[en] Edain Mod > [Edain] Gondor Suggestions
Army of the Dead Replacement
Walküre:
Even after leaving nostalgic feelings aside, as you suggested, though not viewing it a very wise of a premise, there are a number of potential issues that I see in the aforementioned change:
Starting off, we are supposed to discuss offensive, very offensive, effects, because the Army of the Dead does occupy such position in the whole scheme. On the contrary, the sheer idea of summoning the White Tree and focusing on the New King's later reign, look like a perfect foundation for a defensive/long-term spell, which is not our case (which should not be our case, I mean). The attempt to incorporate Oathbreakers into the main body of the concept, neither adds value to it, nor does it really resolve the underlying problem: we need an effective (game-changing, hopefully) summoning, that functions in the simplest way possible (bear in mind that time is already a quite impairing of a constraint). Having to cast the spell on whatsoever building, just to make use of ghosts in battle, would result in being utterly unnecessary and counter-productive (given that the phantoms' own timer does its limiting work splendidly, already).
I also advise against basing an ultimate spell on a single hero, however great or preponderant he may be, considering how Aragorn's major narrative arc is marvellously explored via his very abilities, of which his crowned self is currently a vital aspect (the last stage, effectively). Why should we stress his royal character even further? Would that not make him less unique as a single hero, if a final spell were to reiterate said qualities?
There might be another lore remark to bring to the public's attention: being the faction centred on the War of the Ring, primarily, I guess it would be improper of us to concentrate too much on peace-time events (his subsequent reign as the king of the Reunited Realms, I mean). I find some contradictions here, in spite of the fact that one may play with King Elessar, now, without the need of grander features that remind of him again.
frederick:
Thank you both for your suggestions. I personally think that both lvl 10 ability of Gondor are currently have some offensive traits, but I think that it would be more fitting if both instead had defensive traits since the faction is defensive. To me the Army of the Dead is either completely useless or overpowered, so to fix this problem I made them defensive to make it true to the movies since that is what it is based on. I fit were to be true to the books then I think it would have to do with the fiefdoms. Both of these options I believe would not be fit for and 10 powerpoint ability, so could be incorporated in to king Elessar to replace his AofD witch is a bad power in my eyes, to make him a more desirable hero.
(I am sorry if there is grammatical errors).
Walküre:
Grouping up every reference to the undead army into a single heroic ability, could be a start, if not that said ability would consequently have to acquire even greater importance in the game and satisfy players' expectations. That is, it would likely break a few balance boundaries here and there; it's not my major objection, though.
What worries me a little, is the altering of Aragorn's role. Summoning a row of phantoms, as far as I remember, is meant to trap the enemy hero inside a deadly perimeter and let Isildur's Heir finish him or her off with ease. I don't think that many in the community would cherish the idea of entrusting one of Gondor's best characters with a more lethal version of an already-powerful concept. Besides, willingly or unwillingly, disruptions of established mechanics remain a reality to face.
frederick:
Thank for your feedback. For the balancing issue I do see the problems that might happen and need help to fix this problem. As for Aragorn's AofD I had a conversation on the discord about Aragon's AofD ability a while back, and I tested it and so did other people and we all agreed it was not up to par to other lvl ten abilities of other hero killers. It was really easy to walk through the circle with and army and be fine. Also if you are good at microing your heros then your heros would not end up in the circle or would get out to their respective army. If that hero is also a hero killer they could kill King Elessar faster than King Elessar (unless it is one of the bad hero killers) could kill him since he is not as good as a hero killer in that form.
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