[en] Edain Mod > [Edain] General Suggestions

Nameless Things

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OakenShield224:
I agree with the assessments given by Julio and Canis and am against this proposal. I've explained my reasoning before but the main reasons is the wasted potential in both the appearance and in the actual gameplay effect of the Nameless Things. Having something completely unknown to even Gandalf be represented by a recoloured wyrm (something that is identifiable even in the base game as well as having similarities to something from the Hobbit films) just seems disappointing. I understand that your main motive with choosing this design is to reduce the workload on the Team, but I think that, with something like this, it would be better to either go all out on a new design that stands out or to do nothing at all.

Also the concept said
--- Zitat ---The own spell, which is to occupy either the third or final tier, will permit players to summon three or four Nameless Things from the abysses of the world. They will be much sturdier and resilient than how the feature used to be in the vanilla
--- Ende Zitat ---
This would make it a 4x a tier 3 power (but sturdier). Even if that's a tier 4 power, that seems very powerful considering how strong one wyrm can be if used correctly. And yet for it to be anything else would make it even more disappointing as a concept for the Nameless Things, which puts it in the difficult situation of not fitting in anywhere, balance wise.

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