[en] - Modding Corner > General Modding Questions

Edain mod 4.5

<< < (2/3) > >>

007hasan:

--- Zitat von: Walküre am 19. Jun 2019, 19:28 ---Hello! Welcome to the forum!

The 4.5 patch has not been finalised yet; as soon as everything gets completed as needed, the new version will be out for all to enjoy. Before that, you might have to wait a little bit still. Anyhow, I assure you that it is way closer than it's ever been so far ;)


--- Ende Zitat ---

4.5 will the shortcuts be customizable? That would help us.

Elendils Cousin 3. Grades:
The only way to customize your shortcuts is by changing them in the game files.

007hasan:

--- Zitat von: Elendils Cousin 3. Grades am  7. Dez 2019, 13:27 ---The only way to customize your shortcuts is by changing them in the game files.

--- Ende Zitat ---

Can you tell me that? Something simple?

Elendils Cousin 3. Grades:
Simple? Yes. But it's an awful amount of boring work.

You create or change hotkeys by editing a file called lotr.str. In that file, you will find every single piece of text in the mod, including abilities or recruitment texts for your units. As an example, let's look at the code for the Wizard Blast:

--- Code: ---CONTROLBAR:WizardBlast
"Wizard Blast (&Y)"
END
--- Ende Code ---

The letter behind the "&" symbol determines the hotkey. If you don't have that symbol in the description, no hotkey is assigned at all. So if you wanted to change that hotkey, you would just put something else there that isn't already taken (like D/F/G for stances, Q, E, A,...).

But that only changes the hotkey for one  ability. If you want to change hotkeys for everything, you'd have to look up every single string to make sure you edit the right one, and then edit that hotkey. And Edain has hundreds, if not thousands of strings that you would have to edit.

007hasan:

--- Zitat von: 007hasan am  8. Dez 2019, 19:20 ---
--- Zitat von: Elendils Cousin 3. Grades am  8. Dez 2019, 15:51 ---Simple? Yes. But it's an awful amount of boring work.

You create or change hotkeys by editing a file called lotr.str. In that file, you will find every single piece of text in the mod, including abilities or recruitment texts for your units. As an example, let's look at the code for the Wizard Blast:

--- Code: ---CONTROLBAR:WizardBlast
"Wizard Blast (&Y)"
END
--- Ende Code ---


--- Ende Zitat ---

--- Ende Zitat ---


Thank you. You are very kind. You're a wizard. This is gonna help me a lot.
Im need only c++ and ctrl + F =)) Having too many lines would be tiring. But no bread without labor.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln