog would be summoned the same way as in Vanilla
2- It would not be controlled by the one who summoned it instead, it would work as an A.I. agressive to any player's unit that crosses his path
3- It would last for double the amount of time that it lasted before vanishing in Vanilla to compensate it's destructive power for not being player controlled - in my logic, it would last for 2 minutes for time ratio reasons

4- As soon as the Balrog is summoned (appearing from the ground the same way as in Vanilla), it would use the ability Scream to make a terror out of it's appearance to everyone arround it; after that, it will atack the nearest priority target (unit or hero)
5- When it's timer reaches 15 seconds, Durin's bane would use his Fire Whip ability in the nearest priority target (unit or hero), and would continue attacking the nearest priority target after that (unit or hero)
6- When it's timer reaches 30 seconds, the Balrog will head to the closest enemy's camp/castle, which it would reach using the Wings ability
7- Right after reaching a base by flying, it would use the Ignite ability, and right after that it would use the Breathe Fire ability in the nearest priority target (building); after that, it will continue attacking the nearest priority target (building)
8- When it's timer reaches 1 minute, it would use Fire Whip in the closest priority target (unit or hero); after that, it would continue attacking the nearest priority target (unit or hero)
9 - When Durin's Bane timer reaches 1 minute and 15 seconds, it would use the Scream ability; right after that, it would continue attacking the nearest priority target (building)
10 - When it's timer reaches 1 minute and 30 seconds, it would use Ignite again and, right after that, would keep attacking the nearest priority target (building)
11- When it's timer reaches 1 minute and 45 seconds, it would use Fire Whip in the closest priority target (unit or hero); after that, it would continue attacking the nearest priority target (unit or hero)
12- When it's timer reaches 2 minutes, the Balrog would finally vanish

As you can see, the idea is to make the Balrog highly destructive both against buildings and units, as well as to make it dangerous even if you know what is coming next and with an A.I. that is not easily cheated; for example, even though you know that after 30 seconds of appearance the Balrog will head to your base, there is very little you can do to absolutely prevent it's destructive capacity in such a short amount of time - but not everything is lost, as having heroes with great capabilities, such as a levelled up Gandalf, may prevent you from massive destruction!

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln