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Autor Thema: Rise of angmar remastered problem  (Gelesen 4305 mal)

VGFARX

  • Hobbit
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  • Beiträge: 1
Rise of angmar remastered problem
« am: 3. Nov 2019, 17:05 »
Hi guys or is it person now? lol , anyway great looking mod kudos you can tell the love you guys have for this world.
Well my problem is getting this working, i've got Edain updated to latest version & i placed the BIG. file into the witch king directory. I know this mod works with edain so i start up the launcher & click play and get this message:


Expected signed integer value, math op, or predefined macro, but found 'ERESTOR_BUILDCOST'



Error parsing field 'BuildCost' in block 'Upgrade' in file 'Data\INI\includes\upgrade.inc', line 734.


---------------------------
Game crash
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Expected signed integer value, math op, or predefined macro, but found 'ERESTOR_BUILDCOST'



Error parsing field 'BuildCost' in block 'Upgrade' in file 'Data\INI\includes\upgrade.inc', line 734.





Error parsing INI block '    BuildCost' in file 'Data\INI\Upgrade.ini'.

7 addresses:

(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390

(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887

(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490

(unknown)(0): game.dat+6541831 Xfer::operator==+119943

(unknown)(0): KERNEL32.DLL+90969 BaseThreadInitThunk+25

(unknown)(0): ntdll.dll+424820 RtlGetAppContainerNamedO bjectPath+228

(unknown)(0): ntdll.dll+424772 RtlGetAppContainerNamedO bjectPath+180


Because of the severity of this error the game will now exit.



Obviously i have no clue why this occurred as i followed the simple instructions, handy for a layman like myself. The edain mod works fine with file removed so TWK is updated correctly too, so any help would be appreciated thanks
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The_Necromancer0

  • Edain Team
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  • Beiträge: 1.528
  • There is evil there that does not sleep
Re: Rise of angmar remastered problem
« Antwort #1 am: 3. Nov 2019, 17:17 »
Sounds like you might not be on the right version. Did you click update in the launcher until it said there were no more updates? In skirmish can you select imladris as a faction? In create a hero is the elven lord option available?
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

HUNTER344

  • Hobbit
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  • Beiträge: 2
Re: Rise of angmar remastered problem
« Antwort #2 am: 12. Mär 2020, 01:13 »
I have the same problem. I tried it with the newest version of Edain and with 4.3. I'm getting the same error.

The_Necromancer0

  • Edain Team
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  • Beiträge: 1.528
  • There is evil there that does not sleep
Re: Rise of angmar remastered problem
« Antwort #3 am: 12. Mär 2020, 09:12 »
The submod is only compatible with 4.4. We will release a new patch which contains a fix so that it also work on 4.5 and a few changes soon.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

HUNTER344

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  • Beiträge: 2
Re: Rise of angmar remastered problem
« Antwort #4 am: 12. Mär 2020, 16:56 »
All right. Thanks for the quick responds.

Acthelior

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  • Beiträge: 2
Re: Rise of angmar remastered problem
« Antwort #5 am: 24. Jul 2020, 22:49 »
Is there any word on the Edain 4.5 compatible Remastered Campaign?