[en] Edain Mod > [Edain] Discussion and Feedback
Edain 4.5: General Feedback
Le Sournois:
Graphism in Edain 4.5.3 are beautiful. That's put a real good atmosphere in the game.
The new system of wells "reinforcements" based on feedbacks is really nice.
But there is 2 remarks I would like to say :
For each factions, there is a difference between camp start and castle start except for one faction : Isengard.
Isengard is really a "camp start" faction, it has a very good camp, but the castle is just the same thing with more buildplot (8 instead of 6 but every factions get more builplots in castle start).
Mordor has aditionnal buildplots to use in castle start. All the factions with wall have a clear advantage in Siege defence.
That's a sign of unbalance in my opinion. If the game is balanced in camp start, then in castle start, Isengard which get no bonus compared to other factions is logically disadvantaged.
Maybe there are some way to make feel this is castle start even for Isengard. I had thought of making the big Warg sentry (3 wargs) available again in the main buildplots only in castle start but maybe there are other ways if this one is not chosen.
Another remark, a trivial thing maybe, but heroic statues are not available in camp start for Gondor, but are available for Rohan. Why all the Heroic statues are not then bannished from camp start ?
Thanks Edain for this new version. The economic system was good but it is now even better (it seems so after one day).
Palpou:
Looks amazing, I love the new icons for units and building.
I tried Isengard and Gondor for now.
It is a good idea to give rangers back to archery.
It's a bit weird that heroes are not centralized anymore but it's just the time to get used to it. And makes more sense.
Thank you for you hard work making this mod an ultimate must have.
EgyptRaider:
Hi all,
I recently discovered this mod and the experience so far has been so so so amazing! I really applaud you all for the dedication to this project and all the beautiful designs both graphic and gameplay-wise.
Going through the game I encountered some thing text-wise that I thought I could provide some feedback on (not sure it would rather be bug reports). Mostly I encountered some typos or weird capitalisations in the map descriptions. I could provide a list of them or send an image file with all the screepcaptures of it -- in case anyone is interested in doing something with it :)
Furthermore I noticed some German 'slips' here and there -- most notibly in the integrated costum hero who has Heerfuhrer in his name, and the fact that at least one costum hero (the Elven lord) speaks German when brought in the game.
Finally, I was wondering how much you want/can mod the AI? I think I've read in a couple of places that it's quite hard. So is it a thing to give feedback on in general?
That's it -- again all the kudos and can't wait for all the announced updates!!
Elendils Cousin 3. Grades:
Hey, thanks for the kind words! Glad you like it.
Typos or text bugs in general you can just post in the bug threads here, there are different threads for each faction.
You can leave any AI feedback here and we'll see what we can do.
canadyan:
I know the Mod is generally balanced for PvP but is there any way to have the AI use all the powers in the Spellbooks? I play coop with my brother vs Brutal AI's but they don't seem to use much against us.
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